Guest ansons2 Posted February 19, 2009 Posted February 19, 2009 View File Snowy Norway v1.2 :yes: Hello Everyone, Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE I have decide to add a bit life to this Map. Readme.txt SnowyNorway terrain for SFP1 by S.Ansons v1.2 February 19th, 2009 1.2 Release : Resmooth a bit the Height file (HFD). Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest), frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga. Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches use high res. waternormal.bmp. Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game ! SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game. Small flickering of the far trees has been fixed using CA_Stary Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini) Have fun ! S.Ansons Submitter Guest Submitted 02/19/2009 Category Terrains Quote
EricJ Posted February 20, 2009 Posted February 20, 2009 I think the first word out of my mouth seeing that thumbnail was "whoa" and proceeded to the download page Quote
+76.IAP-Blackbird Posted February 20, 2009 Posted February 20, 2009 Great thanks a nice map to fly around with the saabs and gripens... Im out for bear intercepting!!! Quote
Guest ansons2 Posted February 20, 2009 Posted February 20, 2009 (edited) Is there any way to get snow free runways ? The bitmaps are there but they don't show up or are covered and the way things are now it's near impossible to make a proper landing..... Hou doe, Derk Edited February 20, 2009 by ansons2 Quote
Guest ansons2 Posted February 20, 2009 Posted February 20, 2009 (edited) hi Kirsten, Have you checked that in the SnowyNorway.ini file the cat pointer is pointing to your standard CAT file ? As I have SFP1, my pointer is Catfile=..\Desert\Desert.cat but if you have WOE, it should be GERMANYCE.CAT Also you can rename (or delete) the DESERT_AIRFIELDx.INI (x = 1 to 6) to DESERT_AIRFIELD_oldx.INI in order to use the default files from the game. that way you should get aircrafts parked on the airfields. I hope it will help you. Best regards ansons2 Edited February 20, 2009 by ansons2 Quote
Barkaris Posted October 14, 2009 Posted October 14, 2009 Hey guys! I’ve downloaded both Norway1.2 and SnowyNorway1.2 terrains for using with WOE, patch oct2008. I changed the .cat pointer as suggested above, but I still experiment some weirdness like trees on taxi ways and other textures mismatches, although they don’t affect the game experience. Should I make other corrections? Anyway, these are great mods and congratulations for your work! Quote
Guest ansons2 Posted October 15, 2009 Posted October 15, 2009 Hey guys! I’ve downloaded both Norway1.2 and SnowyNorway1.2 terrains for using with WOE, patch oct2008. I changed the .cat pointer as suggested above, but I still experiment some weirdness like trees on taxi ways and other textures mismatches, although they don’t affect the game experience. Should I make other corrections? Anyway, these are great mods and congratulations for your work! Hello barkaris, To remove trees on runways there are 2 methods 1)edit the .tod files with the TE, but I will have to find which tree is on the runway, not so easy! or 2) I will have to allocate specific tiles with no trees to airfields. I personnaly like to have trees very near the runways, thus I will try method 1 for the next update. Sorry, No ETA for this release, FYI I am planning to add villages and roads to these maps. Regards ansons2 Quote
Derk Posted October 15, 2009 Posted October 15, 2009 Hello barkaris, I personnaly like to have trees very near the runways, thus I will try method 1 for the next update. Sorry, No ETA for this release, FYI I am planning to add villages and roads to these maps. Regards ansons2 The more trees on airfields the better, lots of woodland airbases in Europe !!! Hou doe, Derk Quote
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