Big John Posted October 30, 2003 Posted October 30, 2003 This is to all the modelers out there. I know that there is box modeling, but all my stuff comes out with rough edges. So what other ways are there to model airplanes. I was doing a T-33 but it was so bad that I put it off. I have heard of people using splines but I am not sure how to do it. Here is the question how do the great modelers of this site model the main "body" of the airplanes? Thanks Big John
+Monty CZ Posted October 30, 2003 Posted October 30, 2003 Using splines is the way how to build plane with high polycount. Actualy I dont know how to model anything in 3DS but in other modeler I am using cilinder with 18 sides for the fuselage.
+SkateZilla Posted November 6, 2003 Posted November 6, 2003 heh,. monty.. dont you build the shape in some other program.. then import to 3ds for cutting and animating etc..
+Monty CZ Posted November 7, 2003 Posted November 7, 2003 D-O: I am learning 3DS and it seems that there is the same procedure possible :-) and when I was talking with some others 3D modelers (low poly models specialists) they told me usualy that the best way to have model with low polygon count is "to place each vertex by hand" :-)
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