Jump to content

Recommended Posts

Posted (edited)

ermmmm I have to admit ive forgotten how to set these...

I know what they are for,just cannot recall how to set them correctly to a mesh..

 

Would a cube require 6?...as it has six sides you would "collide " with....if you charged it withe yer head...lol

a fuselage I assume would have point at nose...one at tail end...one for each side....and top and bottom...?

set to the nearest face you would technically hit first?..

I just need confirmation...or if im wrong...correction...lol

cheers

Russ

Edited by russouk2004
Posted (edited)

Yes russo, it's correct. You need to imagine all the points that can for sure touch before others and you will have the right collision model of your object. For the cube example i think that 8 points (one for each corner) is more correct.

Edited by erikgen

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..