Canadair Posted August 24, 2008 Posted August 24, 2008 This is the range terrain wit cellinsky's widesky mod, which has nothing to with this, since I have the same problem with default clouds.tga and environment.sys It does happen only in certain terrains; for example Formosa; since it uses WOE name comvention I used CA's stary forest and farms and I get the same problem, which does not happen is WOE's germany CE with the same mod, and neithe rin germanyCE imported into SFP; so it is not environmentsys related, not flightengine.ini related, not game (sfp, or woe) related: Seems terrain related: any idea? Quote
Canadair Posted August 24, 2008 Author Posted August 24, 2008 (edited) This is the range terrain wit cellinsky's widesky mod, which has nothing to with this, since I have the same problem with default clouds.tga and environment.sysIt does happen only in certain terrains; for example Formosa; since it uses WOE name comvention I used CA's stary forest and farms and I get the same problem, which does not happen is WOE's germany CE with the same mod, and neithe rin germanyCE imported into SFP; so it is not environmentsys related, not flightengine.ini related, not game (sfp, or woe) related: Seems terrain related: any idea? could it be maybe the depthbufferwrite =true (instead of false)? in the terraindata's alphaobjecttexturematerial? With Formosa seems better.. I'll check the range Seems solved i the range as well Can someone confirm? Edited August 24, 2008 by Canadair Quote
+Stary Posted August 24, 2008 Posted August 24, 2008 (edited) It's related with settings in given terrain _data.ini, the lines of interest are: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE I think all of my treemod use these values by default... The Range terrain shown here does not. This should eliminate the trees visible through clouds bug as shown on Canadair's pic. But the setting I provided cause another bug with plane's canopies "transpatent" to alpha objects (trees, parts of bridges etc.), fixed in WOI, the long awaited famous "two weeks" patch* should help in other titles too. Generally it has nothing to do with the Z-buffer IMUHO, one easily can spot the Z-buffer distant mesh rendering issues, in this case non-existent. *which should be already available according to TK's previous statements... EDIT: Canadair, apply the settings I wrote in red to your formosa_data.ini and you should be all OK my friend! Edited August 24, 2008 by CA_Stary Quote
Canadair Posted August 24, 2008 Author Posted August 24, 2008 It's related with settings in given terrain _data.ini, the lines of interest are: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE I think all of my treemod use these values by default... The Range terrain shown here does not. This should eliminate the trees visible through clouds bug as shown on Canadair's pic. But the setting I provided cause another bug with plane's canopies "transpatent" to alpha objects (trees, parts of bridges etc.), fixed in WOI, the long awaited famous "two weeks" patch* should help in other titles too. Generally it has nothing to do with the Z-buffer IMUHO, one easily can spot the Z-buffer distant mesh rendering issues, in this case non-existent. *which should be already available according to TK's previous statements... EDIT: Canadair, apply the settings I wrote in red to your formosa_data.ini and you should be all OK my friend! thanks Stary,, as you read above I had it figured out; still now I will have to check all my terrains, since the all-true setupè is not in all terrains data. Strange no one noticed that before; to me this should eb a sticky Quote
Rambler 1-1 Posted August 25, 2008 Posted August 25, 2008 I agree with the sticky request, this would be valuable KB info. Also, that screenshot looks like a piece of sopisticated moderen art, showing a change in perspective. Way cool. Quote
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