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Posted (edited)

Hi Guys,

 

I've recently installed CA_Stary's awesome Green Hell 2 with Brain32's tile update, but somehow ended up with this result...any ideas on what's causing the white "patches" and suggestions for correction? Also, on my third screen shot, is the river supposed to be that light and bright? Thanks much for your help! - Steve

 

 

GHWhite1.jpg

 

GHWhite2.jpg

 

GHWhite3.jpg

Edited by swambast
Posted

Try adjusting the Z-Buffer value upwards a bit. You'll find the relevant one under the "WaterTextureMaterial" header, in your VietnamSEA_Data.ini file.

Posted

I changed the HasWater=0 value in the texture001 to texture104 in the VIETNAMSEA_data.INI for all of the inland textures. It also seemed to solve the problem of 500lb. bombs disappearing in those rice paddies without exploding too.

Posted
I changed the HasWater=0 value in the texture001 to texture104 in the VIETNAMSEA_data.INI for all of the inland textures. It also seemed to solve the problem of 500lb. bombs disappearing in those rice paddies without exploding too.

 

Roopod = You are awesome, thank you for taking the time to answer my post! I just tested your idea and that so far has solved my problem....thank you, thank you, thank you!!! :clapping:

 

Note to CA_STARY: Might want to consider adding this into the Green Hell 2 Read Me? Thanks again for your awesome work, now I get to really enjoy it!

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