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[GraphicsSettings]

ZBufferDepth=24

MaxVertexCount=16384

MaxIndexCount=32768

MaxTextureCount=16384

MaxModelType=4096

MaxMeshPerScene=4096

MaxModelPerScene=4096

MaxLightPerScene=1024

AspectRatio=1.333333

MinPixelSize=1.0

 

If I wanted the game to accomodate 4096X4096 skins, is the above set of values correct for the Flightengine.ini?

Edited by Stick

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[GraphicsSettings]

ZBufferDepth=24

MaxVertexCount=16384

MaxIndexCount=32768

MaxTextureCount=16384

MaxModelType=4096

MaxMeshPerScene=4096

MaxModelPerScene=4096

MaxLightPerScene=1024

AspectRatio=1.333333

MinPixelSize=1.0

 

If I wanted the game to accomodate 4096X4096 skins, is the above set of values correct for the Flightengine.ini?

 

Best would be to keep these values at:

 

[GraphicsSettings]

ZBufferDepth=24

MaxVertexCount=16384

MaxIndexCount=32768

MaxTextureCount=16384

MaxModelType=2048

MaxMeshPerScene=2048

MaxModelPerScene=4096

MaxLightPerScene=1024

AspectRatio=1.333333

MinPixelSize=1.0

 

Maxmodeltype, Maxmeshperscene and Maxmodelperscene defines geometry limits, not texture limits.

 

You have to set

 

MaxTextureRes=-1

 

under

 

[HighDetailOption]

 

to force no limit on texturesize

 

the other thing is if your card is capable of displaying it in full resolution, some have limit of 2048x2048 pixelsize

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Thanks

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