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markjhnstn

Ground structures

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Will Ground Structure add-ons created for WOE and WOV work in FE? I was thinking about trying out a couple like a factory complex add-on i've seen here for WOE and a railway station for WOV. Just wondered if anyone else had tried something similar before i start messing around.

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They should work ok as long as you have all the appropriate LODs (3d models), BMPs ("skins") and any .ini files that go with them. You also have to make the proper entries in the Terrain types.ini and targets.ini and make sure there are no conflicting names with buildings and such already in the game. I've used other 3rd party 3d objects (some of Polak's stuff) in FE and they work fine.

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They should work ok as long as you have all the appropriate LODs (3d models), BMPs ("skins") and any .ini files that go with them. You also have to make the proper entries in the Terrain types.ini and targets.ini and make sure there are no conflicting names with buildings and such already in the game. I've used other 3rd party 3d objects (some of Polak's stuff) in FE and they work fine.

 

Thanks tailspin!

 

Excellent, it worked!! I placed the hulfstrum factory complex just outside lille and near to that i placed the Dang tao, Haiphong and Thai nguyen railway stations. I'll have to tinker with the co-ordinates to line them up a bit more in the way of a marshalling yard a la RB3D. Just need to put some AAA around them in the mission builder.

 

Can i repeat this for other locations on the map?

Would i have to rename them and then make new entries in the target ini?

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You can either make them separate target areas or you can add them to other target areas by using the offset coordinates of that particular target area. The problem with adding target like a railway yard, which I assume is composed of multiple objects arranged in a particular way, is that each individual object has to be placed according to the main area offset which normally has its center at 0,0. It would be much easier to just make a separate target area for each station and rename it whatever you like. Then just place it using the main map coords. That way everything within the target should be oriented correctly with each other and you should be able to rotate the entire target area around your heading at Target001. At least thats the way airfields and bridges work. You can also add AAA as offsets to the target area itself. Also, using separate target areas, the game will generate specific missions for those targets. Hope this makes sense. :biggrin: Here's a Bridge I did to illustrate adding the AAA. The bridge is the center of the area (0,0) and everything else is placed as offsets of it and everything rotates around it according to the Target001 heading. I assume the railroad yards as set up basically the same way.

 

[TargetArea413]

Name=Carvin Bridge

Position=110247.000,161247.000

Location=1

Alignment=Enemy

Target[001].Type=Bridge1

Target[001].Offset=0,0

Target[001].Heading=0

Target[002].Type=AAA

Target[002].Offset=-100,-75

Target[002].Heading=0

Target[003].Type=AAA

Target[003].Offset=100,75

Target[003].Heading=180

Target[004].Type=ParabellumAAA

Target[004].Offset=10.0,-50.0

Target[004].Heading=90

Target[005].Type=ParabellumAAA

Target[005].Offset=-10.0,-150.0

Target[005].Heading=180

Target[006].Type=ParabellumAAA

Target[006].Offset=-10.0,50.0

Target[006].Heading=180

Target[007].Type=ParabellumAAA

Target[007].Offset=10.0,150.0

Target[007].Heading=90

Target[008].Type=SandBags

Target[008].Offset=10.0,-50.0

Target[008].Heading=90

Target[009].Type=SandBags

Target[009].Offset=-10.0,50.0

Target[009].Heading=90

 

Now if you're just placing single objects then often its easier to add them to existing Target Areas using the offsets.

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Here's a train station, with north/south orientation (obviously from the Korea rebuild-in-progress). It uses the train station availabe here in the downloads section; the only thing NOT in that is Polak's boxcars (the af item). I know one of the 'siding' object is off slightly...but disremember which one. I don't know if the 'warehouse' item is in FE, but it's easly imported for SF/WoV/WoE etc, or swaped out for something FE-ish

 

Adjust postion, name, target number, and alignment as necessary. You'll have to make your own flag.... :wink: or replace with some oildrums or some such.

 

[TargetArea053]

Name=Seoul Train Station

Position=282031,376578

Radius=2000

ActiveYear=0

Location=1

Alignment=FRIENDLY

Target[001].Type=TrainStation

Target[001].Offset=70,90

Target[001].Heading=90

Target[002].Type=TrainStation

Target[002].Offset=-20,80

Target[002].Heading=90

Target[003].Type=TrainTrack

Target[003].Offset=49,48

Target[003].Heading=180

Target[004].Type=TrainTrack

Target[004].Offset=49,100

Target[004].Heading=180

Target[005].Type=TrainTrack

Target[005].Offset=0,84

Target[005].Heading=180

Target[006].Type=TrainTrack

Target[006].Offset=49,175

Target[006].Heading=180

Target[007].Type=TrainTrack

Target[007].Offset=0,170

Target[007].Heading=180

Target[008].Type=TrainTrack

Target[008].Offset=49,-50

Target[008].Heading=180

Target[009].Type=TrainTrack

Target[009].Offset=0,-20

Target[009].Heading=180

Target[010].Type=watertower1

Target[010].Offset=-14,37

Target[010].Heading=00

Target[011].Type=TrainSiding

Target[011].Offset=-6,82

Target[011].Heading=180

Target[012].Type=TrainSiding

Target[012].Offset=53,87

Target[012].Heading=180

Target[013].Type=TrainTrack

Target[013].Offset=49,225

Target[013].Heading=180

Target[014].Type=TrainTrack

Target[014].Offset=0,220

Target[014].Heading=180

Target[015].Type=TrainTrack

Target[015].Offset=0,-70

Target[015].Heading=180

Target[016].Type=TrainTrack

Target[016].Offset=49,-100

Target[016].Heading=180

Target[017].Type=TrainTrack

Target[017].Offset=49,274

Target[017].Heading=180

Target[018].Type=TrainTrack

Target[018].Offset=0,271

Target[018].Heading=180

Target[019].Type=TrainTrack

Target[019].Offset=0,56

Target[019].Heading=180

Target[020].Type=TrainEngine

Target[020].Offset=49,34

Target[020].Heading=180

Target[021].Type=TrainFlatcar

Target[021].Offset=49,44

Target[021].Heading=180

Target[022].Type=TrainFlatcar

Target[022].Offset=49,54

Target[022].Heading=180

Target[023].Type=TrainFlatcar

Target[023].Offset=49,64

Target[023].Heading=180

Target[024].Type=TrainFlatcar

Target[024].Offset=49,74

Target[024].Heading=180

Target[025].Type=TrainFlatcar

Target[025].Offset=49,84

Target[025].Heading=180

Target[026].Type=TrainFuelcar

Target[026].Offset=49,94

Target[026].Heading=180

Target[027].Type=TrainFuelcar

Target[027].Offset=49,104

Target[027].Heading=180

Target[028].Type=TrainFuelcar

Target[028].Offset=49,114

Target[028].Heading=180

Target[029].Type=TrainFuelcar

Target[029].Offset=49,124

Target[029].Heading=180

Target[030].Type=Barrack1

Target[030].Offset=-32,40

Target[030].Heading=180

Target[031].Type=TrainSiding

Target[031].Offset=5,75

Target[031].Heading=180

Target[032].Type=TrainSiding

Target[032].Offset=35,90

Target[032].Heading=180

Target[033].Type=TrainTrack

Target[033].Offset=0,50

Target[033].Heading=180

Target[034].Type=AAA

Target[034].Offset=-93,-111

Target[034].Heading=180

Target[034].ActiveYear=0

Target[035].Type=AAA

Target[035].Offset=286,-213

Target[035].Heading=0

Target[035].ActiveYear=0

Target[036].Type=watertower1

Target[036].Offset=60,60

Target[036].Heading=0

Target[037].Type=Warehouse1

Target[037].Offset=80,-70

Target[037].Heading=0

Target[038].Type=Warehouse1

Target[038].Offset=-25,-40

Target[038].Heading=180

Target[039].Type=TrainTrack

Target[039].Offset=49,-149

Target[039].Heading=180

Target[040].Type=building3

Target[040].Offset=65,-1

Target[040].Heading=180

Target[040].ActiveYear=0

Target[041].Type=AAA

Target[041].Offset=200,580

Target[041].Heading=315

Target[041].ActiveYear=0

Target[042].Type=AAA

Target[042].Offset=-110,230

Target[042].Heading=45

Target[042].ActiveYear=0

Target[043].Type=TrainEngine

Target[043].Offset=0,125

Target[043].Heading=0

Target[044].Type=TrainFlatcar

Target[044].Offset=0,110

Target[044].Heading=180

Target[045].Type=TrainFlatcar

Target[045].Offset=0,100

Target[045].Heading=180

Target[046].Type=af64traincars

Target[046].Offset=0,50

Target[046].Heading=0

Target[047].Type=TrainTrack

Target[047].Offset=0,-101

Target[047].Heading=180

Target[048].Type=SKFlag

Target[048].Offset=73,14

Target[048].Heading=180

 

I should be east/west orientated ones around here somewhere...probably in the "Burma" map rebuild....

 

Wrench

kevin stein

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Ok Kevin...what train station and where? No can find. :blink:

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Wow...that was interesting....it was under "Environmental Mods"....I didn't think trains were/had any effect on the environment.

 

http://forum.combatace.com/index.php?autoc...p;showfile=1043

 

most peculiar!!! Took me a looooong time to find it; cause I knew I'd gotten it here. At worst, you could 'borrow' the train station bits from the WW2 MTO maps (or the Burma/China upgrades)

 

Wrench

kevin stein

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:blink: No wonder I couldn't find it. One, the Search function sux. :biggrin: Two, its a railway station and I was using "train station". Three, it in the Environmental mods section.... :ok::dntknw:

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Hey markjhnstn. Looking forward to some screenies of your project! :good:

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Thanks for all the info guys! Yes, i will show a screenie or two. Will be having another tinker around tomorrow after work!!

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I should mention the 'boxcars' I used are part of Polak's Object Library, and not readily available.

 

If they're needed (read: wanted), shoot me a PM and 'slip it under the door" :wink:

 

and, yes,the search function REALLLy does suk!!

 

Wrench

kevin stein

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Looks good. Can you give us a closer shot, using the free camera view??

 

Also, it looks like it's crossing a river...is there a bridge there or just the tracks going over?? (as I may have a railbridge)

 

Wrench

kevin stein

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It's crossing a road. Avoiding roads, trees etc is a bit of a problem.

 

I have a few screenies but it seems i can only upload up to 1 meg at any one time.

img00014.bmp

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