Skypat Posted November 14, 2002 Posted November 14, 2002 Strike Fighter Project 1 Extract utility available NOW ! :) please visit CheckSix http://www.checksix-fr.com direct link to SFP1E 1.0 features and download http://www.checksix-fr.com/bibliotheque/de...ier.php?ID=1004 mirroring file is allowed, just ask me before (send me a mail) now you are ready to work ! ;) best regard Skypat@checksix-fr.com Quote
MadJeff Posted November 14, 2002 Posted November 14, 2002 Holy cow, that's a huge breakthrough! I'll get this posted in the news right away. Thanks! Quote
Target Posted November 14, 2002 Posted November 14, 2002 One question. What is the significance of and what can be done with the numerical values found in the .cat files? I take it .cat is referring to the catalog files. Thanks. Quote
Skypat Posted November 14, 2002 Author Posted November 14, 2002 it's just BEGIN offset and END offset of each file included in the .CAT files just for information Quote
Target Posted November 15, 2002 Posted November 15, 2002 OK one more question. What does offset do? Quote
Dagger Posted November 15, 2002 Posted November 15, 2002 how do you put the files once you edit them back in the cat file?This thing is great! Quote
Skypat Posted November 15, 2002 Author Posted November 15, 2002 Offsets are the begin and the end position of ecah file in the .Cat file. you don't need this information Dagger, you can let files in the folder, the game will use it instead of .cat files. if some modified files don't work, try to put it in these subfolder INI subfolder if ini files LOD subfolder if lod files etc..Etc.. create and put files in SHD,TGA,BMP,INI,DAT,LOD subfolders anyway, i will do soon a version which allow to put back modified files in the cat files. at this time, concentrate your effort to enhance files :) i will do the rest best regards Skypat Quote
+pcpilot Posted November 15, 2002 Posted November 15, 2002 I'm startin to like this guy, hehehe. Quote
Target Posted November 15, 2002 Posted November 15, 2002 Now what a miniute. If I don't need to know what the numerical values refer to and what they do, how can I use this program? Say I open a file in the cat and change a number without prior knowledge of what that number represents in the game? How can I get a desired result without a known starting point and a destination? It would be like conducting a search and rescue operation in the Atlantic without a datum. If I go into this file and just change numbers without knowing what they do I wouldn't be too bright. Unless you're saying I shouldn't or don't need to understand the numbers in the .cat file. And therefore I shouldn't be in there to begin with. I think part of the problem here is that you've given me more credit than I deserve in the area of computer science. Let me make this as clear as I can, I'm realllll stoopid when it comes to all things virtual. I have, in the past , been satisfied with letting others do all the mucking about with files. But of late my interest has been peaked as to how to do some of these tasks. Perhaps you might post a web site that you know of to get me started in educating myself. I don't mean to be a pain, really I don't. Just want in on some of the fun. :D Quote
Skypat Posted November 16, 2002 Author Posted November 16, 2002 you cant' modify these values, it's internal value needed for the extract utility. you can do ONLY two things in this utility you have 2 buttons one for extract one file from the CAT file. second for extract all files from the CAT file. hope it's more clear. Quote
Dagger Posted November 16, 2002 Posted November 16, 2002 Can you use BMPs and TGAs from other sims and I guess the term"import" isn't appropriate but if you can just place them in the folders to use,can we do that,just rename them? Quote
Target Posted November 16, 2002 Posted November 16, 2002 Thanks Skypat, yes, that makes it more clear. Quote
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