+swambast Posted January 6, 2009 Posted January 6, 2009 (edited) Hi Guys, I've recently installed CA_Stary's awesome Green Hell 2 with Brain32's tile update, but somehow ended up with this result...any ideas on what's causing the white "patches" and suggestions for correction? Also, on my third screen shot, is the river supposed to be that light and bright? Thanks much for your help! - Steve Edited January 6, 2009 by swambast Quote
thundercheif Posted January 6, 2009 Posted January 6, 2009 Im not a terrain guru but that looks like rice paddies to me Quote
+Gr.Viper Posted January 6, 2009 Posted January 6, 2009 More like water in general.... Shader issue? Quote
+Fubar512 Posted January 6, 2009 Posted January 6, 2009 Try adjusting the Z-Buffer value upwards a bit. You'll find the relevant one under the "WaterTextureMaterial" header, in your VietnamSEA_Data.ini file. Quote
Roopod Posted January 6, 2009 Posted January 6, 2009 I changed the HasWater=0 value in the texture001 to texture104 in the VIETNAMSEA_data.INI for all of the inland textures. It also seemed to solve the problem of 500lb. bombs disappearing in those rice paddies without exploding too. Quote
+swambast Posted January 6, 2009 Author Posted January 6, 2009 I changed the HasWater=0 value in the texture001 to texture104 in the VIETNAMSEA_data.INI for all of the inland textures. It also seemed to solve the problem of 500lb. bombs disappearing in those rice paddies without exploding too. Roopod = You are awesome, thank you for taking the time to answer my post! I just tested your idea and that so far has solved my problem....thank you, thank you, thank you!!! Note to CA_STARY: Might want to consider adding this into the Green Hell 2 Read Me? Thanks again for your awesome work, now I get to really enjoy it! Quote
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