AGOSTINO Posted June 17, 2009 Posted June 17, 2009 I have followed the KB for installation of new guns, but are unable to operate nothing!!! I wanted to from the beginning: I have installed a new aircraft "MB-339A", in the zip file of this aircraft, there is a folder "defa pod", within 4 files: 1) MB-339_DEFAGunPod.ini 2) MB-339_DEFAGunPod.LOD 3) defa pod.bmp 4) x weapondata I have turned the x weapondata in: [GunData001] TypeName=DEFA30mm (MB339) FullName=DEFA 30mm 553 Gunpod (MB339) ModelName=MB-339_DEFAGunPod Mass=360.000000 Diameter=0.600000 Length=4.000000 AttachmentType=ITALY,ARGENTINA NationName=Italy StartYear=1979 EndYear=2020 Availability=2 BaseQuantity=300 Exported=TRUE ExportStartYear=1979 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=3 GunTypeName=30MM_DEFA553 MaxRounds=125 MuzzlePosition=0.000000,2.040000,0.157000 LightPosition=0.000000,2.040000,0.157000 AimDirection=0.000000,1.000000,0.000000 EjectShells=0 ....and I have saved it, with the name whatever.ini. Downloaded and installed the SF2 Gun editor from here or Thirdwire, start it up, select my game when prompted, Then hit the Import/Merge button, then find and open up whatever.ini. This should add it to the list of guns. Now hit Save!!! In my C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Objects\Guns\DEFA30mm (MB339) folder there are 2 files: 1) DEFA30mm (MB339).ini 2) DEFA30mm (MB339)_data.ini Where should be the files: MB-339_DEFAGunPod.LOD defa pod.bmp ..........and after, what should I do?? Quote
+Fubar512 Posted June 17, 2009 Posted June 17, 2009 I have followed the KB for installation of new guns, but are unable to operate nothing!!! MB-339_DEFAGunPod.LOD defa pod.bmp ..........and after, what should I do?? The following files need to be in a folder named exactly as the Gunpod's weapondata entry. That folder, in turn, needs to be inside of C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons 1) MB-339_DEFAGunPod.ini 2) MB-339_DEFAGunPod.LOD 3) defa pod.bmp Quote
AGOSTINO Posted June 18, 2009 Author Posted June 18, 2009 The following files need to be in a folder named exactly as the Gunpod's weapondata entry. That folder, in turn, needs to be inside of C:\Users\AGOSTINO\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons 1) MB-339_DEFAGunPod.ini 2) MB-339_DEFAGunPod.LOD 3) defa pod.bmp O.K. Thanks!!! I have done this, but the weapon do not shoots!!! Quote
+MigBuster Posted June 18, 2009 Posted June 18, 2009 (edited) The confusion has arisen here because I have only put instructions down for adding an INTERNAL gun. Right this is something that needs to be made clearer - a gunpod and its gun are 2 separate items Add the Gunpods like normal weapons using the weapons editor. Then as an example look at the xxx_data_ini entry for the gunpod: [WeaponData001] TypeName=upk-23-250 FullName=UPK-23 Gun Pod ModelName=upk-23-250 Mass=350.000000 Diameter=0.330000 Length=3.078000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1967 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=23MM_GSH23 <---------------- this is the name of the gun it uses MaxRounds=250 Now use the guneditor to see if the above gun is in the list - if not the gun 23MM_GSH23 (for example) needs to be added using the Guneditor using the method in my guide. Edited June 18, 2009 by MigBuster Quote
AGOSTINO Posted June 18, 2009 Author Posted June 18, 2009 The confusion has arisen here because I have only put instructions down for adding an INTERNAL gun. Right this is something that needs to be made clearer - a gunpod and its gun are 2 separate items Add the Gunpods like normal weapons using the weapons editor. Then as an example look at the xxx_data_ini entry for the gunpod: [WeaponData001] TypeName=upk-23-250 FullName=UPK-23 Gun Pod ModelName=upk-23-250 Mass=350.000000 Diameter=0.330000 Length=3.078000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET StartYear=1967 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=3 GunTypeName=23MM_GSH23 <---------------- this is the name of the gun it uses MaxRounds=250 Now use the guneditor to see if the above gun is in the list - if not the gun 23MM_GSH23 (for example) needs to be added using the Guneditor using the method in my guide. I add the Gunpods like normal weapons using the weapons editor, and work fine!!! The name of the gun it uses is "30MM_DEFA553", and it is not in the list of guneditor,is not in the Gundata.ini in the old objects folder in my old game (SFG), and is not in the jet, that I have downloaded, I do not have the data code for the gun!! In the list of guneditor I have "30MM_DEFA541" and "30MM_DEFA552"!! :yes: Quote
+MigBuster Posted June 18, 2009 Posted June 18, 2009 Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Quote
AGOSTINO Posted June 18, 2009 Author Posted June 18, 2009 Ok - I have found it in the gundata.ini from the old Service pack 4 Weapons pack [GunData055] TypeName=30MM_DEFA553 FullName=30mm DEFA 553 Cannon Caliber=30.000000 ROF=2000.000000 MuzzleVel=1210.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Cannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE You're great!! Fantastic!! Problem solved, now everything works perfectly!!! Thank you sincerely thousand!!! Quote
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