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Posted (edited)

Available now: - Link

 

Hannover CL.II and CL.III

 

rel2.jpg

 

Big thanks to Geezer for his excellent gunner and to Peter01 for his FM's.

 

Check the readme for installation and model notes.

 

I ended up compromising with the gunner - the entire figure will rotate with the gun but only his upper body will pitch with it so occasionally you may see a little bit of the gunners' coat clip through the fuselage.

 

As mentioned Peter has made up new FM's for both - they give much more of a heavy-fighter feel. Escort missions are a blast!.

 

You won't see a huge difference in the models, different ailerons and tail support struts.

 

Have fun.

 

I'll upload the skin template pack a bit later.

 

 

ETA: If you downloaded the beta of the CL.III its probably best to delete that folder before installing these. Just to be sure.

Edited by Laton
Posted

Hi Laton..hi Lads...

 

Wow..this is lovely work..just about to fly them..thanks for all your hard work mate...looking forward to this, been on my wish list forever!!! Ace...

 

All the best...

 

Rab Watson

 

Fife

Scotland

  • 3 weeks later...
Posted

I have just saw the two sides (attack and fly) of it. As AI, I find it agrassive and quite tricky when flying alone. In the other hand, when I flew it, the gunner moved and pionted the EA but he did´t use the nice Parabellum :shok: nor any of the others from my flight :dntknw: so I had only my Spandau. I managed to bring down 3 RE8 and 5 flammable Spad VII :biggrin:

 

It´s not a quick turner, but it´s fast and sturdy as a rock :ok: , and that saved me from being killed not my unoperative gunner...if this can be fixed, it´s use as a two seater fighter can be deadly :yahoo:

Posted
I have just saw the two sides (attack and fly) of it. As AI, I find it agrassive and quite tricky when flying alone. In the other hand, when I flew it, the gunner moved and pionted the EA but he did´t use the nice Parabellum :shok: nor any of the others from my flight :dntknw: so I had only my Spandau. I managed to bring down 3 RE8 and 5 flammable Spad VII :biggrin:

 

It´s not a quick turner, but it´s fast and sturdy as a rock :ok: , and that saved me from being killed not my unoperative gunner...if this can be fixed, it´s use as a two seater fighter can be deadly :yahoo:

 

 

It could be that the gunner is set to use Peter's Gundata file. If you grab his latest FM (and you really should) :good: pack it should have it.

 

Otherwise open the HannoverCLIII_DATA.INI and HannoverCLII_DATA.INI files and find the following section:

 

[Tailgun]

SystemType=FLEXIBLE_GUN

GunTypeName=7.92MM_PARABELLUM_MG14_Gunner

MuzzlePosition=-0.0120,-0.3230,0.8101

MaxAmmo=250

TracerLoading=5

BurstAmount=10

NumReloads=3

ReloadTime=6.0

GunnerID=1

EjectShells=FALSE

MinExtentPosition=-0.30,-0.58,0.62

MaxExtentPosition= 0.30,-1.34,0.86

 

and change the bolded line to refer to 7.92MM_PARABELLUM_MG14

  • 1 month later...

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