razgriz31m Posted December 20, 2008 Posted December 20, 2008 Is there anyway to have "space" w/o applying all of the patch? I use WOE and i think i only applied the 1st patch ever and i wanted to have "edge of space",help? Quote
Lexx_Luthor Posted December 20, 2008 Posted December 20, 2008 Is there anyway to have "space" w/o applying all of the patch? I use WOE and i think i only applied the 1st patch ever and i wanted to have "edge of space",help? Yes! I just went back to 2006, StrikeFighters, and developed a simple method of atmospheric haze. ie...at ground level, the sky is a bright blue, and as you go higher, the sky turns darker blue until almost black. Its also more configurable than the new Thudwire "space" although it uses methods similar to the cirrus cloud mod. First, download the Siberian Sun mod and apply it. It was made for 2006, although it does work with 2008 but needs some tweaking (sun and sunglare too small for example). Then download the cirrus cloud mod and apply it. This will give you experience in using the atmospheric haze method. I haven't told anybody about this, mainly because its for 2006. It will work for all Thudwire games at 2006 patch levels. Quote
Lexx_Luthor Posted December 20, 2008 Posted December 20, 2008 (edited) The haze method I just made fixes a serious problem I've been having with the Siberian Sun mod -- sky too dark. I wanted to model high altitude sky, but in older games the sky does not change with altitude, so I had to make the sky medium dark....too dark for sea level AND too bright for "space." Now I can have bright blue skies at sea level, and near black sky at 100k feet. Add the two mods I mentioned above, and we can work to teak the haze method. Its new for me as well. The Siberian Sun mod has too dark skies but that's not an issue anymore with the haze layers I'm experimenting with. Why don't you patch up to 2008? I didn't because New Patch changed the twilight sky glow to something I could not use, and relies too heavily on blood red "camera lens" effect bleeding over terrain and objects. Edited December 20, 2008 by Lexx_Luthor Quote
razgriz31m Posted December 20, 2008 Author Posted December 20, 2008 thanks for the reply, i haven't patched to 2008 because it made my sim slower. About the "haze method" can you explain more?how can i? Quote
Lexx_Luthor Posted December 20, 2008 Posted December 20, 2008 How can you? Apply the mods I mentioned above. Then we can talk. Beware that even those two older mods are relatively "experimental" in that very few people use them. They are very hardcore. And some people can't get the cirrus to work properly, apparently those with Nvida cards, but I'm not sure. I still use ATI-9200. If you can work the cirrus, you will be able to get the images seen below when I eventually upload this. This is experimental stuff, but the reward can be worth it. Just took these for show with free camera. Needs work...colours for example. Early experimental stage. sea level... Just above the cirrus clouds... Somewhat higher, maybe 15km altitude (didn't record it)... 25km altitude...near space. Jug would be the one to ask if this is reasonable. He's been there. Quote
Lexx_Luthor Posted December 20, 2008 Posted December 20, 2008 Here...the cirrus is the more important of the two, as my new haze directly uses the same method. Cirrus ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567 Siberian Sun ~> http://forum.combatace.com/index.php?autoc...p;showfile=4444 Quote
razgriz31m Posted December 20, 2008 Author Posted December 20, 2008 i got both the files now, and? Quote
Jug Posted December 20, 2008 Posted December 20, 2008 (edited) How can you? Apply the mods I mentioned above. Then we can talk. Beware that even those two older mods are relatively "experimental" in that very few people use them. They are very hardcore. And some people can't get the cirrus to work properly, apparently those with Nvida cards, but I'm not sure. I still use ATI-9200. If you can work the cirrus, you will be able to get the images seen below when I eventually upload this. This is experimental stuff, but the reward can be worth it. Just took these for show with free camera. Needs work...colours for example. Early experimental stage. sea level... Just above the cirrus clouds... Somewhat higher, maybe 15km altitude (didn't record it)... 25km altitude...near space. Jug would be the one to ask if this is reasonable. He's been there. Looks about right. Just above the horizon there is a sky blue part missing that fades to the black as your eyes move up. Edited December 20, 2008 by Jug Quote
Lexx_Luthor Posted December 21, 2008 Posted December 21, 2008 Looks about right. Just above the horizon there is a sky blue part missing that fades to the black as your eyes move up. Thanks Jug! I've still gotta work some colouring...the horizon haze in this case. raz:: i got both the files now, and? Read the instructions to see if you really want to go through with this. Quote
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