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The_Editor

Fixes for those that have the F-111A Ardvark

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1. Can't load the ECM pods?

 

Open the F-111A_DATA_INI, go to this section:

 

[ECMStation]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

ModelNodeName=ECMpylon

AttachmentPosition=0.0,-5.495,-0.934

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=250

AllowedWeaponClass=EP

AttachmentType=USAF

DiameterLimit=1

LengthLimit=2.96

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

[ECMStation02]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=6

StationType=EXTERNAL

ModelNodeName=ECMpylon02

AttachmentPosition=0.445,0.895,-0.934

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250

AllowedWeaponClass=EP

AttachmentType=USAF

DiameterLimit=1

LengthLimit=2.96

MinExtentPosition=-0.50,1.226,-0.586

MaxExtentPosition= 0.50,1.226,-0.586

 

Change the LengthLimit to LengthLimit=2.96, the original was too short at 2.85.

 

 

2. Gun!

 

The "Combat Lancers" flew with both ECM pods and a Gun pod at the same time(Source: F-111 Success in Action). In the F-111A_LOADOUT.INI it states "these cannot be used together".

 

Thanks to "FastCargo" for this fix in a previous thread:

 

Open the F-111A_DATA_INI, go to this section:

 

[GunBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=7

StationType=EXTERNAL

AttachmentPosition=0.289,2.249,-0.902

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

DiameterLimit=0.1

LengthLimit=0.1

AllowedWeaponClass=GP

AttachmentType=USAF

ModelNodeName=GunDoor

 

Change the StationGroupID to StationGroupID=7.

 

In the F-111A_LOADOUT.INI add these lines to the loadouts:

 

Loadout[11].WeaponType=F-111Gun

Loadout[11].Quantity=1

 

Now you have ECM pods and a gun pod loaded. Now go and flatten a piece of Vietnam!

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2. Gun!

 

The "Combat Lancers" flew with both ECM pods and a Gun pod at the same time(Source: F-111 Success in Action). In the F-111A_LOADOUT.INI it states "these cannot be used together".

 

Thanks to "FastCargo" for this fix in a previous thread:

 

Open the F-111A_DATA_INI, go to this section:

 

[GunBay]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=7

StationType=EXTERNAL

AttachmentPosition=0.289,2.249,-0.902

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

DiameterLimit=0.1

LengthLimit=0.1

AllowedWeaponClass=GP

AttachmentType=USAF

ModelNodeName=GunDoor

 

Change the StationGroupID to StationGroupID=7.

 

In the F-111A_LOADOUT.INI add these lines to the loadouts:

 

Loadout[11].WeaponType=F-111Gun

Loadout[11].Quantity=1

 

May I suggest using:

 

StationGroupID=2

 

AttachmentType=USAF,NATO

 

The first ensures that you can access this station via the loadout menu.

As it's right now you can only change the loadout groups 1 - 6. Via loadout.ini you can ensure that the gun is selected for any planes originally assigned to the mission but any aircraft you add via the pilot rooster comes in a clean config.

StationGroupID=2 allows you to load the gun for these planes too, and for the F-111A group 2 wasn't used before.

 

Adding NATO to the attachmenttype was neccessary to enable the gun for me, but that may depend on which weapon pack you use or what the F-111gun is set to in the weapons editor.

 

Regards

 

S.

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Good suggestion.

 

That's well spotted.

 

I asumed because there was a StationGroupID=6, all the rest were filled.

 

Yes, StationGroupID=2 would be better.

Edited by The_Editor

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StationGroupID=2 doesn't work when adding the F-111A to a campaign.

 

The "my guns dry" message from my wingman appears in every mission, but StationGroupID=7 loads the gun pods for all my wingmen.

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Be sure to add the F-111gun to the supply stock of your unit.

If you took care of that not sure why this should happen.

 

Is the gun displayed as loaded in the loadout menu when stationgroupid=2 is set?

 

As said before no way of telling when it's set to 7.

 

S!

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Yes, the loadout shows both when set to 2 and 7(screenshot of set to 7 below).

 

The gunpod has been added to the supply.

 

[AirUnit001]

AircraftType=F-111A

Squadron=474TFW

ForceID=1

Nation=USAF

StartDate=3/1968

DefaultTexture=USAFCamo1

StartNumber=0

BaseArea=Takhli RTAFB

BaseMoveChance=0

RandomChance=100

MaxAircraft=1

StartAircraft=7

MaxPilots=16

StartPilots=16

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=90

MissionChance[CAS]=20

MissionChance[sEAD]=40

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=10

UpgradeType=NEVER

Supply[001].WeaponType=M117R

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk82SE

Supply[002].Quantity=1440

Supply[003].WeaponType=MK83

Supply[003].Quantity=240

Supply[004].WeaponType=F-111Gun

Supply[004].Quantity=20

Supply[005].WeaponType=QRC-160-1

Supply[005].Quantity=20

 

There are no problems, so far, with the gunpods on my wingmen when it is set to 7.

Edited by The_Editor

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