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Posted

KV-2


The KV-2

Add to GunData.ini:

 

 

[GunDataXXX]

TypeName=152.4mm ML10 L / 24

FullName=152.4mm ML10 L / 24

Caliber=152.000000

ROF=8.000000

MuzzleVel=500.000000

AmmoWt=40.710003

WarheadWt=0.010860

Reliability=100.000000

Accuracy=95.000000

AddLight=TRUE

MaxLightRange=4000.000000

FireColor=0.400000,0.360000,0.256000

GunFireEffect=TankGunFireEffect

GunFireSound=TankGun

EffectClassName=TankGunEffects

EffectTime=0.100000

TracerTexture=Tracer3.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=8000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE


 

Posted

Great addition and keep'em coming. I do like the KV-2 :)

 

However, I think a ROF of 8 is a little optimistic for the gun on this beast. About 1 or 2 would be more accurate.

 

Likewise the ROF for the 45mm 20k on your T-26 should be about 6 or 8, not 45! It wasn't an auto-cannon.

 

Also, any chance you could do us a BMP-1 or -2? That would really good for Golan 1973.

 

Many Thanks,

 

Battler

Posted

Wow - you star!

 

That looks great.

 

For the missile there are some Soviet ATGM's in the Weapons Pack.

 

Don't know if it's possible to re-use them and you'd have to ask permission of the creator to include them.

Posted

Hello.

The main model is finished, lacking the others LOD´s, can not adjust the speed at 65 km / h, was put into reaching 140 km / h. How do I go more slowly?

 

a.jpg

 

b.jpg

 

f.jpg

 

g.jpg

 

u.jpg

 

y.jpg

 

n.jpg

 

I would like to send to the community tomorrow.

Posted

Jeeeesuss that looks superb :good:

 

For the movement alter the BMP_DATA.INI [MovementSystem] to read something like:

[MovementSystem]

MaxRoadSpeed=14.9

MaxOffRoadSpeed=8.33

PowerAvailable=280050.0

MaxTurnRate=18.0

MaxDeceleration=4.5

 

This was taken from Gepards T-34_DATA.INI in his recent WOI_Panzer_Pack.

 

I'm wondering if you can do the missile on the gun similar to adding a missile to a SAM launcher, eg:

[Turret]

ModelNodeName=Turret

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 0.61, 0.75, 3.04

MinExtentPosition=-0.61,-0.52, 1.88

HasArmor=FALSE

SystemName[001]=Rails

 

[Rails]

ModelNodeName=Rails

MaxExtentPosition= 2.39, 4.20, 1.72

MinExtentPosition=-2.39,-4.70, 0.00

HasArmor=FALSE

SystemName[001]=Missile1

 

[Missile1]

SystemType=MISSILE

MissileID=1

WeaponTypeName=AT-3

WeaponPosition=-0.80,0.75,2.50

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

Edit the Position numbers to fit the BMP model. Also have a look at Kesselbrut's M3A1 Bradley model at:

http://forum.combatace.com/index.php?autoc...p;showfile=2747

 

Better still - get in touch with Kess - he's the master at Ground Objects - I bet he'd love to help you with this one :)

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