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WOWSERS, ITSZ FINALLY DONE!!!!!

 

 

 

.....on to the next one.... ^_^

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WELL, I GUESS THIS IS A START.....

 

 

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HOMIE...

 

THINGS...CHANGE...OR STAY THE SAME.... :yes:

 

...NOW WATCH ME COME UP... :cool:

 

...I HUSTLE...I HUSTLE EVEN HARDER...

 

I PUT THAT WORK IN TO WIN, NO PROBLEM!!! :biggrin:

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SidDogg, you certainly have an enthusiastic game face. :grin:

 

These are awesome.

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Nice work on the VFA-102 bird so far. I couldn't figure out how to put the diamonds on the back.

 

edit...to get a clean decal i copy/pasted the Diamondbacks from the ailerons from the walk around picture i linked to earlier.

yeh, i was lookin over there....

 

....you know, there's a good chance those will have to be painted on... :dntknw:

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..you better believe it. :good:

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Nice work! "But thou shalt not use '...Baby' when referring to a Bug, even if it's a former 'Cat squadron"

 

Amen, brother.

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..... GETTING THERE.....

 

 

 

 

 

...just finishing all the dainty little details.... :ok:

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Really nice SidDogg , looks very realistic :yes: . You made a very beautiful scheme for this bird :ok:

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Really nice SidDogg , looks very realistic :yes: . You made a very beautiful scheme for this bird :ok:

 

.....thanks :biggrin:

 

...to be honest, as for the fuselage diamonds, i finally solved THAT puzzle late in the midnite hour.... :rolleyes:

 

....i just need to know the mesh name for the leading edge slats, so i can put my wingtip stripe decals on them....

 

.....unfortunately, that's about as perfect as they will feasibly become, in terms of simply putting them on the skin... :dntknw:

 

....i must say, by far, this is the most tedious, difficult skin i have made.....

 

... EVER. :moil:

 

BUT ITSZ GETTIN DONE!!! :good:

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....i just need to know the mesh name for the leading edge slats, so i can put my wingtip stripe decals on them....

 

Check the .out file with notepad. all the mesh names are there

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Check the .out file with notepad. all the mesh names are there

 

ok, i see it...

 

 

now, let's say that i want the outer slat on the left wing...

 

...would that be LeftFrontFlap?

 

...or maybe LeftOuterPyls?

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ok, i see it...

 

 

now, let's say that i want the outer slat on the left wing...

 

...would that be LeftFrontFlap?

 

...or maybe LeftOuterPyls?

 

To answer that question I'd direct you to the flight control section of the FA-18F_data.ini. At the bottom of the [XxxxOuterSlat] section is the name of the mesh you want

 

eg.

 

[LeftOuterSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0062

CDdc=0.0017

DeltaStallAlpha=2.39

AreaRatio=1.010

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=10

Setting[1].DeployValue=9.7

Setting[1].RetractValue=7.7

Setting[2].Angle=30

Setting[2].DeployValue=13.8

Setting[2].RetractValue=12.7

MaxDeflection=30.0

MinDeflection=0.0

ControlRate=3.0

AnimationID=5

ModelNodeName=LeftOuterSlat <================ It should be this.

 

The entry ModelNodeName is telling the game engine which part to move, and therefore which part your decal will go on. This works for the flight controls and moving parts. For the rest of the parts, the out file is where all the mesh names are for the model, so either way can be used.

 

However, compareing the two (out and data.ini), I'm going to guess you want RightFrontFlap and LeftFrontFlap. You may have to test the different mesh names and node names one or two at a time (left, right). I'm guessing 'pyl' refers to weapon pylons. I'm going to look in game to see what's moving there. Comparing the out and data.ini something looks strange, obviously it works though.

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To answer that question I'd direct you to the flight control section of the FA-18F_data.ini. At the bottom of the [XxxxOuterSlat] section is the name of the mesh you want

 

eg.

 

[LeftOuterSlat]

SystemType=HIGHLIFT_DEVICE

CLiftdc=-0.0062

CDdc=0.0017

DeltaStallAlpha=2.39

AreaRatio=1.010

DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK

Setting[1].Angle=10

Setting[1].DeployValue=9.7

Setting[1].RetractValue=7.7

Setting[2].Angle=30

Setting[2].DeployValue=13.8

Setting[2].RetractValue=12.7

MaxDeflection=30.0

MinDeflection=0.0

ControlRate=3.0

AnimationID=5

ModelNodeName=LeftOuterSlat <================ It should be this.

 

The entry ModelNodeName is telling the game engine which part to move, and therefore which part your decal will go on. This works for the flight controls and moving parts. For the rest of the parts, the out file is where all the mesh names are for the model, so either way can be used.

 

However, compareing the two (out and data.ini), I'm going to guess you want RightFrontFlap and LeftFrontFlap. You may have to test the different mesh names and node names one or two at a time (left, right). I'm guessing 'pyl' refers to weapon pylons. I'm going to look in game to see what's moving there. Comparing the out and data.ini something looks strange, obviously it works though.

 

...that's the thing.

 

...in no ocurrence is the word "Slat" in the .OUT file... :dntknw:

 

i dunno, maybe Erwin_Hans knows...

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...that's the thing.

 

...in no ocurrence is the word "Slat" in the .OUT file... :dntknw:

 

i dunno, maybe Erwin_Hans knows...

 

Here's what 've come up with by beginning a process of elimination.

 

LeftFrontFlap = Left inboard TE flap

RightFrontFlap = Right inboard TE flap

LeftOuterFlap = Left Flaperon

RightOuterFlap = Right Flaperon

 

This I established the day after the download because I modified the flaps to have a maneuver position of 10 degrees plus a 1/2 flap and full flap setting to smooth out the flap transitions. Like I said, some experimentation is in order. That out file might be for an earlier rendition of the model, perhaps one which was not complete. I've aready ruled out the mesh entries for the L/R slat and L/R outer slat.

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Here's what 've come up with by beginning a process of elimination.

 

LeftFrontFlap = Left inboard TE flap

RightFrontFlap = Right inboard TE flap

LeftOuterFlap = Left Flaperon

RightOuterFlap = Right Flaperon

 

This I established the day after the download because I modified the flaps to have a maneuver position of 10 degrees plus a 1/2 flap and full flap setting to smooth out the flap transitions. Like I said, some experimentation is in order. That out file might be for an earlier rendition of the model, perhaps one which was not complete. I've aready ruled out the mesh entries for the L/R slat and L/R outer slat.

 

hmmm....i see.....

 

...so what could the leading edge slats possibly be????

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I just compared the out file to the mesh names in the lod using a hex editor. The out is good. The mesh for the outer LE flap must be one of the pyl entries.

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I just compared the out file to the mesh names in the lod using a hex editor. The out is good. The mesh for the outer LE flap must be one of the pyl entries.

 

...copy that. :salute:

 

time to put some work in..... :moil:

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FINALLY FIXED THE WING DECALS!!!!!! :biggrin:

 

 

 

 

 

 

just so all of you know.....

 

...for decal purposes, the leading edge slats are part of the "OuterWing" meshes of the aircraft...

 

...talk about process of elimination.... whew... :rolleyes:

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...VOILA!!!!!!

 

 

 

 

 

...package enroute...

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Someone was burning the midnight oil :haha: Looks really great SidDogg :clapping: Nice job!

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SidDogg, thanks for all your considerable efforts. You have given a very nice model a stunning set of new clothes!

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