squid Posted January 28, 2009 Posted January 28, 2009 I am getting these distant flickering dark polygons on water with Brain32's WoE terain after the october08 patch. Any clues?
+Spectre_USA Posted January 28, 2009 Posted January 28, 2009 I get the same thing on the Libya terrain. Renamed the FX file, and it lessened it. I am unsure what to change in the INI's to negate it...
+Brain32 Posted January 28, 2009 Posted January 28, 2009 (edited) Terrain_DATA.ini [HeightField]DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 Overwrite! Edited January 28, 2009 by Brain32
+Spectre_USA Posted January 28, 2009 Posted January 28, 2009 Terrain_DATA.ini Overwrite! Abda-bing, bada-boom! More specifically, in my Libya_Data.ini, I looked for; [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 And then added these 3 lines with a normal heading space above and below; [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 Now I am flying flicker free over on the games machine! Many thanks...
+Wrench Posted January 28, 2009 Posted January 28, 2009 OOPPS!!!! I swear I added those line to the recent rebuild!!!! Wrench kevin stein
+hgbn Posted January 29, 2009 Posted January 29, 2009 Abda-bing, bada-boom! More specifically, in my Libya_Data.ini, I looked for; [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 And then added these 3 lines with a normal heading space above and below; [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 Now I am flying flicker free over on the games machine! Many thanks... Well the problem with that setting is that your ships is laying deep in the water. As you are moving the watermesh up 0.8 meter that will be almost 3 feet. And the ships dont follow. Personally I use [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.1 = 10 cm or 4 inches Which removed all the flickering
squid Posted January 30, 2009 Author Posted January 30, 2009 Terrain_DATA.ini Overwrite! Thank you Brain32 Well the problem with that setting is that your ships is laying deep in the water. As you are moving the watermesh up 0.8 meter that will be almost 3 feet. And the ships dont follow. Personally I use [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.1 = 10 cm or 4 inches Which removed all the flickering Interesting :) thanks for sharing :yes:
squid Posted February 1, 2009 Author Posted February 1, 2009 Btw what does this control? [HeightField]DetailScale=1.0
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