joeroma Posted March 30, 2009 Posted March 30, 2009 exists for SFP1 or WOE a mod where there's a dynamic campaign? would be nice to play a dynamic campaign, the type of Falcon4, for example. In my opinion, play single missions created automatically by the computer, they are boring. would be nice to play the missions, missions, or create, in a dynamic scenario. maybe there was ... regards
thundercheif Posted March 30, 2009 Posted March 30, 2009 All thirdwire campaigns are dynamic, in the sense that the outcome of your missions affect the whole war.
joeroma Posted March 30, 2009 Author Posted March 30, 2009 Yes, I knew I wanted to say if there was a mod in which it was possible to control the entire management of the campaign: able to have all departments and aircraft can create missions from scratch, including, for example the time of takeoff create waipoints, or the type of target, and accordingly, decide the equipment of each plane, and so on. For me, the reference point is falcon4, if anyone knows the system of missions or campaigns Falcon4, know what I mean. The fact to determine that computer, for me it is terribly boring. Regards
Spinners Posted March 30, 2009 Posted March 30, 2009 It sounds like Falcon 4 is the game for you. Thank you and goodbye.
joeroma Posted March 30, 2009 Author Posted March 30, 2009 (edited) Spinners, the fact is that since I like to play SFP1, I would have liked to play at a level more interesting, all. ah, and "thank you and goodbye " Edited March 30, 2009 by joeroma
+JediMaster Posted March 30, 2009 Posted March 30, 2009 Unfortunately, TK is a 1-man show and his resources are far too limited for a complex campaign like you're talking about. I also think it's not possible to mod one that way, only TK has the source code to do it. F4 was the last sim to have a campaign like that...10 years ago. You can change the loadout of each plane in your flight, though.
joeroma Posted March 30, 2009 Author Posted March 30, 2009 Jedi Master,thanks, this is an answer. Sin,ok not talk about this subject. thank you
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