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Posted

Ok i've extracted the SQUADRONLIST.INI and added a squadron, then i put it in the PilotData folder and its working in game fine, but how do i add and assign a Tailcode to it? I checked the KB and ran a search of the forums but couldn't find any answers.

 

Heres what i added to the Squadronlist.ini...

 

[squadron262]

Name=93TFS

DisplayName=93rd TFS Florida Makos

Nation=USAF

 

It shows up on my Block 30 F-16Cs with the 93TFS Textures but I would like to give them the FM tailcode as a decal, any ideas?

 

Thanks!

Posted (edited)

The squadronlist comes only into play when you want to use the same skin for several units, as it is the case with the TW stock skins.

 

In that case you would have to combine the name of the tailcode decal with the squadronlist number (i.e. F16TailL262.tga)

 

The entry in the decals.ini of the skin should then look like this:

[Decalxxx]

MeshName=Verttail

DecalLevel=1 Level 1 means its a squadron decal (Level 2 = individual aircraft number, Level 0 = insignia)

DecalFacing=LEFT

FilenameFormat=F-16A_Blk10-NDC\Decals\F16TailL

Position=-5.85,2.08

Scale=3.80

DecalMaxLOD=4

Edited by Gocad
Posted

Thanks, but i want to add the FM tailcode to the list of TW tailcodes so that i can use it on the F-4Cs and F-4Ds that the Squadron used in the late 70s - Mid 80s. basicly i'm trying to add a whole new squadron to the list of default ones in WOE. I need to know what file has the listings for the tailcodes/finflash entries so i can add the new tailcode to the list.

Posted

I'd think just putting the decal in the skin folder would take care that...and having the Squadorn= in the textureset.ini do the rest. Adding them to the squadronlist.ini, too of course

 

Easier, simpler, faster

 

Wrench

kevin stein

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