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Hallo pilots :yes:

 

I have this idea. Rear brake on Mig-21MF is "deployable" allways. When Mig loads fueltank or some containers, rear brake is deployed across those things which are mounted under centerline pylon:

MF.jpg

 

In stock Mig-21PFM rear airbrake is not deployable:

PFM-1.jpg

 

So is it possible disable rear airbrake deploy animation (in Mig-21MF) via ini edit or not?

 

I understand that PFM was projected as AI with non removeble gunpod, so she does not need rear airbrake workable.

 

I am affraid that animation on MF is projected for all three airbrakes in the same time, so it is not possible disable parcial deploying of that single rear air brake. But I am not modder, so do not understand those thing correctly, probable.

 

Thank you for any informations :yes:

Edited by kukulino

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If you're asking if it can be disabled permanently; yes. Just delete or (remark out) the entry for it from the MiG-21MF_data.ini.

 

If you're asking if it can be disabled automatically whenever something's loaded on the center pylon; AFAIK, that's not possible at this stage.

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I am sorry for not clear formulation :yes:

 

Yes, I want delete it permanently. I tried delete rearairbrake in MF_data.ini but it is still workable.

 

[Fuselage]

...

...

...

SystemName[001]=Engine

SystemName[002]=CenterlineStation

SystemName[003]=FuselageFuelCell

SystemName[004]=RearAirbrake -------- deleted

SystemName[005]=Canopy ---- canopy system renumbered to 004

 

so I have:

 

[Fuselage]

...

...

...

SystemName[001]=Engine

SystemName[002]=CenterlineStation

SystemName[003]=FuselageFuelCell

SystemName[004]=Canopy

 

Than deleted rearairbrake in airbrake "section":

 

// Airbrakes ---------------------------------------------------------

 

[LeftFrontAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=3

ModelNodeName=Airbrake_L

DragArea=0.40

 

[RightFrontAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=3

ModelNodeName=Airbrake_R

DragArea=0.40

 

[RearAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5 --------------- all lines deleted

AnimationID=3

ModelNodeName=Airbrake_Rear

DragArea=0.68

Edited by kukulino

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I am sorry for not clear formulation :yes:

 

Yes, I want delete it permanently. I tried delete rearairbrake in MF_data.ini but it is still workable.

 

Do this:

 

;[RearAirbrake]<----------add a semicolon (;) in front of the header

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=3

ModelNodeName=Airbrake_Rear

DragArea=0.68

 

If it still works, edit out (;) the AnimationID line.

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Thank you for helping Fubar512 :yes:

 

 

I tried both.

 

When I used ;[RearAirbrake] ----- it works normally

 

When I used ;AnimationID=3 it is different... When I hit "S" for deploy all three airbrakes are deploing. But when they are fully opened, rearairbrake falls into original rectract positions. So two brakes are opened, but rear is retracted.

 

When I hit "S" for retract brakes, rearbrake "stand up" into fully deployed position and is retacting with those two brakes...

 

So it is parcial success. I have deployed just two brakes (what I want), but animation works still on all brakes (I do not want).

Brake.jpg

 

You understand my english I hope :blush:

Edited by kukulino

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So, the Animation IDs are essentially hard coded. You either get all, or nothing.

 

That's important to know. :good:

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Yes, looks like I can not move with this problem, if "the Animation IDs are essentially hard coded" as you said. Thank you for willing help me with this problem :yes:

Edited by kukulino

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Try adding this the a\b entry..

 

 

 

[RearAirbrake]

SystemType=AIRBRAKE

DeployTime=3.0

RetractTime=1.5

AnimationID=3

ModelNodeName=Airbrake_Rear

DragArea=0.68

DeployWhenOnGears=TRUE

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Good idea, Russ. Unfortunately, the AnimationID links all three air brakes, irregardless of what's in the data.ini. Short of using the 'PFM .lod (which would require a bit of re skinning), there's not much else one could do, other than not using the air brakes.

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Good idea, Russ. Unfortunately, the the AnimationID links all three air brakes, irregardless of what's in the data.ini. Short of using the 'PFM .lod (which would require a bit of re skinning), there's not much else one could do, other than not using the air brakes.

 

yeah m8...thats why I try to animate such things singly

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Thank you for typ russouk2004 :yes:

 

I want totally stop rearairbrake function.

 

I tried your typ.

Result is that airbrake works normaly all the time.

 

 

To Fubar:

That PFM screeshot is from one of my test install, so I do not need nice planes. In my favourite installs I use Hi-res skins for my Migs only:

PFMka2.jpg

This is skin from Mirage factory pack, edited for czechoslovak look.

Edited by kukulino

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Hi Thanks for your pics will work on this after the exams.. to kill the animation I did it in a more brutal way.. I deleted the brakes on the 21 F-13 modell and created a "cover " for the holes.. cause I use only the rear brake and no front brakes.. in my E-8

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Hi Thanks for your pics will work on this after the exams.. to kill the animation I did it in a more brutal way.. I deleted the brakes on the 21 F-13 modell and created a "cover " for the holes.. cause I use only the rear brake and no front brakes.. in my E-8

OKi 76.IAP-Blackbird :yes:

 

Good to know that there is way how to kill that animation. Thank you :wink:

Edited by kukulino

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