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Posted
Has anybody having problem with it?

in my game the ship tracks simply won't appear :blink:

 

somebody have solution or any clue of what can be causing it?

 

Ship wakes aren't showing because of a z-buffering issue. Edit the ship wake emitters (there are two, one for the bow wake, and one for the "stern" wake) in the particle system.ini , as follows:

 

ZBufferOffset=1.000000 <-----adjust value as necessary

 

I plan to release a shader-driven wake effect, sometime in the future....if I ever find the time, that is :rolleyes:

Posted

I have a problem with another shiptracking namely the tracking from an Anit-Ship Missile(Rb04) The target gets locked up and the missile start going for the ship but just before the hit the missile just turns and crash in the water just behind the locket ship

Posted

@fubar512: You're sure on that?

 

in ship_data.ini

 

[movementsystem]

MovementEmitterName=ShipMovementEffect

MovementEmitterPosition=0.0,4.8,0.0

MovementEmitterSize=0.05

MovementUseEffect=TRUE

 

MovementEmitterPosition=-left/+right,forward+/reward-,Noidea/NoIdea?

 

At least i used to fiddle with these values to get the bow wave effect where I wanted it to be.

But it's just one effect for the pointed bowwave and the long wake.

 

S!

Posted
@fubar512: You're sure on that?

 

in ship_data.ini

 

[movementsystem]

 

 

MovementEmitterPosition=-left/+right,forward+/reward-,Noidea/NoIdea?

 

At least i used to fiddle with these values to get the bow wave effect where I wanted it to be.

But it's just one effect for the pointed bowwave and the long wake.

 

S!

 

It's one effect, that is, you cannot specify separate coords, which is what I believe he is asking.

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