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suhsjake

MiG-15bis and UTI for SF2 v1.3

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MiG-15bis and UTI for SF2 v1.3


MiG-15bis and UTI brought close to SF2 standards. Only has Silver Skins.

 

v1.1 (29 March, 2009)

 

-Updated Engine Data based on the IL-28

-New Canopy System (animation key 10)

-Disabled Second and Third LOD on bis due to errors

-Added MiG-15Engine.WAV by Tazkiller

 

v1.2 (30 March, 2009)

-Added Ordway's MiG-15bis Cockpit

-Updated Cockpit Seat Position

-Ejection Seat fuctional

-All Units changed to Metric System

 

v1.3 (21 November, 2009)

-Updated damageholes to dds format

-Added Tank (ops)

-Added 12.7 UBK for UTI

-Added Early VVS Pilot

-Ground Destroyed model added

-FM Updted

-Bis Wing Textures updated

-UserLists Added

-Short Name Added

 

Template can be found HERE.

 

 

Released under CombatAce Fair-Use terms. Visit the URL below for more info.

 

http://forum.combatace.com/index.php?showtopic=26131


 

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Very good upgrade :clapping:

 

I like the new silver skins very much, and the new Mig-15UTI's FM.

 

Bravo :good:

 

If I could explain I have two simple quick fixes for you from my dusty HD:

 

1) The nose gear turn out of the axis in Mig-15bis only

 

In Mig-15bis.ini try this:

 

[LOD001]

Filename=MiG-15bis.lod

Distance=700

 

;[LOD002]

;Filename=MiG-15bis_001.LOD

;Distance=700

 

[LOD002]

Filename=MiG-15bis_002.LOD

Distance=6000

 

Now it turns right.

 

2) Open Canopy

 

I have two options, choose which You like more

 

A) Fast and easy:

 

[Tailhook]

SystemType=ARRESTOR_HOOK <---- change this with ARRESTER_HOOK

MaxDeflection=30.0

Retractable=TRUE

DeployTime=1.0

ModelNodeName=cockpitframe

AnimationID=7

 

Then press "H" as usual

 

B) Little Better (for me):

 

1) edit this:

 

[Fuselage]

.......

.......

SystemName[005]=Tailhook <---- change this with CANOPY

 

 

2) Delete entire [Tailhook] section

 

3) Paste this in the CREW changing entire section

 

Mig-15 UTI

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=

Position=0.0,1.75, 0.8

SeatModelName=Seat-M15

SeatPosition=0.0,1.77, 0.37

MinExtentPosition=-0.25, 1.60, 0.91

MaxExtentPosition= 0.25, 2.85,-0.40

HasArmor=TRUE

ArmorMaterial=GLASS

Armor[FRONT].Thickness=64

CanopyNodeName=Canopy

CanopyAnimationID=7

 

[CoPilot]

SystemType=PILOT_COCKPIT

PilotModelName=

Position=0.0,0.79, 0.9

SeatModelName=Seat-M15

SeatPosition=0.0,0.81, 0.47

MinExtentPosition=-0.25, 0.65,-1.01

MaxExtentPosition= 0.25, 1.65, 0.91

HasArmor=TRUE

ArmorMaterial=GLASS

Armor[bACK].Thickness=64

CanopyNodeName=Canopy

CanopyAnimationID=7

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10

DeploymentMethod=MANUAL

AnimationTime=1.0

AnimationID=7

 

Mig-15bis

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=

Position=0.0,1.75, 0.8

SeatModelName=Seat-M15

SeatPosition=0.0,1.77, 0.37

MinExtentPosition=-0.25, 1.60, 0.91

MaxExtentPosition= 0.25, 2.85,-0.40

HasArmor=TRUE

ArmorMaterial=GLASS

Armor[FRONT].Thickness=64

Armor[bACK].Thickness=64

CanopyNodeName=Canopy

CanopyAnimationID=7

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10

DeploymentMethod=MANUAL

AnimationTime=1.0

AnimationID=7

 

Then you have to use the proper animation key, that for me is 10

 

 

Happy Hunting

 

Paolo :salute:

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Thanks Paulopanz. I'll try these and incorporate them. v1.1 should be out today or tomorrow.

 

Also, the engine sound doesn't change. So I got to try to figure out what could be causing that.

 

Has someone got ordways MiG-15 cockpit to work in SF2? I just get crashes and that is why it has the Hunter Cockpit.

 

Change log for v1.1

-New Canopy System (Thanks to Paulopanz)

-Disabled Second and Third Lod on MiG-15bis (Thanks to Paulopanz)

-Rebuilt Engine Section based on the IL-28

-Added MiG-15 Sound by Tazkiller

Edited by suhsjake

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Thanks Paulopanz. I'll try these and incorporate them. v1.1 should be out today or tomorrow.

 

Also, the engine sound doesn't change. So I got to try to figure out what could be causing that.

 

My pleasure, Sir.

 

About the sound I tell you what I did.

 

I edited:

[sound]

EngineSoundName=MiG-15Engine

 

Then I made a new "SOUNDS" folder with the MiG-15Engine.wav in.

 

It works fine in my SPF2 !

 

 

Paolo

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What I meant was the sound pitch doesn't change when changing the throttle setting. I almost forgot about Tazkillers sound's also.

 

EDIT: Based the engine around the IL-28 Engine (which also uses the VK-1). It will be reuploaded later today.

 

EDIT 2: Uploading the v1.1

Edited by suhsjake

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All things now seems work properly.

It's a new model.

Good job. :ok:

 

The SEAT_M15 files, I don't know why, has to be put for showing in a "pilots" folder in the objectcs foder.

 

Now I'll try the cockpit and I'll tell you about it.

 

 

Paolo

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hmm, no wonder why it wasn't showing up. Thanks Again paulo.

 

 

I think I might do an S-103 and CS-102 in a bit.

Edited by suhsjake

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Cockpit Troubles

 

After some testings I Can say that

the problems are with new A-4B pit

 

 

Ordway's cockpits that have a modded A-4B cockpit are harder to update (i'm testing)

but I adapteded Mk2's older Mig_cockpit_V2.0 that is a simpler repaint.

 

To use:

 

extract from SFP1, Wov or Woe or Woi with extractors:

 

A-4B_COCKPIT.INI

A-4B_COCKPIT.LOD

 

Put them in the cockpit folder and then copy the A-4B_COCKPIT.INI

outside in main aircraft folder, too.

 

It works, and if You like You can use as a placeholder, waitng for better pits.

 

Bye.

Paolo

 

P.S. I'm waiting your other models

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ALL SOLVED !!! :yahoo:

 

First SEAT:

 

Chek: SEAT_M15.ini

 

[LOD001]

Filename=Seat-M15.LOD <--------- edit this to: Seat_M15.LOD

Distance=900

 

Then Ordway's Cockpit:

 

Chek: MiG-15bis_COCKPIT.ini

 

[RangeCounter]

Type=RANGE_INDICATOR

CounterNodeFormat=distance_dig%Remd <--------- change this to: distance_dig%d

MovementType=ANALOG_COUNTER

ValueUnit=NM

 

Now the model is really near perfect and

You only need a pilot, my friend, better the original WW2pilot and the basic one.

 

Paolo

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Paulo, you are going to be my bug hunter for all of my future mods. Thank you, you made this mod.

 

Uploading v1.2.

Edited by suhsjake

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Paulo, you are going to be my bug hunter for all of my future mods. Thank you, you made this mod.

 

Uploading v1.2.

 

You are so kind with me .... :blush:

 

I love fly those damned old Migs so much !!!

 

Paolo

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v1.2 works very well. Excellent work.

 

:good:

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Hey Folks,

 

remember to configure your secondary gun button to fire 37MM_N37D big gun !!!

 

:minigun: Happy hunting.

 

 

Paolo

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All things now seems work properly.

It's a new model.

Good job. :ok:

 

The SEAT_M15 files, I don't know why, has to be put for showing in a "pilots" folder in the objectcs foder.

 

Now I'll try the cockpit and I'll tell you about it.

 

 

Paolo

 

Where I put the "MiG-15 Templates"?? :blink:

 

Dove vanno messi i files "MiG-15 Templates" ?? :dntknw:

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Hey Folks,

 

remember to configure your secondary gun button to fire 37MM_N37D big gun !!!

 

:minigun: Happy hunting.

 

 

Paolo

 

How configure it?? :blink: Thanks in advance!! (Grazie mille!!) :wink:

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Templates is for building your own skin. As for the big 37mm cannon, you have to go under controls and look for secondary guns and set a button to shoot.

 

BTW, :welcome: to CA.

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Updated 21 NOV 2009 to latest patch standard.

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Nice adversaries for any install.

 

Much appreciated good.gif

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