+331Killerbee Posted March 3, 2009 Posted March 3, 2009 (edited) FYI, there's also a new jammer type added. In addition to NOISE_JAMMER and DECEPTIVE_JAMMER, there's now a DUALMODE_JAMMER, as well (at least in the aircraftobject.dll). DUALMODE, Cool. I assume like ALQ-99 Types......Different Bands... I sould say, Noise and Deceptive in one.... Edited March 3, 2009 by 331Killerbee Quote
Fubar512 Posted March 3, 2009 Author Posted March 3, 2009 DUALMODE, Cool. I assume like ALQ-99 Types......Different Bands... I sould say, Noise and Deceptive in one.... That's correct. I'll post a frequency chart when I get a chance, so you'll have some idea as to what to set the values to. Needless to say from here on in, weapons mods for titles based on the SF2 engine will be ridiculously easy to create and to install. Quote
+331Killerbee Posted March 3, 2009 Posted March 3, 2009 Very Cool Fubar, Looking foward to the Chart.......Might suggest making it a Post in the KB too.... Quote
Spinners Posted March 3, 2009 Posted March 3, 2009 I now have a weapons folder! I've only got one weapon at the moment (Red Top - which allows me to utilise Russ' Lightning in SF2) but it's a start! Thanks for your help guys! Quote
+331Killerbee Posted March 3, 2009 Posted March 3, 2009 (edited) I don't know if it's been mentioned, But be sure that You have a WeaponsData.ini in that Weapons Folder...... Not to be confused with a .DAT File....... For Example: AIM-9L_Data.ini in the AIM-9L Folder. Edited March 3, 2009 by 331Killerbee Quote
Fubar512 Posted March 3, 2009 Author Posted March 3, 2009 Very Cool Fubar, Looking foward to the Chart.......Might suggest making it a Post in the KB too.... Started, consider it a "perpetual work in progress" http://forum.combatace.com/index.php?showt...t=0#entry253194 Quote
Guest pfunkmusik Posted March 3, 2009 Posted March 3, 2009 I don't know if it's been mentioned, But be sure that You have a WeaponsData.ini in that Weapons Folder...... Not to be confused with a .DAT File....... For Example: AIM-9L_Data.ini in the AIM-9L Folder. OK, so we get the data from an existing weaponsdata.ini file, like the Community Weapons Pack. We copy the entry for say, the AA-6R into its very own data.ini, call it AA-6R_data.ini, right? How should that information be saved, as ANSI, Unicode, what? pfunk Quote
Fubar512 Posted March 3, 2009 Author Posted March 3, 2009 OK, so we get the data from an existing weaponsdata.ini file, like the Community Weapons Pack. We copy the entry for say, the AA-6R into its very own data.ini, call it AA-6R_data.ini, right? How should that information be saved, as ANSI, Unicode, what? pfunk ANSI is fine. Quote
Guest pfunkmusik Posted March 3, 2009 Posted March 3, 2009 Question: If multiple weapons use the exact same weapons folder, do they get a new folder or can we just keep listing them in the data.ini file (WeaponData001, 002, etc.) pfunk Quote
Guest pfunkmusik Posted March 4, 2009 Posted March 4, 2009 I tried it. It didn't work. Each one needs its own folder. Quote
Fubar512 Posted March 4, 2009 Author Posted March 4, 2009 Question: If multiple weapons use the exact same weapons folder, do they get a new folder or can we just keep listing them in the data.ini file (WeaponData001, 002, etc.) pfunk One folder per weapon, as the folder name and and the .ini name must match (for example, the AA-8B folder must contain an AA-8B.ini). Quote
Guest pfunkmusik Posted March 4, 2009 Posted March 4, 2009 God, TK. Come on with that Weps Editor because this is gonna kill me. pfunk Quote
DWCAce Posted March 4, 2009 Posted March 4, 2009 Sweet, I'll have to grab it. Update, DOH!!! Just realized you were saying Notepad IS the editor.... :lazy2: Quote
Fubar512 Posted March 4, 2009 Author Posted March 4, 2009 Added a few more weps and ground objects to SF2 for testing, and then flew a SEAD mission against an SA-10 battery, in an F-4 (yes, I equipped it with the appropriate ECM pod). Fired Shrikes at the Flaplid radar, but wound up taking it out with bombs during a low-level pass. Monty CZ's SA-10 battery, or rather, what's left of it Get nailed by an SA-6 while I was egressing, though... Quote
+331Killerbee Posted March 4, 2009 Posted March 4, 2009 (edited) This makes the "Range" Terrain a must. As one does a Weapon, One can test it and tweak it to ones liking. This also elimiates Weapons that a User deams as Useless and only build his/hers Weapons Folder as one wants. It also allows one to tweak Weapons related Effects to a Users wants or needs also. But this doesen't mean that the production of Weapons should cease. On the contrary, It means more and more accurate Weapons, depending on ones needs or wants. Also, the addition of Drop Tank Skins in the Aircrafts Skin Folders reduces the number of Entries somewhat, keeping from repeated Entries.... Edited March 4, 2009 by 331Killerbee Quote
+331Killerbee Posted March 4, 2009 Posted March 4, 2009 Started, consider it a "perpetual work in progress" http://forum.combatace.com/index.php?showt...t=0#entry253194 Very Excellent Information......I'll be using it. I'm a Weapons Man. Not a ECM Man. I'm at Yall's mercy when it comes to this kind' stuff.......Great work Fubar512 and C5... Quote
+331Killerbee Posted March 4, 2009 Posted March 4, 2009 (edited) Now if We can only get TK to do the same with the Pilots Folder and giving them TextureSets that are controled by the Squadron.ini, We'd really be in it.......lol Edited March 4, 2009 by 331Killerbee Quote
+331Killerbee Posted March 4, 2009 Posted March 4, 2009 OK, Weapons (External Stores) figured out. I wonder if "Guns" is handled the same way....... :umnik2: Quote
FastCargo Posted March 4, 2009 Posted March 4, 2009 Actually, I can't see guns ever being handled like that. Guns have no LODs, textures, etc...all they have are effects. FC Quote
AGOSTINO Posted April 4, 2009 Posted April 4, 2009 I must to adding a new weapon for G91R1 aircraft!!! 1) I put all the files of the G91R1 weapons folder, in "C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons" 2) In the G91R1 weapons folder, I find "weapon_ini_line to add" ?? 3) I have already installed "Strike Fighters 2 Weapons Editor" !! 4)?? I do not know more to go ahead!! What I must make?? Thanks in advance!!! Quote
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