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MadJeff

Lomac Must-read Faq

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This thread will be a repository for must-know info/tweaks/files for LOMAC gleaned from around the web.

 

I am currently creating a web page for this info that will be an all-inclusive LOMAC FAQ, and will create .PDF files with the content and post it for download as well. But it's only as good as we ALL make it, so please post any new info on tweaks/fixes/etc. as it comes in to this thread, and I'll add it to the FAQ.

 

Patches

Patch 1.01 UK version

Patch 1.01 - US version

Patch 1.01 - German version

Patch 1.01 - French version

 

Must-Have Files

Missing LOMAC Keycard in .pdf format

Med-res Replacement Overcast clouds to improve framerates

 

 

LOMAC Docs and Manuals

Nic Cole's excellent 3rd-party manual with training material and more!

 

 

LOMAC Editors/Utilities

CDDS Browser - texture import/export utility

LoMan ver. 2.0 - Install and uninstall mods easy and tweak all graphics settings

 

 

 

LOMAC-specific tweaks to help performance

 

 

 

System (non-LOMAC) Tweaks to help with LOMAC performance

Clean that system registry - (experienced users only)

 

 

Configuring Snap-views

Hi guys and gals,

 

It's in there!

 

It's all in the keycommand document in case you haven't found it... below is a file that will give you snap views using the "CTRL-KP" keys.

 

Back up your original "LookJump.xml" file and add this one to the Lock On/Config/View folder.

 

http://www.mts.net/~shepski/LookJump.zip

 

Make sure the following line is set in the Lock On/Config/View/View.cfg file: UseDefaultSnapViews = 0;

 

READ the "Cockpit View Control" section of the "Keycommands.doc". You can fully customize the snap views and these are ones that I made as an example.

 

Cheers

 

 

LOMAC & Firewalls

Nowadays it is more and more common for people to have several computers at home. In such cases, computers are usually linked together to make up a LAN (Local Area Network), that is, a private network at home. In addition to this, players hoping to fly on-line must also have a connection that links their home LAN to the Internet.

 

Most of the time, the link between the internal network (the home LAN) and the external network (Internet) is a single computer or a network-enabled device such as an ADSL router. In all cases, there are two points in common:

 

All home computers must communicate with the Internet via this linking device.

 

Internal network addresses must be turned somehow into Internet addressess before any kind of communication can take place.

 

One of the tasks that must be carried out by the device linking our LAN and the Internet, is performing this translation for all computers sitting at home. Keep in mind that your ISP (Internet Service Provider) does only give you one Internet address to be shared among all your home computers. So, when a message comes from the Internet directed at your one and only valid Internet address, how can you tell which one of your home computers should receive it?

 

Let's see an example before going any further. Suppose you have two computers at home, say one is called "Killer Mig" whose LAN address is 192.168.0.1 and the other one is called "Home Work" (LAN address 192.168.0.99).

 

Now, as you're in the mood for some LOMAC flying, you sit down in front of "Killer Mig", open up a cooperative mission, and start a network game for your squadron mates to join. As they all know that your Internet address is 80.40.128.222 (this is the address provided by your ISP), they try to join a game that should be waiting for them at that precise address. They start knocking at the 80.40.128.222 door, so to speak.

 

But, and this is important, when their "I-want-to-join-a-game" message arrives at your router (or whatever device you use to connect to the Internet), little does it know whether this message should be attended by "Killer Mig" or "Home Work". End result: the message is not delivered to your LOMAC game patiently and uselessly waiting on "Killer Mig". Nobody joins the game, no fun and no friends in the long run.

 

Cutting to the Chase

 

To avoid the situation described earlier, there's a piece of software sitting on your router or server called NAPT (Network Address Protocol Translation). This is a program used to redirect incoming messages depending on the protocol and the port being used. When it comes to LOMAC, the protocol is called TCP and the default port number is 10308.

 

So, what you need to do is to configure your NAPT software to deliver all TCP messages arriving via port number 10308 to the computer whose LAN address is 192.168.0.1 In practice, you're sending all LOMAC-related traffic to "Killer Mig", which is the right computer to take care of it.

 

The good news is that this is only necessary when hosting a game. To join a game open by another player there's no need to fiddle with NAPT.

 

Of course, besides taking care of NAPT, you have to make sure port number 10308 is open to send and receive data. This means that if you have a firewall to defend your home LAN from unwanted visitors, you must remember to open this specific port for TCP traffic, both incoming and outgoing.

 

Fast Reminder (at least, try and remember this)

 

1. If you are behind a firewall, first of all you must open port 10308 to send and receive TCP traffic.

 

2. If you only plan to join other people games, don't worry, no action is necessary.

 

3. If you intend to host missions, then you have to redirect all TCP traffic coming in via port 10308 to be delivered to the private (i.e. LAN) address of the computer where you have installed LOMAC.

 

4. This applies to all Internet games, no matter whether Ubi.Com is being used or not.

 

5. All of the above is extremely easy to do. In fact, it is much longer and more complicated to write it down than to put it in practice.

 

 

Best regards and happy flying to you all.

 

Juan Andrés "Susto"

Alas Rojas

 

 

Shepski's Additional Training Track for the Su-27 and how to use it

Hi everyone,

 

I just purchased Lock On today and was happy to see that a resource file which will enable the viewing of an additional Su-27 training track was installed and with a few steps can be viewed from the Training interface.

 

The track is the Su-27 Close Air Combat and Longitudinal Missile Aiming mode training tutorial. These modes are similar to the F-15C AACQ modes are used for within visual range combat.

 

This file also updates the training tutorial descriptions in the Training interface.

 

To view the track through the Training interface, please do the following:

 

1. Open the Lock On/Missions/Tracks/Training folder and copy the "TrainingData.txt" file.

 

2. Open the Lock On/FUI/Resources folder and paste the file overwriting the original.

 

3. Start Lock On and enter the Training menu.

 

4. Press the Su-27 button and there you will see four training tutorials with the 4th being CAC/LMA training.

 

That's it!

 

Cheers,

 

Mark

 

* this post was updated by GhostDog - Feb. 8th. 2004

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