+rebel ryder Posted June 7, 2008 Posted June 7, 2008 View File KV-2 The KV-2 Add to GunData.ini: [GunDataXXX] TypeName=152.4mm ML10 L / 24 FullName=152.4mm ML10 L / 24 Caliber=152.000000 ROF=8.000000 MuzzleVel=500.000000 AmmoWt=40.710003 WarheadWt=0.010860 Reliability=100.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=4000.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=TankGunFireEffect GunFireSound=TankGun EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer3.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=8000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Submitter rebel ryder Submitted 06/07/2008 Category Ground Objects Mods Quote
+whiteknight06604 Posted June 7, 2008 Posted June 7, 2008 awesome.please keep up the excellent work. Quote
BattlerBritain Posted June 8, 2008 Posted June 8, 2008 Great addition and keep'em coming. I do like the KV-2 :) However, I think a ROF of 8 is a little optimistic for the gun on this beast. About 1 or 2 would be more accurate. Likewise the ROF for the 45mm 20k on your T-26 should be about 6 or 8, not 45! It wasn't an auto-cannon. Also, any chance you could do us a BMP-1 or -2? That would really good for Golan 1973. Many Thanks, Battler Quote
+rebel ryder Posted June 9, 2008 Author Posted June 9, 2008 The changes were well received and textures well, please make update. OK to BMP-1 and BMP-2. Quote
+rebel ryder Posted June 11, 2008 Author Posted June 11, 2008 BMP-1 on its way from a good basis can be made all its variants. NEED help with one carrying a rocket. Quote
BattlerBritain Posted June 11, 2008 Posted June 11, 2008 Wow - you star! That looks great. For the missile there are some Soviet ATGM's in the Weapons Pack. Don't know if it's possible to re-use them and you'd have to ask permission of the creator to include them. Quote
+rebel ryder Posted June 13, 2008 Author Posted June 13, 2008 Hello. The main model is finished, lacking the others LOD´s, can not adjust the speed at 65 km / h, was put into reaching 140 km / h. How do I go more slowly? I would like to send to the community tomorrow. Quote
BattlerBritain Posted June 13, 2008 Posted June 13, 2008 Jeeeesuss that looks superb For the movement alter the BMP_DATA.INI [MovementSystem] to read something like: [MovementSystem] MaxRoadSpeed=14.9 MaxOffRoadSpeed=8.33 PowerAvailable=280050.0 MaxTurnRate=18.0 MaxDeceleration=4.5 This was taken from Gepards T-34_DATA.INI in his recent WOI_Panzer_Pack. I'm wondering if you can do the missile on the gun similar to adding a missile to a SAM launcher, eg: [Turret] ModelNodeName=Turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.61, 0.75, 3.04 MinExtentPosition=-0.61,-0.52, 1.88 HasArmor=FALSE SystemName[001]=Rails [Rails] ModelNodeName=Rails MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=AT-3 WeaponPosition=-0.80,0.75,2.50 ShowMissile=TRUE IndependentPitchMovement=FALSE Edit the Position numbers to fit the BMP model. Also have a look at Kesselbrut's M3A1 Bradley model at: http://forum.combatace.com/index.php?autoc...p;showfile=2747 Better still - get in touch with Kess - he's the master at Ground Objects - I bet he'd love to help you with this one :) Quote
+rebel ryder Posted June 13, 2008 Author Posted June 13, 2008 Thanks Battler This is upload today, as a basic BMP, and the BMP with the rocket would have to make any changes in the model and the data. Quote
+whiteknight06604 Posted June 13, 2008 Posted June 13, 2008 thank you.I can't get enough ground objects and russian armor in particular, Quote
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