MaverickMike Posted January 10, 2009 Posted January 10, 2009 hi guys After having a new stick for xmas that supports vibration feedback i was just wondering whether any of the thirdwire sims support it? cheers Mike
+Major Lee Posted January 11, 2009 Posted January 11, 2009 They all do, but most "new" sticks don't properly implement force feedback; they lack input from flight controls and only provide feedback from effect events, such as launching a missile or being hit... (at least a cyborg stick I had behaved this way) The old MS FF2 was the ultimate, and I sure love mine...
tagTaken2 Posted January 11, 2009 Posted January 11, 2009 They all do, but most "new" sticks don't properly implement force feedback; they lack input from flight controls and only provide feedback from effect events, such as launching a missile or being hit... (at least a cyborg stick I had behaved this way) The old MS FF2 was the ultimate, and I sure love mine... I had trouble with my MSFFB2... I couldn't adjust the strength of effects/tension even with the software, it just didn't register ingame. And everytime I fired a missile, it bucked like a horse, badly enough to throw off a lock. Fortunately, I had a MSFFB1 to drag out and plug in- works fine, nice effects, forces you to really haul on the stick to pull out of a dive.
MaverickMike Posted February 18, 2009 Author Posted February 18, 2009 i know im resurrecting an old thread but i forgot about this topic tbh I have a black widow joystick that apparently supports vibro feedback but yet in game i dont have anything. Just wondering if anyone has the same problem? Mike
+bpao Posted February 19, 2009 Posted February 19, 2009 hello, i have a logitech FFB it's work fine under XP with SFP1 ans WOx, SF2 don't have FFB because it use directrplay (like lan gaming) who not exist under DX10 ++ i don't have check under vista
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