Silverbolt Posted November 16, 2008 Posted November 16, 2008 (edited) Just one question... those claws in the missile, are they open when the missile is released? Anyway.... will you make the Mod.1 and Mod.2? Edited November 16, 2008 by Silverbolt Quote
+krizis Posted November 16, 2008 Posted November 16, 2008 the plan was to collect some good stuff like yours and integrade it into a weaponpack and first release it to a small number of people. My question is, arte your weapons replacing the current ones or are they additional? Hope they replace them :-) The weapons I have done are to replace existing ones. My current aim is to remake the most popular weapons (soviet at first) and only after that I'll turn attention to something else. I have many others semi-completed weapons in addition to those you have seen. With time I hope to release them too. Quote
Silverbolt Posted November 16, 2008 Posted November 16, 2008 Lol, i thouht Krizis were 101tfs in the upper posts Quote
+krizis Posted November 16, 2008 Posted November 16, 2008 Very impressive! Seems like I have a competitor Anyway, there is so much to do... Quote
+krizis Posted November 16, 2008 Posted November 16, 2008 Just one question...those claws in the missile, are they open when the missile is released? I think they should be dropped as the missile gain speed of 1000 km/h (the first stage). The same 'claws' are attached on SA-6 missile for example. See the picture: Quote
+krizis Posted November 16, 2008 Posted November 16, 2008 arent those small ramjets? exactly! :yes: Quote
+krizis Posted November 16, 2008 Posted November 16, 2008 Just for fun... Probably the first soviet hydrogen bomb - RDS-37 (3MT). Is it needed or not? What do you think? It's not entirely completed. Quote
Silverbolt Posted November 16, 2008 Posted November 16, 2008 Just for fun...Probably the first soviet hydrogen bomb - RDS-37 (3MT). Is it needed or not? What do you think? It's not entirely completed. Sure! Lindr2 did an Russian/USA nuclear bombs weapons pack...i'm not sure if the RDS-37 is there... Quote
+lindr2 Posted November 16, 2008 Posted November 16, 2008 I added some entries to yours gundata (soviet guns): 7.62MM_DA - 1930-1945 Turret, 7.62MM_GSHG - russian mini GUN, 7.62MM_PV1 - 1928-1940 Main aircraft Machinegun (I-5 ... I-15 & others), 7.62MM_ShKAS_Syn - SHKAS with synchronizator, 12.7MM_A-12.7 Machinegun used on Mi-24A, Mi-8 etc, 12.7MM_JakBYU - updated YakB, 20MM_B-20 cannon (turret version, Tu-4), 20MM_B-20_Syn - synchro version La-7 etc, 20MM_VYA23 - Il-2 weapon, also used on some LaGG's and Yak's, 23MM_R23 cannon, 30MM_2A42 Ka-50, Ka-52 Gun 30MM_AG-17 Grenade Launcher used in Mi-24 family gun pod 30MM_GSH30K GSH-30 with more long barrels used on Mi-24P 37MM_N37 - modernised NS-37 cannon used on Mig-9 & others 37MM_N37L - updated version of N-37 37MM_NN37 - Yak-27 Gun 37MM_SH37 Il-2M3 Gun 45MM_NS45 - Yak-9K Cannon [GunData155] TypeName=7.62MM_DA FullName=7.62mm DA Machinegun Caliber=7.620000 ROF=600.000000 MuzzleVel=840.000000 AmmoWt=0.010900 WarheadWt=0.000000 Reliability=97.000000 Accuracy=57.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData156] TypeName=7.62MM_GSHG FullName=7.62mm GSHG Machinegun Caliber=7.620000 ROF=5500.000000 MuzzleVel=850.000000 AmmoWt=0.009000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=85.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData157] TypeName=7.62MM_PV1 FullName=7.62mm PV-1 Machinegun Caliber=7.620000 ROF=750.000000 MuzzleVel=865.000000 AmmoWt=0.010900 WarheadWt=0.000000 Reliability=95.000000 Accuracy=60.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData158] TypeName=7.62MM_ShKAS_Syn FullName=7.62mm ShKAS Machinegun Caliber=7.620000 ROF=1650.000000 MuzzleVel=850.000000 AmmoWt=0.010900 WarheadWt=0.000000 Reliability=97.000000 Accuracy=75.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData159] TypeName=12.7MM_A-12.7 FullName=12.7mm A-12.7 Machinegun Caliber=12.700000 ROF=1200.000000 MuzzleVel=810.000000 AmmoWt=0.048000 WarheadWt=0.000000 Reliability=97.000000 Accuracy=90.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=HmgFireEffect GunFireSound=50cal EffectClassName=HmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData160] TypeName=12.7MM_JakBYU FullName=12.7mm JakBYU Caliber=12.700000 ROF=5000.000000 MuzzleVel=810.000000 AmmoWt=0.048000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=92.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=Vulcan GunFireSound=50cal EffectClassName=HmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData161] TypeName=20MM_B-20 FullName=20mm B-20 Cannon Caliber=20.000000 ROF=800.000000 MuzzleVel=800.000000 AmmoWt=0.096000 WarheadWt=0.006700 Reliability=96.000000 Accuracy=80.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.250000,0.225000,0.160000 GunFireEffect=20mmFireEffect GunFireSound=Cannon EffectClassName=20mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData162] TypeName=20MM_B-20_Syn FullName=20mm B-20 Cannon Caliber=20.000000 ROF=600.000000 MuzzleVel=800.000000 AmmoWt=0.096000 WarheadWt=0.006700 Reliability=96.000000 Accuracy=80.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.250000,0.225000,0.160000 GunFireEffect=20mmFireEffect GunFireSound=Cannon EffectClassName=20mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData163] TypeName=20MM_VYA23 FullName=23mm VYA-23 Cannon Caliber=23.000000 ROF=650.000000 MuzzleVel=925.000000 AmmoWt=0.200000 WarheadWt=0.010000 Reliability=96.000000 Accuracy=90.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.250000,0.225000,0.160000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData164] TypeName=23MM_R23 FullName=23mm R-23 Cannon Caliber=23.000000 ROF=2500.000000 MuzzleVel=885.000000 AmmoWt=0.174000 WarheadWt=0.018000 Reliability=98.000000 Accuracy=80.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=23mmFireEffect GunFireSound=Cannon EffectClassName=23mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=8000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData165] TypeName=30MM_2A42 FullName=30mm 2A42 AT Gun Caliber=30.000000 ROF=300.000000 MuzzleVel=970.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=98.000000 Accuracy=95.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=Vulcan EffectClassName=30mmEffects EffectTime=0.180000 TracerTexture=Tracer.tga TracerSize=0.400000 TracerDistFactor=0.003000 TracerLength=0.024000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=1200.000000 TimeFuzed=FALSE [GunData166] TypeName=30MM_AG-17 FullName=30mm AG-17 Grenade Launcher Caliber=30.000000 ROF=520.000000 MuzzleVel=185.000000 AmmoWt=0.280000 WarheadWt=0.047700 Reliability=96.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.180000 TracerTexture=Tracer.tga TracerSize=0.400000 TracerDistFactor=0.003000 TracerLength=0.024000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=1200.000000 TimeFuzed=FALSE [GunData167] TypeName=30MM_GSH30K FullName=30mm GSh-30K Cannon Caliber=30.000000 ROF=3000.000000 MuzzleVel=900.000000 AmmoWt=0.390000 WarheadWt=0.040000 Reliability=97.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData168] TypeName=37MM_N37 FullName=37mm N-37 Cannon Caliber=37.000000 ROF=310.000000 MuzzleVel=690.000000 AmmoWt=0.720000 WarheadWt=0.049000 Reliability=95.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=Cannon EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData169] TypeName=37MM_N37L FullName=37mm N-37L Cannon Caliber=37.000000 ROF=450.000000 MuzzleVel=690.000000 AmmoWt=0.720000 WarheadWt=0.049000 Reliability=97.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=Cannon EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData170] TypeName=37MM_NN37 FullName=37mm NN-37 Cannon Caliber=37.000000 ROF=650.000000 MuzzleVel=690.000000 AmmoWt=0.720000 WarheadWt=0.049000 Reliability=98.000000 Accuracy=77.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=Cannon EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData171] TypeName=37MM_SH37 FullName=37mm SH-37 Cannon Caliber=37.000000 ROF=169.000000 MuzzleVel=894.000000 AmmoWt=0.735000 WarheadWt=0.049000 Reliability=92.000000 Accuracy=65.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=Cannon EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData172] TypeName=45MM_NS45 FullName=45mm NS-45 Cannon Caliber=37.000000 ROF=280.000000 MuzzleVel=780.000000 AmmoWt=1.065000 WarheadWt=0.118000 Reliability=93.000000 Accuracy=65.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=37mmFireEffect GunFireSound=Cannon EffectClassName=37mmEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Quote
WombRaider Posted November 18, 2008 Author Posted November 18, 2008 Sweet Krizis! That is a nice high-fidelity nuke! Thanks for the gundata Lindr, I put it to good use. Warren Quote
WombRaider Posted November 18, 2008 Author Posted November 18, 2008 Your weapons will always be included Krizis! When you have them done, send them over, and I will add them accordingly! AOCBravo.... It is ok man, better you out protecting us, than sitting on your butt at the computer, lol! Here is another updated set of DATAs. I fixed some more stuff I found, and updated the rest of the nukes I missed. It also includes the guns you added Lindr2 Warren Wep_Gun_Update.zip Quote
+76.IAP-Blackbird Posted November 18, 2008 Posted November 18, 2008 Hey Krizis have you ever thought about making planes?! you have good skills! Quote
Sakai Posted November 18, 2008 Posted November 18, 2008 Hey all, i encountered a slight problem and I wondered if anyone else has had similar issues and any possible solution. For certain weps, Aim-7E-3, E-4, R-73, and a few others will cause a crash when I use the weapon view (F9), the program stops responding and I have to close it. I am using WOE on vista, the most current patch. I didn't do a clean install however when I added Wombs pack. I also noticed the slot view (F5) works differenetly now, and that the graphics for flares, tracers, and weapon sound is now all vastly improved. Were these mods that were included with the pack??? Otherwise I've noticed no graphic or effectiveness problems and am having a ball with all the choices. Quote
+krizis Posted November 18, 2008 Posted November 18, 2008 (edited) Hey Krizis have you ever thought about making planes?! you have good skills! Yes, I thought about that... Planes, cockpits, ground objects... There are so many things that I tried to make. But I understood that only relatively simple objects (like a weapons) I can make without assistance. Otherwise, complicated HD models will take too much time for me. Sometimes I just lost interest if work couldn't be completed quickly. That is one of reasons why I decided to post at this forum after nearly 2 years of independent modding. Edited November 18, 2008 by krizis Quote
Sakai Posted November 18, 2008 Posted November 18, 2008 I hear that, I was using the resources from this site for a couple years and just now am getting more involved in the passion we all share! Quote
+krizis Posted November 18, 2008 Posted November 18, 2008 Sakai, which R-73 model do you use? Mine? I can recommend to replace the LODs (through weapon editor, of course) of questionable weapons with some other ones. At least, you will see either your problem is due to LOD bugs or nor. Quote
+76.IAP-Blackbird Posted November 18, 2008 Posted November 18, 2008 Have you a list of weapons you have done so far? Quote
WombRaider Posted November 18, 2008 Author Posted November 18, 2008 I have got a lot of new stuff from Lindr2 and Krizis. I am the process of updating pack4 from Lindr2 to add to the list. I might wait a week or so to release a final package, stuff keeps coming in! This pack is going to be huge. I am up to over 1742 different weapons, that is not including the specific nation stuff(which does not work right anyway) If I added that, the number would be well over 2600. Krizis makes some VERY nice weapons. I am using his models in the place of older stuff. Warren Quote
+76.IAP-Blackbird Posted November 20, 2008 Posted November 20, 2008 I found a SM-20 guided weapon, wich was fired from the Tu-95 will it be included?! Or is it a to rare weapon, if not it`s not a problem ;-) Quote
Guest Fire Fox Posted November 20, 2008 Posted November 20, 2008 It is needed for a TAURUS KEPD 350 missile to use with Tornados and Gripens ... and with Typhoons also. Don't you think? Quote
+krizis Posted November 20, 2008 Posted November 20, 2008 I found a SM-20 guided weapon, wich was fired from the Tu-95 will it be included?! Or is it a to rare weapon, if not it`s not a problem ;-) Well, it is interesting question... As far as I know SM-20 wasn't a weapon, but just a missile simulator based on Mig-19 for Kh-20 cruise missile testing. There were only two such 'missiles' built. As temporary solution, you can try to use existing Mig-19 LOD with 'edited' ini Quote
+allenjb42 Posted November 20, 2008 Posted November 20, 2008 I have got a lot of new stuff from Lindr2 and Krizis. I am the process of updating pack4 from Lindr2 to add to the list. I might wait a week or so to release a final package, stuff keeps coming in! This pack is going to be huge. I am up to over 1742 different weapons, that is not including the specific nation stuff(which does not work right anyway) If I added that, the number would be well over 2600. Krizis makes some VERY nice weapons. I am using his models in the place of older stuff. Warren Just a thought, but are you including all of the WW2 weapons? It might be an idea to have a WW2\Korea pack and a post 1950s pack for Vietnam up to date. Sure, there will probably be some overlap, but it seems a waste to include a huge pack in a WW2 or Korea install when the vast majority of those weapons will be useless. I seem to remember that the Bunyap pack went down this route a few years ago with era-specific packs, and then went back to the big pack for the last version. Quote
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