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Posted

allo allo again everyone a new question a new day!

my question is on adding flares and chaff to aircraft that

don't originally have it.

Is it possible?

can the aircraft ini be modified to have those countermeasures.

 

see i want to add internal ecm and chaff and flares to the MirageIII.

i hope its possible.

post-21784-1217980693_thumb.jpg

Posted

I'm sorry i don't think its that easy.

I tried copy and paste and no luck

am i forgeting something.

because it won't work for me.

 

Just look at the data.ini of any aircraft that have ECM and expendables. It's literally as simple as typing it in.

 

FastCargo

Posted

I've even tried it with a similiar class fighter the Kfir.

No luck it won't activate and it won't launch countermeasures.

 

please is there something i'm missing? :tumbleweed:

Posted

so how would i go about putting it into the aircraft i want.

i mean i had the same problem with getting the internal gun to

work on an aircraft that already has it installed.

 

So more or less i'm not suppose to put the countermeasures in the same place as

other aircraft inis that already have the feature.

 

 

I'm not following you on this i'm still a little lost.

 

 

You may have to add it as a system in an earlier part of the .ini, but it's been awhile since I've done that.

 

Check here for more info:

http://forum.combatace.com/index.php?showtopic=20579

Posted

Okay, time for a mini tutorial on how an aircraft data.ini works...specifically how to add something.

 

Like the actual 3d models, the data.ini works on a hierarchy. Look for this entry first:

 

[AircraftData]

EmptyMass=8273.00

EmptyInertia=49679.11,12218.32,61897.43

ReferenceArea=27.87

ReferenceSpan=9.449

ReferenceLength=14.52

//ReferenceChord=5.75

CGPosition=0.00,0.00,0.00

Component[001]=Fuselage

Component[002]=LeftStab

Component[003]=RightStab

Component[004]=LeftWing

Component[005]=RightWing

Component[006]=LeftOuterWing

Component[007]=RightOuterWing

Component[008]=LeftVertTail

Component[009]=RightVertTail

 

Note the part in bold. These components serve as the main aerodynamic definitions to the flying characteristics of the model. Think of these as your major pieces of the aircraft.

 

Now, you'll note right after this entry, the components have their own entries:

 

[Fuselage]

ModelNodeName=Fuselage

MassFraction=0.597

HasAeroCoefficients=TRUE

...(omitted for room)...

Armor[TOP].Thickness=4

Armor[bOTTOM].Thickness=4

SystemName[001]=Engine

SystemName[002]=InternalTank

SystemName[003]=Pilot

SystemName[004]=NoseGear

SystemName[005]=LeftMainGear

SystemName[006]=RightMainGear

SystemName[007]=InternalGun

SystemName[008]=LeftMissileBay

SystemName[009]=RightMissileBay

SystemName[010]=LeftWeaponsBay

SystemName[011]=RightWeaponsBay

SystemName[012]=LeftWeaponsBayLarge

SystemName[013]=RightWeaponsBayLarge

SystemName[014]=FlareDispenser

SystemName[015]=ChaffDispenser

SystemName[016]=ECM

SystemName[017]=LaserDesignator

SystemName[018]=Cockpit

SystemName[019]=CockpitArea

SystemName[020]=FuselageSlimers

SystemName[021]=LandingLight

SystemName[022]=Airbrake

 

Note the bold item...the SystemName[xxx]=

 

These items are your details...engines, cockpits, pilots, ECM, etc...

 

If these lines are not under the Component entries, anything else you add will not work.

 

And finally, the SystemName entry:

 

[Engine]

ReferenceName=General Electric F110-GE-100

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

HasAfterburner=TRUE

NumAfterburnerStages=4

...(omitted for room)...

 

So, in summary...

 

[AircraftData]

--Component [xxx]

 

-----[Component]

-------SystemName [xxx]

 

----------[systemName]

 

I'll put money that says you didn't make the SystemName entry under one of the Components...

 

FastCargo

Posted

This subject HAS been covered in the Knowledge Base, to some great extent.

 

There should be a post in there someplace, called "Basic Ini Editing" or words to that effect.

 

FC, me thinks you little description needs to go in the KB too!!

 

Wrench

kevin stein

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