kct Posted January 1, 2009 Posted January 1, 2009 (edited) With reference to this thread over there: http://forum.combatace.com/index.php?showt...&hl=ye-152m Are you still interested in doing the MiG-21-on-roids? I think a lot of people would love to see that guy in-game, since we got InSky's J-8 (which would make a pretty good base). Edited January 1, 2009 by kct
Lexx_Luthor Posted January 1, 2009 Posted January 1, 2009 If you wish, gimmie GIMMIE some time, and I can poast up my FrankenMiG.ini stuff. Will need several available LODs which need re-skinning (can't share my skin hacks of others' work without permission).
Lexx_Luthor Posted January 1, 2009 Posted January 1, 2009 (edited) First, the Mutant MiG-152M, its a bit easier than the A (edit, no its not!!). Add to early J-8 data...I rename all the LODs for personal use so I can use dedicated bmp files to skin them. You need a hex editor to change the bmp skin the lod calls for. For functional drop tank, I re-name the F4 370 gal tank and call it 1500 liters. I re-name two lod's to get the multiple angle nose cone. For the basic cone, I use the Tank600_F4. I forgot what LOD I use for the sharper tip. Find something that works. I coloured them a simple blank olive green. For the fat fuel spine, I use multitple instances of the large euro Tornado 1500gal drop tank. Colour to taste. The forward tanks/spines are angled to match up with the canopy's surface. For the big single R-15 nozzle, I use five instances of the MiG-17PF nose cone addon mod (no missile rails). I have four of them surrounding the central one. The four are painted white to match the aircraft, and are angled a few degrees which is why we can't use Pilot method. The central is painted black. [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.012,-1.415,-1.020 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2000 AllowedWeaponClass=FT AttachmentType=SOVIET ModelNodeName=Centerline_Pylon PylonMass=40 PylonDragArea=0.02 FuelTankName=Tank1500_E152 //====================================================== //====================================================== //====================================================== [spine0-1] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.10,4.00,0.91 AttachmentAngles=-6.0,-7.0,0.0 LoadLimit=1000 AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName= PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [spine0-2] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.10,4.00,0.91 AttachmentAngles=6.0,-7.0,0.0 LoadLimit=1000 AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName= PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [spine0-3] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.00,4.00,0.95 AttachmentAngles=0.0,-7.0,0.0 LoadLimit=1000 AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName= PylonMass=0 PylonDragArea=0 LaunchRailNodeName= //========================================= [R-15-0] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=9 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-11.10,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=R-15o,EP AttachmentType=SOVIET ModelNodeName=R-15o PylonMass=0 PylonDragArea=0 LaunchRailNodeName= //------------------------- [R-15-1] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=10 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-11.0,0.20 AttachmentAngles=0.0,9.0,0.0 LoadLimit=1000 AllowedWeaponClass=R-15,EP AttachmentType=SOVIET ModelNodeName=R-15 PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [R-15-2] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=11 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.20,-11.0,0.0 AttachmentAngles=9.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=R-15,EP AttachmentType=SOVIET ModelNodeName=R-15 PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [R-15-3] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=12 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-11.0,-0.20 AttachmentAngles=0.0,-9.0,0.0 LoadLimit=1000 AllowedWeaponClass=R-15,EP AttachmentType=SOVIET ModelNodeName=R-15 PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [R-15-4] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=13 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.20,-11.0,0.0 AttachmentAngles=-9.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=R-15,EP AttachmentType=SOVIET ModelNodeName=R-15 PylonMass=0 PylonDragArea=0 LaunchRailNodeName= //========================================= [NoseConeBase] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,5.10,-0.10 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName= PylonMass=0 PylonDragArea=0 LaunchRailNodeName= [NoseConeTip] SystemType=WEAPON_STATION ShowFromCockpit=FALSE StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,6.75,-0.25 AttachmentAngles=180,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=EP AttachmentType=SOVIET ModelNodeName= PylonMass=0 PylonDragArea=0 LaunchRailNodeName= LOADOUT....I have four R-4 missile setups here: 2 for wingtips (historical, failed) and 2 for underwing which is what MiG was returning to before the project was cancelled. Just vary the quantities between 0 and 1 to choose missile carriage configuration. [AirToAir] Loadout[01].WeaponType=R-4R Loadout[01].Quantity=0 Loadout[02].WeaponType=R-4T Loadout[02].Quantity=0 Loadout[03].WeaponType=Tank1500_E152 ignore these first two tanks Loadout[03].Quantity=0 Loadout[04].WeaponType=Tank1500_E152 Loadout[04].Quantity=0 Loadout[05].WeaponType=Tank1500_E152 Loadout[05].Quantity=1 Loadout[06].WeaponType=MiG E-152M Spine0 Loadout[06].Quantity=1 Loadout[07].WeaponType=MiG E-152M Spine0 Loadout[07].Quantity=1 Loadout[08].WeaponType=MiG E-152M Spine0 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-15o Loadout[09].Quantity=1 Loadout[10].WeaponType=R-15 Loadout[10].Quantity=1 Loadout[11].WeaponType=R-15 Loadout[11].Quantity=1 Loadout[12].WeaponType=R-15 Loadout[12].Quantity=1 Loadout[13].WeaponType=R-15 Loadout[13].Quantity=1 Loadout[14].WeaponType=E-152 Cone Loadout[14].Quantity=1 Loadout[15].WeaponType=E-152ConeTip Loadout[15].Quantity=1 Loadout[16].WeaponType=R-4R Loadout[16].Quantity=1 Loadout[17].WeaponType=R-4T Loadout[17].Quantity=1 Edited January 1, 2009 by Lexx_Luthor
Lexx_Luthor Posted January 1, 2009 Posted January 1, 2009 (edited) More Mutant MiG-152M Now, all but the forward fuel spine "tanks" are not angled, so we can use the Pilot method shown below. Each pilot block has a spine/tank for both pilot and seat. So we add two objects under one call, except for the rear addition which should approximate a tapering of the spine near the rear. [spine1] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0.12,2.00,0.92 SeatModelName=MiG E-152M Spine SeatPosition=-0.12,2.00,0.92 [spine2] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0.12,-0.20,0.92 SeatModelName=MiG E-152M Spine SeatPosition=-0.12,-0.20,0.92 [spine3] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0.12,-2.40,0.92 SeatModelName=MiG E-152M Spine SeatPosition=-0.12,-2.40,0.92 [spine4] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0.12,-4.60,0.92 SeatModelName=MiG E-152M Spine SeatPosition=-0.12,-4.60,0.92 [spine5] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0.12,-6.80,0.92 SeatModelName=MiG E-152M Spine SeatPosition=-0.12,-6.80,0.92 //------------ [spine6] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0,2.00,0.97 SeatModelName=MiG E-152M Spine SeatPosition=0,-0.20,0.97 [spine7] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0,-2.40,0.97 SeatModelName=MiG E-152M Spine SeatPosition=0,-4.60,0.97 [spine8] SystemType=PILOT_COCKPIT SeatID=2 PilotModelName=MiG E-152M Spine Position=0,-6.80,0.97 SeatModelName= SeatPosition= Edited January 1, 2009 by Lexx_Luthor
+76.IAP-Blackbird Posted January 3, 2009 Posted January 3, 2009 I have not realy time to create this project, maybe some will take on this..
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