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Posted
post-24696-1223093339_thumb.jpgDoes anybody know how to fix this?It"s the Black Sea terrain,and it only seems to happen in cockpit around 21000ft to 30000ft at different head angles.
Posted (edited)

Have you played around with the Flightengine ini especially Farclipdistance?

If so I think you need a higher resolution tileset.

This happened to me in WOI, but went away when I used Max188s tileset.In your case does Pfunk advise Brain32's tileset?

Edited by Stick
Posted
Does anybody know how to fix this?It"s the Black Sea terrain,and it only seems to happen in cockpit around 21000ft to 30000ft at different head angles.

 

what game? have you just plonked the terrain into a Sept2008 version of the game? and did it include any old ini files with it that may have replaced the newer ones?

Posted

I would offer you what was offered to me. Extract the flightengine.ini and tweak the far clip distance. That seems to do the trick.

 

Also check you terrain_data.ini

 

This is taken from SFP1

 

[TerrainMesh]

TextureThreshold=0.80

LowDetailMeshThreshold=0.50

MedDetailMeshThreshold=0.30

TileToHeightGridRatio=4

RenderMeshVertexCount=4096

RenderMeshIndexCount=6144

SolidObjectVertexCount=4096

SolidObjectIndexCount=6144

AlphaObjectVertexCount=2048

AlphaObjectIndexCount=3072

 

[HeightField]

DetailScale=10.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

NonTexturedMesh=-10.0

TexturedMesh=-5.0

DetailedMesh=0.0

Posted

Thanks guys I'll give it a try.One thing though [HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8 This is what the HeightOffset section looks like in the Black sea data ini,not at all like the example from SP1

Posted

Sorry for a late answer but try using the SFP1 #s. If that doesn't fix the problem, try this:

 

[HeightOffset]

NonTexturedMesh=-4.0

TexturedMesh=-2.4

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