+Laton Posted May 25, 2009 Posted May 25, 2009 (edited) Available now: - Link Hannover CL.II and CL.III Big thanks to Geezer for his excellent gunner and to Peter01 for his FM's. Check the readme for installation and model notes. I ended up compromising with the gunner - the entire figure will rotate with the gun but only his upper body will pitch with it so occasionally you may see a little bit of the gunners' coat clip through the fuselage. As mentioned Peter has made up new FM's for both - they give much more of a heavy-fighter feel. Escort missions are a blast!. You won't see a huge difference in the models, different ailerons and tail support struts. Have fun. I'll upload the skin template pack a bit later. ETA: If you downloaded the beta of the CL.III its probably best to delete that folder before installing these. Just to be sure. Edited May 26, 2009 by Laton Quote
Southside Bucky Posted May 26, 2009 Posted May 26, 2009 If I had a hat, I would tip it! Well, it just so happens I'm wearing mine... I still can't get over how fast you produced this...Absolutely amazing! Many thanks. Quote
sockboy Posted May 26, 2009 Posted May 26, 2009 Hi Laton..hi Lads... Wow..this is lovely work..just about to fly them..thanks for all your hard work mate...looking forward to this, been on my wish list forever!!! Ace... All the best... Rab Watson Fife Scotland Quote
Iagoba Posted June 15, 2009 Posted June 15, 2009 I´ve been looking to shoot one since a guy bought the last 1/72 miniature of my city Thanks Quote
Iagoba Posted June 15, 2009 Posted June 15, 2009 I have just saw the two sides (attack and fly) of it. As AI, I find it agrassive and quite tricky when flying alone. In the other hand, when I flew it, the gunner moved and pionted the EA but he did´t use the nice Parabellum nor any of the others from my flight so I had only my Spandau. I managed to bring down 3 RE8 and 5 flammable Spad VII It´s not a quick turner, but it´s fast and sturdy as a rock , and that saved me from being killed not my unoperative gunner...if this can be fixed, it´s use as a two seater fighter can be deadly Quote
+Laton Posted June 15, 2009 Author Posted June 15, 2009 I have just saw the two sides (attack and fly) of it. As AI, I find it agrassive and quite tricky when flying alone. In the other hand, when I flew it, the gunner moved and pionted the EA but he did´t use the nice Parabellum nor any of the others from my flight so I had only my Spandau. I managed to bring down 3 RE8 and 5 flammable Spad VII It´s not a quick turner, but it´s fast and sturdy as a rock , and that saved me from being killed not my unoperative gunner...if this can be fixed, it´s use as a two seater fighter can be deadly It could be that the gunner is set to use Peter's Gundata file. If you grab his latest FM (and you really should) pack it should have it. Otherwise open the HannoverCLIII_DATA.INI and HannoverCLII_DATA.INI files and find the following section: [Tailgun] SystemType=FLEXIBLE_GUN GunTypeName=7.92MM_PARABELLUM_MG14_Gunner MuzzlePosition=-0.0120,-0.3230,0.8101 MaxAmmo=250 TracerLoading=5 BurstAmount=10 NumReloads=3 ReloadTime=6.0 GunnerID=1 EjectShells=FALSE MinExtentPosition=-0.30,-0.58,0.62 MaxExtentPosition= 0.30,-1.34,0.86 and change the bolded line to refer to 7.92MM_PARABELLUM_MG14 Quote
Cagallon Posted July 18, 2009 Posted July 18, 2009 Another nice target All your models are great - specially the two seaters. Keep them coming!! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.