PUZ 0 Posted January 2, 2004 I would like to know how is single player gamimg mode gonna be. Will single player missions and campaigns be like Novalogic games (F22 Raptor, F16 Multirole Fighter, Mig-29 Fulcrum) in which you must complete your goals and JUST ONCE U DID IT u can pass to the next map? or if you fail in ur specific mission, you can acces to the next map but now you have to face the concecuenses of ur failed mission? For example, if on mission Number 5 I have not succesfully bombed a Rapier Ground Air missile and then in mission number 6 i have to bomb a Ship near, will be Rapier there? or do i have to destroy Rapier in mission number 5 to get this mission? Thnx Share this post Link to post Share on other sites
+Dante-JT 6 Posted January 2, 2004 For example, if on mission Number 5 I have not succesfully bombed a Rapier Ground Air missile and then in mission number 6 i have to bomb a Ship near, will be Rapier there? or do i have to destroy Rapier in mission number 5 to get this mission? Although JT will have a set of pre-defined historical missions to give a historical perspective to players who aren't quite aware of the real events of 1982, the real campaign engine will be a non-linear, dynamic air-sea battle, heavily dependent of naval assets (like the real conflict was). For example, play as british and your home base will be HMS Hermes or Invincible, an ever moving 'base', with its escort ships capable of engaging enemies. Loose some escort ships due to unsucceeded CAP missions, and for the rest of the campaign your home carrier will be more vulnerable to air attacks. The same applies to your Rapier missile site - leave it there, it'll annoy any of your flights passing through that area in range of the missile system. Depending on how smart will be the campaign's commanding officer AI that generates missions in Steve's system ;) it'll issue a new mission to try to clear that missile site if it decides that further flights passing through that area will be too dangerous/not worth the risk (just an example). As we're in the early planning stages of the campaign, IMO I think there should be an "override" mode where you disable campaign's commanding officer AI and so, yourself assign the targets if you see the ones they're assigning for your flights are worthless for the campaign's progress. Well, it'll depend on how logical is the virtual Commanding Officer of Steve's (scary_pigeon) campaign engine. If your campaign is only generating worthless missions like "bomb a few abandoned depots in West Falkland" over and over again while the argie frontline is advancing and you're loosing naval units or even a beachhead, you guys know who in the Thunderworks team is to blame :D (just kidding, Steve B) ) Share this post Link to post Share on other sites