Jump to content

Recommended Posts

Posted

Has anybody having problem with it?

in my game the ship tracks simply won't appear :blink:

 

somebody have solution or any clue of what can be causing it?

Posted
Has anybody having problem with it?

in my game the ship tracks simply won't appear :blink:

 

somebody have solution or any clue of what can be causing it?

 

Ship wakes aren't showing because of a z-buffering issue. Edit the ship wake emitters (there are two, one for the bow wake, and one for the "stern" wake) in the particle system.ini , as follows:

 

ZBufferOffset=1.000000 <-----adjust value as necessary

 

I plan to release a shader-driven wake effect, sometime in the future....if I ever find the time, that is :rolleyes:

Posted

I have a problem with another shiptracking namely the tracking from an Anit-Ship Missile(Rb04) The target gets locked up and the missile start going for the ship but just before the hit the missile just turns and crash in the water just behind the locket ship

Posted

@fubar512: You're sure on that?

 

in ship_data.ini

 

[movementsystem]

MovementEmitterName=ShipMovementEffect

MovementEmitterPosition=0.0,4.8,0.0

MovementEmitterSize=0.05

MovementUseEffect=TRUE

 

MovementEmitterPosition=-left/+right,forward+/reward-,Noidea/NoIdea?

 

At least i used to fiddle with these values to get the bow wave effect where I wanted it to be.

But it's just one effect for the pointed bowwave and the long wake.

 

S!

Posted
@fubar512: You're sure on that?

 

in ship_data.ini

 

[movementsystem]

 

 

MovementEmitterPosition=-left/+right,forward+/reward-,Noidea/NoIdea?

 

At least i used to fiddle with these values to get the bow wave effect where I wanted it to be.

But it's just one effect for the pointed bowwave and the long wake.

 

S!

 

It's one effect, that is, you cannot specify separate coords, which is what I believe he is asking.

Posted
It's one effect, that is, you cannot specify separate coords, which is what I believe he is asking.

 

yeah your'e right :good:

 

thanks all

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..