viper Posted September 10, 2003 Posted September 10, 2003 hi i just downloaded the f-5e tiger for a beta it looks pretty good to me i like flying it i use to work for northop and worked on aft section of the f-5e so it was nice to see it here so all i can say is it great so far thanks viper Quote
thaihorse Posted September 11, 2003 Posted September 11, 2003 :shock: Where can i download the F5E tiger? Quote
dfang Posted September 12, 2003 Posted September 12, 2003 Viper, Does your AB work with your F-5E?I copied the (4)emitter files to the particlesystem.ini,and no go. From the external view the whole plane illuminates when i engage AB,but no exhaust flames present.What tha .... dfang :? Quote
moon161 Posted September 12, 2003 Posted September 12, 2003 I got a particlesystem.dll, but no particlesystem.ini. Did I break it? =8-O. I got no burner effect at all. What folder do I create particlesystem.ini in? For that matter, followed all the instructions in the readme, an the gunpod still no go on hawk mod. Quote
striker01 Posted September 14, 2003 Posted September 14, 2003 Hi, to find the particlesytem.ini you have to open the Flght folder. There you will find the flightdata.cat. This .cat file can be open with the extractor utillity. That can be downloaded here http://www.e-supinfo.com/bueno/sfp1/utilitaire.php Files are in alphabetic order. Find that file and extract, then do the changes. Regards Striker01 Quote
+SkateZilla Posted September 14, 2003 Posted September 14, 2003 In the Emitter Number "[EmitterXXX] Dont Forget to Change the XXX to the Acsending Number So If the Emitter before it was [Emitter321] then the Next would Be [Emitter322] and So on. Quote
dfang Posted September 14, 2003 Posted September 14, 2003 Hi D-O, yea i did make the Emitter Numbers in acsending order,(all 4 Emitters), still no go.The AB just glows inside exhaust outlets when full throttle is applied. I even tried downloading and installing the plane from scratch again,same thing. Is the F-5E AB's supposed to look like the other planes that have AB? The sound is there,just no AB effect.The plane fly's very nice,,smooove handlein it is. dfang Quote
+SkateZilla Posted September 29, 2003 Posted September 29, 2003 When you Copy and Pasted it did you move the Lines to the Far Right edge of Note pad ? Hopefully by time the netxt release is Ready I will find out what is causing it, The internals were supposed to like up.. so that emmitter is working.. but he rest arent.. You have the other 3 (Exhaust, AfterBurner4 (Actual AB), and FuselageVortex) Try These.. Dont forget to change the Numbers though [EmitterType292] Name=AfterburnerEmitter3 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=99999999 EmissionRate=0.002500 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.10,0.10,0.80 LightRange=1.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.0000 ParticleLifeTimeDeviation=0.0000 ParticleWeight=-0.10000 ParticleRandomness=0.000000 ParticleDragFactor=00.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.350000,0.350000,0.350000,0.300000 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.160000,0.150000,0.100000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.080000 ParticleSize[02].Time=0.100000 ParticleSize[02].Value=0.130000 ParticleSize[03].Time=0.600000 ParticleSize[03].Value=0.180000 ParticleSize[04].Time=0.800000 ParticleSize[04].Value=0.230000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.280000 ParticleSizeDeviation=0.000000 TextureMaterial=AfterburnerMaterial [EmitterType293] Name=AfterburnerEmitter4 EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.002500 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=250.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=1.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.0430000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=20.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.450000,0.450000,0.450000,0.400000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.350000,0.350000,0.350000,0.300000 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.160000,0.160000,0.160000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.320000 ParticleSize[02].Time=0.100000 ParticleSize[02].Value=0.240000 ParticleSize[03].Time=0.600000 ParticleSize[03].Value=0.160000 ParticleSize[04].Time=0.800000 ParticleSize[04].Value=0.08000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.000000 ParticleSizeDeviation=0.035000 TextureMaterial=AfterburnerMaterial [EmitterType294] Name=FuselageVortexEmitter Name=WingtipVortexEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=4000.000000 EmissionRate=0.010000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=0.033000 ParticleWeight=-1.00000 ParticleWindFactor=0.0 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.00000 ParticleColor[02].Time=0.500000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[03].Time=1.00000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.0250000 ParticleSize[02].Time=0.500000 ParticleSize[02].Value=0.3500000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.600000 TextureMaterial=SmokeTrailMaterial [EmitterType295] Name=F5ECleanExhaustEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=0.2000000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=10.000000 ParticleWeight=0.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.400000,0.400000,0.400000,0.100000 ParticleColor[02].Time=0.016000 ParticleColor[02].Value=0.400000,0.400000,0.400000,0.200000 ParticleColor[03].Time=0.125000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.100000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.600000,0.600000,0.600000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.320000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.320000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=20.000000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=40.000000 TextureMaterial=SmokeTrailMaterial Quote
dfang Posted October 2, 2003 Posted October 2, 2003 DO, I pasted em in and now i got Burrrrrrrners....YES! They look REAL. Thank you for the effort. dfang :) Quote
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