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coolpilot

adding sounds to the game

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Hello I´m new here and I have some questions:

How can i add sounds to the game?, i got a sonic boom recording and i wanted to make it sound every time i got past mach 1 in the game.

Does it strictly need to be a .wav file? the recording is a mp3 file.

Thanks for the help.

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Hello I´m new here and I have some questions:

How can i add sounds to the game?, i got a sonic boom recording and i wanted to make it sound every time i got past mach 1 in the game.

Does it strictly need to be a .wav file? the recording is a mp3 file.

Thanks for the help.

 

Sounds for this series must be in a monoaural.wav format, so yes, you'll have to convert your MP3 to a .wav file. Also, sounds are tied to specific events that are hard-coded into the game-engine. As such, there is no event for an external sonic-boom, though you may want to look at the data entries for open-cockpits, specifically (hint), when the windloop begins and ends....

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GoldWave???

 

Wrench

kevinstein

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Fubar, where can I find that? :dntknw:

I´ve looked in all .ini´s from the flightdata.cat

Am I looking in the correct spot?

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Switch is not part of the game neither is GoldWave they are separate programs that convert sound files.Do a Google search Switch can be downloaded for a free trail I don't know about GoldWave.

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Fubar, where can I find that? :dntknw:

I´ve looked in all .ini´s from the flightdata.cat

Am I looking in the correct spot?

 

 

 

 

These lines were added with SP5, and you'll find them in the aircraftobject.ini file, which must be extracted from the objectdata.cat:

 

[WindSoundOpen]

MinSpeed=25.0

MinVolume=10

MinVolumeSpeed=25.0

MaxVolume=100

MaxVolumeSpeed=100.0

MinFreq=0.8

MinFreqSpeed=25.0

MaxFreq=1.6

MaxFreqSpeed=300.0

 

[WindSoundClosed]

MinSpeed=100.0

MinVolume=0

MinVolumeSpeed=100.0<-----approx 200 kias (change to 295)

MaxVolume=80

MaxVolumeSpeed=300.0<----apprx Mach 1

MinFreq=0.8

MinFreqSpeed=100.0

MaxFreq=1.6

MaxFreqSpeed=300.0

 

Make sure that you edit the windloop so it does not, errrrr...loop :biggrin: You can accomplish that by editing its soundlist.ini entry. You'll find that in the flightdata.cat :good:

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I need some help. :help:

 

I added my sonic boom recording to the soundlist.ini and modified the aircraftobject.ini, here is what i did:

 

[baseSoundType]

BreathingSoundName=Breathing

WindSoundName=WindLoop

StallSoundName=StallSound

EngineSoundName=JetEngine

AfterburnerSoundName=JetBurner

DamagedEngineSoundName=

FlapsSoundName=Flaps

AirbrakesSoundName=Airbrakes

GearsSoundName=Gear

LandingSoundName=TireTouch

MachSoundName=Sonicboom

 

[WindSoundOpen]

MinSpeed=25.0

MinVolume=10

MinVolumeSpeed=25.0

MaxVolume=100

MaxVolumeSpeed=100.0

MinFreq=0.8

MinFreqSpeed=25.0

MaxFreq=1.6

MaxFreqSpeed=300.0

 

[WindSoundClosed]

MinSpeed=100.0

MinVolume=0

MinVolumeSpeed=100.0

MaxVolume=80

MaxVolumeSpeed=325.0

MinFreq=0.8

MinFreqSpeed=100.0

MaxFreq=1.6

MaxFreqSpeed=325.0

 

[MachSoundOpen]

MinSpeed=325

MinVolume=0

MinVolumeSpeed=325.0

MaxVolume=100

MaxVolumeSpeed=330.0

MinFreq=0.8

MinFreqSpeed=325.0

MaxFreq=1.6

MaxFreqSpeed=330.0

 

[MachSoundClosed]

MinSpeed=330

MinVolume=0

MinVolumeSpeed=330.0

MaxVolume=100

MaxVolumeSpeed=350.0

MinFreq=0.8

MinFreqSpeed=330.0

MaxFreq=1.6

MaxFreqSpeed=350.0

------------------------------------------- and i added these to the F-14Ddata.ini (i´m using it as the test plane)

 

[sound]

WindSoundName=USNWind

MachSoundName=Sonicboom

StallSoundName=USNstall

EngineSoundName=F110-1

AfterburnerSoundName=P&W_F100AB2

DamagedEngineSound=USNovsp

FlapsSoundName=Flaps

AirbrakesSoundName=Airbrakes

GearsSound=Gear

 

Is this the wrong procedure or does the sound need specific properties?

 

I used blaze media pro to convert and edit the audio.

It needs to have a 11.025 frequency and be monoaural, right?

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Re-read my first post, and you'll understand why it won't work that way.

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