+hgbn Posted January 3, 2009 Posted January 3, 2009 I noticed that the ships are all sitting a bit low in the water after the Okt. patch. Is there a fix for that??
+Gr.Viper Posted January 3, 2009 Posted January 3, 2009 Strangely, it's the same fix as the shimmering water fix in KB. TK said that altering water mesh level affects both z buffer and placement of objects on the water. And the latest patch placed water a bit lower than it was before.
+Fubar512 Posted January 3, 2009 Posted January 3, 2009 That's why you're better off NOT altering the water mesh height. The correct fix is to change the Z-buffer level.
+hgbn Posted January 3, 2009 Author Posted January 3, 2009 My settings are this [HeightOffset] LowDetailMesh=-1.0 WaterMesh=1.8 <------------- but if this goes i meters like anything else in this game. It's like saying having ships low in the water or having a lot of shimmering on the water effects, well guess I must learn to live with ships sitting a bit low
+hgbn Posted January 3, 2009 Author Posted January 3, 2009 That's why you're better off NOT altering the water mesh height. The correct fix is to change the Z-buffer level. ??????? How do you do that??
+hgbn Posted January 3, 2009 Author Posted January 3, 2009 well I had to have the watermesh a little offset to have no shimmering at all. added Fubar's new water effect as well [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.1 Now it looks normal again
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