Jump to content
Sign in to follow this  
warthog64

Airfield inis in each terrain?

Recommended Posts

I noticed that in my installation of WOE that different terrains seem to have one issue in common. The targets and numbers of targets are unique to each terrain, in a weird way. For instance every time I fly a mission in the Libya terrain there are never any static aircraft on the airfields, but there are always plenty of ground targets such as AAA Sams and tanks. However When I fly a mission in the stock VietnamSEA terrain there are tons of static aircraft, but never any more than two ground targets, usually a Sam launcher, and it's radar but thats it. Is there a way to make it so there are always both of these target types in each terrain, in large numbers.

 

Thanks

Edited by Wrench
changed title to more point toward the actual problem being experiened

Share this post


Link to post
Share on other sites

in the "Options" menu, set your ground objects to "Unlimited"

 

BE ADVISED of possible frame rate hits and LLOOOOOOONNNNNGGGGG loading times.

 

odd, I've got plenty of parked aircraft in Lybia..??? of course, I'm set to unlimited..

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Well I just noticed that I was a little premature in thinking that I solved this problem. After I did the fix in the options menu I was only playing the Vietnam terrain. I just now noticed that although the vietnam terrain targets have been fixed, Libya still lacks static aircraft on airfields. Also the line I changed to get the Vietnam targets was GroundObjectDensity. I did not see just a line called groundobjects. Is there something else I need to do?

Share this post


Link to post
Share on other sites

Warthog64,

 

That's because those Terrains were Pre-Patch Oct.08. That Patch added Static Parking to Airfields. More than likely, If You'll look at that Terrains' Airfield.INI's (Example Desert_Airfield1.ini.....) It's Static Parking is set up wrongly or is not set up like the "Stock" ones in the .CAT.....Use the .CAT Extractor to extract one of those .INI Files with the ones that came With the Moded Terrain.......If You notice a difference.....I'd go with the information that came out of the .CAT......hint,hint.

 

 

 

 

Semper Fi! :wink:

 

331KillerBee

Edited by 331Killerbee

Share this post


Link to post
Share on other sites

Where would I find the cat files in the Libya terrain. I know the stock Vietnamsea terrain has them in the cat extractor. But I didn't see them for the added terrains. And Thanks for your help!

Share this post


Link to post
Share on other sites

In the Lybia.INI it will tell You what .Cat it's using and the FilePath. If it's VietnamSEA.CAT, Look in it and Extract

VIETNAMSEA AIRFIELD1 (Through 6).INI.......There's DESERT AIRFIELD1-6.INI's in that .CAT too......

 

Desert.Cat- DESERT AIRFIELD1-6.INIs

Vietnam.Cat-VIETNAMSEA AIRFILED1-6.INIs

GermanyCE.Cat-GERMANY AIRBASE1-4.INI / SOVIET AIRBASE1-4.INIs

IsraelME.CAT-DESERT AIRFIELD1-6.INIs

 

 

 

Hope this helps....

 

331KillerBee

Edited by 331Killerbee

Share this post


Link to post
Share on other sites

The Information that You're looking for will look like this:

 

[Runway001]

Heading=0

Offset=0,0

Length=2500

Width=90

TouchDownHead=0,918.5

TouchDownTail=0,-918.5

TakeOffHead=0,1300

TakeOffTail=0,-1300

 

TaxiHead[01].Heading=270

TaxiHead[01].Offset=88,1325

TaxiHead[02].Heading=270

TaxiHead[02].Offset=138,1325

TaxiHead[03].Heading=272

TaxiHead[03].Offset=188,1320

TaxiHead[04].Heading=297

TaxiHead[04].Offset=233,1298

TaxiHead[05].Heading=331

TaxiHead[05].Offset=258,1254

TaxiHead[06].Heading=357

TaxiHead[06].Offset=261,1205

TaxiHead[07].Heading=0

TaxiHead[07].Offset=261,1155

TaxiHead[08].Heading=0

TaxiHead[08].Offset=261,1105

TaxiHead[09].Heading=0

TaxiHead[09].Offset=261,1055

TaxiHead[10].Heading=0

TaxiHead[10].Offset=261,1005

TaxiHead[11].Heading=0

TaxiHead[11].Offset=261,955

TaxiHead[12].Heading=0

TaxiHead[12].Offset=261,905

TaxiHead[13].Heading=0

TaxiHead[13].Offset=261,855

TaxiHead[14].Heading=0

TaxiHead[14].Offset=261,805

TaxiHead[15].Heading=0

TaxiHead[15].Offset=261,755

TaxiHead[16].Heading=0

TaxiHead[16].Offset=261,705

 

TaxiTail[01].Heading=270

TaxiTail[01].Offset=88,-1325

TaxiTail[02].Heading=270

TaxiTail[02].Offset=138,-1325

TaxiTail[03].Heading=268

TaxiTail[03].Offset=188,-1320

TaxiTail[04].Heading=243

TaxiTail[04].Offset=233,-1298

TaxiTail[05].Heading=209

TaxiTail[05].Offset=258,-1254

TaxiTail[06].Heading=183

TaxiTail[06].Offset=261,-1205

TaxiTail[07].Heading=180

TaxiTail[07].Offset=261,-1155

TaxiTail[08].Heading=180

TaxiTail[08].Offset=261,-1105

TaxiTail[09].Heading=180

TaxiTail[09].Offset=261,-1055

TaxiTail[10].Heading=180

TaxiTail[10].Offset=261,-1005

TaxiTail[11].Heading=180

TaxiTail[11].Offset=261,-955

TaxiTail[12].Heading=180

TaxiTail[12].Offset=261,-905

TaxiTail[13].Heading=180

TaxiTail[13].Offset=261,-855

TaxiTail[14].Heading=180

TaxiTail[14].Offset=261,-805

TaxiTail[15].Heading=180

TaxiTail[15].Offset=261,-755

TaxiTail[16].Heading=180

TaxiTail[16].Offset=261,-705

 

ParkingChance=60 <<<<<<<<<<This is what You're looking for.

ParkingMaxSpan=18.0

Parking[01].Heading=180

Parking[01].Offset=333,-122

Parking[02].Heading=180

Parking[02].Offset=375,-122

Parking[03].Heading=180

Parking[03].Offset=396,-122

Parking[04].Heading=180

Parking[04].Offset=459,-122

Parking[05].Heading=0

Parking[05].Offset=354,-173

Parking[06].Heading=0

Parking[06].Offset=375,-173

Parking[07].Heading=0

Parking[07].Offset=417,-173

Parking[08].Heading=0

Parking[08].Offset=480,-173

Parking[09].Heading=180

Parking[09].Offset=375,-197

Parking[10].Heading=180

Parking[10].Offset=396,-197

Parking[11].Heading=180

Parking[11].Offset=417,-197

Parking[12].Heading=180

Parking[12].Offset=480,-197

Parking[13].Heading=0

Parking[13].Offset=333,-248

Parking[14].Heading=0

Parking[14].Offset=354,-248

Parking[15].Heading=0

Parking[15].Offset=417,-248

Parking[16].Heading=0

Parking[16].Offset=459,-248

Parking[17].Heading=180

Parking[17].Offset=333,-272

Parking[18].Heading=180

Parking[18].Offset=375,-272

Parking[19].Heading=180

Parking[19].Offset=438,-272

Parking[20].Heading=180

Parking[20].Offset=480,-272

 

LargeParkingChance=15 <<<<<<<<< Here too for the Biggie's.....

LargeParkingMaxSpan=48.0

LargeParking[01].Heading=217

LargeParking[01].Offset=353,368

LargeParking[02].Heading=217

LargeParking[02].Offset=395,337

LargeParking[03].Heading=217

LargeParking[03].Offset=436,305

LargeParking[04].Heading=270

LargeParking[04].Offset=530,277

LargeParking[05].Heading=270

LargeParking[05].Offset=530,225

LargeParking[06].Heading=270

LargeParking[06].Offset=530,173

LargeParking[07].Heading=0

LargeParking[07].Offset=436,25

LargeParking[08].Heading=0

LargeParking[08].Offset=384,25

LargeParking[09].Heading=0

LargeParking[09].Offset=332,25

LargeParking[10].Heading=180

LargeParking[10].Offset=436,125

LargeParking[11].Heading=180

LargeParking[11].Offset=384,125

LargeParking[12].Heading=180

LargeParking[12].Offset=332,125

LargeParking[13].Heading=0

LargeParking[13].Offset=436,175

LargeParking[14].Heading=0

LargeParking[14].Offset=384,175

LargeParking[15].Heading=0

LargeParking[15].Offset=332,175

 

Cross reference the INI's as to [RunwayXXX] (The Header that's at the top of this Post) Information and Copy over and Paste in the same order as the .INI that came from the .CAT.....Compare them and copy over the Information in the order of the .INI from the .CAT......That's it.

 

 

SEMPER FI!

 

331KillerBee

Edited by 331Killerbee

Share this post


Link to post
Share on other sites

In the (Whatever)_Targets.INI in that Terrain's Folder, It'll tell You what Type of AirField that it's using. For Example...

 

[TargetArea058]

Name=D7 Airfield

Position=393000.00,559000.00

Radius=6000

ActiveYear=0

Location=1

Alignment=FRIENDLY

AirfieldDataFile=desert_airfield6.ini <<<<<<<<<<< :good:

NumSquadrons=3

Target[001].Type=Runway6

Target[001].Offset=0.00,0.00

Target[001].Heading=0

Target[002].Type=Tower1

Target[002].Offset=-66.16,0.09

Target[002].Heading=0

Target[003].Type=windsock

Target[003].Offset=50.00,-1200.00

Target[003].Heading=180

Target[004].Type=windsock

Target[004].Offset=-50.00,-1200.00

Target[004].Heading=180

Share this post


Link to post
Share on other sites

What I cannot find is the base .CAT folder when I click Terrain/Libya I don't see the little yellow icon where all the files are stored like the stock VietnamSea, and GermanyCE have.

Share this post


Link to post
Share on other sites

Really, it should generate the parked planes all by itself == I mean, MINE does! Now, I've got mine pointd to the GermanyCE.cat; but post patch the VietnameSEA cat should have all the desertairfield inis included. AND it was tested in all 3 games...

 

At worst, extract the desert airfield inis (like he said), and drop them into the Libya folder. Again, also make sure you're set to UNLIMITED for ground objects, or you won't get all the parked planes and stuff.

 

Where would I find the cat files in the Libya terrain. I know the stock Vietnamsea terrain has them in the cat extractor. But I didn't see them for the added terrains.

 

Addon terrains, for the most part, to NOT usually need them. WW2 airfield would be the exception, but as they SHOULD only be used on pre-08 patch installs, they don't really count (gads!! did I just say that!!!)

 

The cat pointer line in the main ini tells the engine where to look for all the 'terrain objects'.

This is right out of the Libya, ver 3.0 FInal main ini:

 

[Terrain]

TerrainFullName=Libya

DataFile=Libya_data.INI

TargetFile=Libya_targets.INI

TargetTypeFile=Libya_types.INI

MovementFile=Libya_Movement.INI

NationsFile=Libya_nations.INI

BriefingText=Libya_Briefing.INI

DogfightFile=Libya_dogfight.INI

DogfightOnly=FALSE

//CatFile=..\Desert\Desert.cat

CatFile=..\GermanyCE\GermanyCE.cat

//CatFile=..\VietnamSEA\VietnamSEA.cat

Longitude=14.0

Latitude=35.0

 

all the cats are listed; I don't understand why you're STILL not getting the parked planes.

 

I've even played with upping the ParkingChance= percentage, but it don't seem to do anything :dntknw:

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Well so far no difference, I placed the Desert Airfields in Libya but no parked aircraft yet. And when you say set Groundobjects to unlimited, do you mean the line that says GroundObjectDensity?

 

 

 

Thanks

Edited by warthog64

Share this post


Link to post
Share on other sites

NO!!!

 

you do NOT touch the fraking inis!!! You should have NO need to ever, EVER touch those!!!

 

look in your Options panel, off the games main menu. THIS is what we been talking about!!!!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..