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Posted

I am getting these distant flickering dark polygons on water with Brain32's WoE terain after the october08 patch. Any clues?

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Posted (edited)

Terrain_DATA.ini

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

Overwrite!

Edited by Brain32
Posted
Terrain_DATA.ini

 

 

 

Overwrite!

 

Abda-bing, bada-boom!

 

More specifically, in my Libya_Data.ini, I looked for;

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

And then added these 3 lines with a normal heading space above and below;

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

Now I am flying flicker free over on the games machine!

 

Many thanks...

 

:good:

Posted
Abda-bing, bada-boom!

 

More specifically, in my Libya_Data.ini, I looked for;

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

And then added these 3 lines with a normal heading space above and below;

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

Now I am flying flicker free over on the games machine!

 

Many thanks...

 

:good:

 

Well the problem with that setting is that your ships is laying deep in the water. As you are moving the watermesh up 0.8 meter that will be almost 3 feet. And the ships dont follow.

 

Personally I use

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.1 = 10 cm or 4 inches

 

Which removed all the flickering

Posted
Terrain_DATA.ini

 

 

 

Overwrite!

 

 

Thank you Brain32 :good:

 

Well the problem with that setting is that your ships is laying deep in the water. As you are moving the watermesh up 0.8 meter that will be almost 3 feet. And the ships dont follow.

 

Personally I use

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.1 = 10 cm or 4 inches

 

Which removed all the flickering

 

Interesting :) thanks for sharing :yes:

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