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You mean the paint chip, as seen on the loadout screen?

 

They go in each individual skin folder, and they're called "patch.bmp". Shouldn't more than 128/128, and THAT's on the large side. 64x64 is goood

 

Wrench

kevin stein

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Yes, that!

 

But I mean, like this:

 

AircraftDataFile=SEtendard_DATA.ini

CockpitDataFile=SEtendard_CABINA.ini

LoadoutFile=SEtendard_LOADOUT.INI

HangarScreen=SEtendard_HANGAR.bmp

LoadingScreen=SEtendard_LOADING.bmp

LoadoutImage=SEtendard_LOADOUT.bmp

 

Where is the patch? In wich .ini file?

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Re-read my post.

 

No ini editing is required. The game engine KNOWS to look for "patch.bmp", and automatcially loads it to the Loadout Screen, where it may be viewed. Just look at any of the skins I've done over the last, oh, 2 years or so. You'll see what I mean.

 

All those other's are either screens (***_Hangar.bmp, ***_Loading.bmp <--this is the one you stare at whilst waiting for the progress bar to reach 100%), the "Loadout.bmp" is the little picture that shows the hardpoints

 

Wrench

kevin stein

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