coolpilot Posted November 6, 2008 Posted November 6, 2008 Hello I´m new here and I have some questions: How can i add sounds to the game?, i got a sonic boom recording and i wanted to make it sound every time i got past mach 1 in the game. Does it strictly need to be a .wav file? the recording is a mp3 file. Thanks for the help. Quote
+Fubar512 Posted November 6, 2008 Posted November 6, 2008 Hello I´m new here and I have some questions:How can i add sounds to the game?, i got a sonic boom recording and i wanted to make it sound every time i got past mach 1 in the game. Does it strictly need to be a .wav file? the recording is a mp3 file. Thanks for the help. Sounds for this series must be in a monoaural.wav format, so yes, you'll have to convert your MP3 to a .wav file. Also, sounds are tied to specific events that are hard-coded into the game-engine. As such, there is no event for an external sonic-boom, though you may want to look at the data entries for open-cockpits, specifically (hint), when the windloop begins and ends.... Quote
coolpilot Posted November 6, 2008 Author Posted November 6, 2008 thanks which program can i use to convert the file? Quote
coolpilot Posted November 6, 2008 Author Posted November 6, 2008 Fubar, where can I find that? I´ve looked in all .ini´s from the flightdata.cat Am I looking in the correct spot? Quote
gumpy Posted November 6, 2008 Posted November 6, 2008 Switch is not part of the game neither is GoldWave they are separate programs that convert sound files.Do a Google search Switch can be downloaded for a free trail I don't know about GoldWave. Quote
+Fubar512 Posted November 6, 2008 Posted November 6, 2008 Fubar, where can I find that? I´ve looked in all .ini´s from the flightdata.cat Am I looking in the correct spot? These lines were added with SP5, and you'll find them in the aircraftobject.ini file, which must be extracted from the objectdata.cat: [WindSoundOpen] MinSpeed=25.0 MinVolume=10 MinVolumeSpeed=25.0 MaxVolume=100 MaxVolumeSpeed=100.0 MinFreq=0.8 MinFreqSpeed=25.0 MaxFreq=1.6 MaxFreqSpeed=300.0 [WindSoundClosed] MinSpeed=100.0 MinVolume=0 MinVolumeSpeed=100.0<-----approx 200 kias (change to 295) MaxVolume=80 MaxVolumeSpeed=300.0<----apprx Mach 1 MinFreq=0.8 MinFreqSpeed=100.0 MaxFreq=1.6 MaxFreqSpeed=300.0 Make sure that you edit the windloop so it does not, errrrr...loop You can accomplish that by editing its soundlist.ini entry. You'll find that in the flightdata.cat Quote
coolpilot Posted November 6, 2008 Author Posted November 6, 2008 thanks a lot fubar when i finish it ill post it here Quote
coolpilot Posted November 10, 2008 Author Posted November 10, 2008 I need some help. I added my sonic boom recording to the soundlist.ini and modified the aircraftobject.ini, here is what i did: [baseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch MachSoundName=Sonicboom [WindSoundOpen] MinSpeed=25.0 MinVolume=10 MinVolumeSpeed=25.0 MaxVolume=100 MaxVolumeSpeed=100.0 MinFreq=0.8 MinFreqSpeed=25.0 MaxFreq=1.6 MaxFreqSpeed=300.0 [WindSoundClosed] MinSpeed=100.0 MinVolume=0 MinVolumeSpeed=100.0 MaxVolume=80 MaxVolumeSpeed=325.0 MinFreq=0.8 MinFreqSpeed=100.0 MaxFreq=1.6 MaxFreqSpeed=325.0 [MachSoundOpen] MinSpeed=325 MinVolume=0 MinVolumeSpeed=325.0 MaxVolume=100 MaxVolumeSpeed=330.0 MinFreq=0.8 MinFreqSpeed=325.0 MaxFreq=1.6 MaxFreqSpeed=330.0 [MachSoundClosed] MinSpeed=330 MinVolume=0 MinVolumeSpeed=330.0 MaxVolume=100 MaxVolumeSpeed=350.0 MinFreq=0.8 MinFreqSpeed=330.0 MaxFreq=1.6 MaxFreqSpeed=350.0 ------------------------------------------- and i added these to the F-14Ddata.ini (i´m using it as the test plane) [sound] WindSoundName=USNWind MachSoundName=Sonicboom StallSoundName=USNstall EngineSoundName=F110-1 AfterburnerSoundName=P&W_F100AB2 DamagedEngineSound=USNovsp FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSound=Gear Is this the wrong procedure or does the sound need specific properties? I used blaze media pro to convert and edit the audio. It needs to have a 11.025 frequency and be monoaural, right? Quote
+Fubar512 Posted November 10, 2008 Posted November 10, 2008 Re-read my first post, and you'll understand why it won't work that way. Quote
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