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Skin Update

New Skin

(Skins work)

 

↑ Please help me.....

 

ModelNodeName=???

 

post-35296-12666003622843.jpg

Edited by FOX1313

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( ModelNodeName=??? )

 

 

Aircraft

 

C-130H Version 1.0

 

Mirage Factory F-8J Crusader

 

 

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Area88 Skins

 

Area88 (1985) (2004)

http://forum.combatace.com/index.php?app=downloads&showfile=10197

 

Area88 Image

http://blog.naver.com/13ukc

 

 

 

===========================================

 

 

★★★★★★★★★★★★★★★★★★★★★★

 

↑ ( ModelNodeName=??? )

 

 

Aircraft

 

C-130H Version 1.0

 

Mirage Factory F-8J Crusader

 

★★★★★★★★★★★★★★★★★★★★★★

 

 

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If the OUT file is included with the A/C download, it'll list the mesh names.

 

wrench

kevin stein

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If the OUT file is included with the A/C download, it'll list the mesh names.

 

wrench

kevin stein

 

Wrench

download ??? heat.gif

 

 

Area88 Skins Update 2

 

Area88 (1985) (2004) +2

Download

http://forum.combata...&showfile=10197

post-35296-12669480624585.jpg

Edited by FOX1313

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If it's a TMF Crud, the OUT is included (for the most part -- see screenie below). Just follow the "tree", and see what mesh is connected to what.

 

If stock 3W aircraft, you'll need the LOD extracted and a hex editor, and the ability to 'think' like an aircraft designer, and know what parts of an aircraft are called. There is no real cut and dried sequence, experimentation is a must, as it looking also a pre-existing decal inis

 

wrench

kevin stein

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If it's a TMF Crud, the OUT is included (for the most part -- see screenie below). Just follow the "tree", and see what mesh is connected to what.

 

If stock 3W aircraft, you'll need the LOD extracted and a hex editor, and the ability to 'think' like an aircraft designer, and know what parts of an aircraft are called. There is no real cut and dried sequence, experimentation is a must, as it looking also a pre-existing decal inis

 

wrench

kevin stein

 

wrench

thank you yikes.gif ...clapping.gifclapping.gifclapping.gifclapping.gif..lol.gif ..good.gif ..bye.gif

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If it's a TMF Crud, the OUT is included (for the most part -- see screenie below). Just follow the "tree", and see what mesh is connected to what.

 

If stock 3W aircraft, you'll need the LOD extracted and a hex editor, and the ability to 'think' like an aircraft designer, and know what parts of an aircraft are called. There is no real cut and dried sequence, experimentation is a must, as it looking also a pre-existing decal inis

 

wrench

kevin stein

 

 

wrench

thank you lol.gif

 

(F-8P: Top Image) http://blog.naver.com/13ukc

 

F-8J_MF

 

-------------------------------------------------

[Decal010]

MeshName=RightWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Rotation=0.0

Scale=4.5

DecalMaxLOD=3

 

[Decal011]

MeshName=LeftWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Rotation=0.0

Scale=4.5

DecalMaxLOD=3

 

=================================

[Decal012]

MeshName=LeftInnerFlap

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal013]

MeshName=RightInnerFlap

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

=================================

[Decal014]

MeshName=Leftflaperon

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal015]

MeshName=Rightflaperon

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

-----------------------------------------------

[Decal016]

MeshName=RightWing_Fixe

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal017]

MeshName=LeftWing_Fixe

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

-----------------------------------------------

[Decal018]

MeshName=RightSpoiler

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal019]

MeshName=LeftSpoiler

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

-----------------------------------------

[Decal020]

MeshName=Fuselage

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal021]

MeshName=Wings_Pivot

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal022]

MeshName=Bubble01

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal023]

MeshName=VertTail

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

---------------------------------------

[Decal024]

MeshName=LeftSlat

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal025]

MeshName=RightSlat

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

------------------------------------

[Decal026]

MeshName=RightSlat01

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

[Decal027]

MeshName=leftSlat01

DecalLevel=0

DecalFacing=TOP

FilenameFormat=F-8J_MF/VF24/d/PTop

Position=0.0,0.7

Scale=4.5

DecalMaxLOD=3

 

 

 

 

 

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:good:

 

once you can read an OUT, it sure DO make things easier!!

 

wrench

kevin stein

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