AGOSTINO Posted June 19, 2009 Posted June 19, 2009 "SpecificStationCode=AIM4 <----If the weapon does not have this code it wont show" Now, which is this code for : [WeaponData001] TypeName=Kfir_BFT500C FullName=RPK Kangorou Bomb-Fuel - Israel ModelName=Kfir_BFT500C Mass=650.000000 Diameter=0.025000 Length=5.572000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=ISRAEL SpecificStationCode= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<?????????????????? NationName=Israel StartYear=1965 EndYear=2000 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1965 ExportEndYear=2000 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=BFT NumWeapons=2 LoadLimit=580.000000 LengthLimit=2.500000 MaxFuelAmount=250.000000 Attachment01Position=0.000000,1.942000,-0.230000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=0.000000,-1.007000,-0.230000 Attachment02Angle=0.000000,0.000000,0.000000 The weapon is not in the loadout screen??? Quote
+MigBuster Posted June 19, 2009 Posted June 19, 2009 (edited) thats not a weapon its a Weapons rack - they dont appear in the loadout screen That code is more about limiting what weapons go on a station and only applies if you want to put on a weapon that has been given a specific code - you wont find many jets have this - look at the F-4D_67: [FalconStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.32,2.59,-1.17 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=missile_rails_L PylonMass= LaunchRailNodeName= SpecificStationCode=AIM4 Because it has the code AIM-4 only weapons with the code AIM4 will go on that station - thats it if you look in your weapons editor at the AIM-4D it has a code of AIM4 - similarly you can set the AIM-4A/B/C to all have the specific code AIM4 Heres another weapons rack btw so you can see [WeaponData001] TypeName=BRU3A FullName=BRU-3/A Ejector Rack ModelName=BRU3A Mass=105.500000 Diameter=0.000000 Length=4.393000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,UK SpecificStationCode= NationName=USAF StartYear=1955 EndYear=2020 Availability=3 BaseQuantity=21 Exported=TRUE ExportStartYear=1955 ExportEndYear=2020 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=MER NumWeapons=6 LoadLimit=500.000000 LengthLimit=2.000000 MaxFuelAmount=0.000000 Attachment01Position=0.160000,1.366000,-0.160000 Attachment01Angle=0.000000,0.000000,-2578.310078 Attachment02Position=0.160000,-1.366000,-0.160000 Attachment02Angle=0.000000,0.000000,-2578.310078 Attachment03Position=-0.160000,1.366000,-0.160000 Attachment03Angle=0.000000,0.000000,2578.310078 Attachment04Position=-0.160000,-1.366000,-0.160000 Attachment04Angle=0.000000,0.000000,2578.310078 Attachment05Position=0.000000,1.366000,-0.423000 Attachment05Angle=0.000000,0.000000,0.000000 Attachment06Position=0.000000,-1.366000,-0.423000 Attachment06Angle=0.000000,0.000000,0.00000 Edited June 19, 2009 by MigBuster Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 thats not a weapon its a Weapons rack - they dont appear in the loadout screen O.K. But how do I see if work, i.e. if I have properly installed it ?? Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 An another problem is: If I should to install these 2 tanks: [WeaponData001] TypeName=F16WTank FullName=370 Gals - Wing FT ModelName=F-16_WingFT Mass=1500.000000 Diameter=0.580000 Length=4.300000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE and: [WeaponData001] TypeName=F16WTank FullName=370-gal wing FT SEA Camo ModelName=F-16_WingFT_SEA Mass=1500.000000 Diameter=0.580000 Length=4.300000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1410.000000 Asymmetrical=FALSE Same type of tank, but different skins!! Can I have them, all and two together, available in loadout screen?? Quote
+MigBuster Posted June 20, 2009 Posted June 20, 2009 O.K. But how do I see if work, i.e. if I have properly installed it ?? You will know because the loadout will let you load up 2 or more weapons on a single pylon Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example. Quote
+MigBuster Posted June 20, 2009 Posted June 20, 2009 An another problem is: If I should to install these 2 tanks: Same type of tank, but different skins!! Can I have them, all and two together, available in loadout screen?? Yes that worked in WOE SP4 - which is the last time I used it - so just try it out. I can remember if there was a way to prioritise which skin got chosen by default though Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 Yes that worked in WOE SP4 - which is the last time I used it - so just try it out. But I have SF2, Therefore will not work for me?? Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 You will know because the loadout will let you load up 2 or more weapons on a single pylon Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example. Now I understand, :yes: thank you very much, I am not sure where beat my head without you, thank you again!!! Quote
+MigBuster Posted June 20, 2009 Posted June 20, 2009 But I have SF2, Therefore will not work for me?? Its pretty much the same game - you wont know till you try Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 Its pretty much the same game - you wont know till you try I tried it, but nothing, in the loadout screen, there are 2 FT, and no 4 FT!!! Is possible, to adding 2 "FuelTankName", in the data.ini of the aircraft?? // Weapon Stations --------------------------------------------------- [CenterLinePyl] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,-0.101,-1.103 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=FT,EP AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16CTank,F16CcamoTank <<<<<<<<<<<<<<<<<<<<<<<<<<<< [LeftInnerPyl] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.804,-0.837,-0.563 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=3500 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName=LeftInnerPyl PylonMass=72.58 PylonDragArea=0.02 DiameterLimit= LengthLimit= FuelTankName=F16WTank,F16WcamoTank <<<<<<<<<<<<<<<<<<<<<<<<<<<<< LaunchRailNodeName=LeftInnerRail LaunchRailHeight=0.10 LaunchRailMass=25 Quote
+Wrench Posted June 20, 2009 Posted June 20, 2009 Nope, you can only have ONE name in the data AND loadout inis for drop tanks for sf2 seris, the SKIN for the specific coloration goes in the SKIN FOLDER for the matching unit (ie: SEA camo skin folder will now have the SEACamo f16 wing tank skin INSIDE the skin folder) at least, that's what I've been reading on how it works, all over these forums wrench kevin stein Quote
AGOSTINO Posted June 20, 2009 Author Posted June 20, 2009 Nope, you can only have ONE name in the data AND loadout inis for drop tanks for sf2 seris, the SKIN for the specific coloration goes in the SKIN FOLDER for the matching unit (ie: SEA camo skin folder will now have the SEACamo f16 wing tank skin INSIDE the skin folder) at least, that's what I've been reading on how it works, all over these forums wrench kevin stein Thanks, You can please tell me the link where you read this?? :yes: Quote
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