+Armourdave Posted January 8, 2004 Posted January 8, 2004 Download here: http://www.max-gs.com/adave/weaponsdev/fil...ack_07jan04.zip or http://bunyap462.com/resources/sfp1weaponspack_07jan04.zip You must run the INSTALLER supplied in this pack It's named: "INSTALL_NEW_WEAPONS_PACK.bat" Whether you installed the previous weapons pack or not you simply need to double click this file after you have unpacked the zip. Thanks! The readme: --------------------------- Weapons Pack for Strike Fighters Project 1 updated 07 Jan 2004 To install: Unzip the contents of sfp1weaponspack_07Jan04.zip into your Strike Fighters/Objects folder. <<<<< Before you do anything else run the file called "INSTALL_NEW_WEAPONS_PACK.bat". >>>>> This will delete only the files installed by the previous weapons pack and will move the gundata.dat into the objects folder. A new folder called "Weapons" will be added to the objects folder containing all the necessary files. To enable the flare effect for the LAU-62 flare pod add the following entries to your particlesystem.ini: Replace "xxx" with the next number in the sequence.) [EmitterTypexxx] Name=RocketFlareEmitter3 EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=12000.000000 EmissionRate=0.00200 EmissionVolume=0.010000,0.010000,0.010000 HasLightSource=TRUE LightColor=0.95,0.25,0.95 LightRange=1500.0 LightSrcOffset=0.0,0.0,0.0 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.045000 ParticleLifeTimeDeviation=0.080000 ParticleWeight=-0.30000 ParticleRandomness=0.060000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.000000,0.00000,0.000000,0.250000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.900000,0.20000,0.90000,0.250000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.900000,0.60000,0.90000,0.150000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.00000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.50000 ParticleSize[02].Time=0.500000 ParticleSize[02].Value=1.2000 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.000000 ParticleSizeDeviation=0.100000 TextureMaterial=RocketFlareMaterial (Replace "xxx" with the next number in the sequence.) [EffectTypexxx] Name=FlareFireEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=RocketFlareEmitter3 Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 New guns added: 30mm DEFA 553 Cannon by BPAO 76mm Mk75 Cannon by Capun Phalanx by Capun MG17 7.9mm Machine Gun by Wolf257 20mm MGFF Cannon by Wolf 257 Type 89F 7.7mm Light Machine Gun by Wolf257 Type 89S 7.7mm Light Machine Gun by Wolf257 ---------------------------------------------(07Jan04) Type99-1 20mm Cannon by Wolf257 New fuel tanks added: Mirage F-1 Tank (camo) by BPAO Mirage F-1 Tank by BPAO F2-H Tip tanks by Capun 200 Gal Drop Tank for the Harrier by Monty CZ 100 Gal Drop Tank for the Harrier by Monty CZ A-7B Tanks by Crab_02 F-84F Tanks by Crab_02 P-51 75 Gal Tank by Crisis P-51 108 Gal Tank by Crisis Vampire Fuel Tank by Pasko F-86 Tanks by Zurawski A-10 Fuel tank by WPNSSGT F-16 Wing Tanks by WPNSSGT F-16 Centerline Tank by WPNSSGT F-105 Tanks by Aromurdave AMX Tanks by Rafael ---------------------------------(06Jan04) Updated F2-H Tanks by Capun New pylons/adapters added: LAU-88 by WPNSSGT LAU-105 by WPNSSGT New weapons added: Martel Anti-Radar missile by BPAO 68mm Rocket by BPAO Matra 32 Rocket Pod by PAO Le 155 Matra Rocket Pod by Monty CZ 100lb Bomb by Crisis 250lb Bomb by Crisis 500lb Bomb by Crisis 1000lb Bomb by Crisis AGM-86 by Cylix 60 lb Rocket by Pasko AA-1 by Pasko AA-1 IR by Pasko AA-2 by Pasko AA-2D by Pasko AA-2R by Pasko AA-3IR by Pasko AA-3R by Pasko AA-8 by Pasko AS-4 Kitchen by Pasko FAB1500 by Pasko FAB3000 by Pasko FAB9000 by Pasko AS.34 Kormoran by Pasko R 530 by Pasko R 550 by Pasko Super 530 by Pasko R 552 by Pasko AGM-62 Walleye by WPNSSGT AGM-65A Maverick by WPNSSGT AGM-84A Harpoon by WPNSSGT AGM-88B HARM by WPNSSGT AGM-88C HARM by WPNSSGT AGM-119 Penguin by WPNSSGT AA-12 by WPNSSGT AA-11 by WPNSSGT AA-10 by WPNSSGT AA-10IR by WPNSSGT AA-6 by WPNSSGT AA-6IR by WPNSSGT AA-7 by WPNSSGT AA-7IR by WPNSSGT Mk 82 AIR by WPNSSGT GBU-8 by WPNSSGT GBU-31(v)1 JDAM by WPNSSGT CBU-49 by WPNSSGT CBU-52 by WPNSSGT CBU-58 by WPNSSGT CBU-71 by WPNSSGT CBU-72 by WPNSSGT CBU-78 by WPNSSGT BLU-10S by WPNSSGT BLU-10Sip by WPNSSGT AIM-9L by WPNSSGT AIM-9P by WPNSSGT AIM-9X by WPNSSGT AIM-120C by WPNSSGT AIM-132 ASRAAM by WPNSSGT Python 4 by WPNSSGT AM.39 Exocet by WPNSSGT LAU-131 by WPNSSGT BLU-27 by Bunyap SUU-16 pod by Bunyap Hawk Gunpod by Russo --------------------------(31Dec03) CBU-24 by WPNSSGT CBU-29 by WPNSSGT CBU-53 by WPNSSGT CBU-54 by WPNSSGT CBU-62 by WPNSSGT CBU-63 by WPNSSGT CBU-68 by WPNSSGT CBU-70 by WPNSSGT GBU-10A by WPNSSGT CBU-87/B by WPNSSGT CBU-89/B by WPNSSGT CBU-97/B by WPNSSGT LAU-59/A by WPNSSGT BLU-107/B by WPNSSGT Mk 77 by WPNSSGT Mk 40 by WPNSSGT GSh-23 [uPK 23-250] Gun Pod by Pasko PL-7 missile by Gramps PL-8 missile by Gramps Standard SM-1 by Capun LAU-62 Flare Pod by 331KillerBee Flare by 331KillerBee Shafrir 1 (Python 1) by Bunyap Shafrir 2 (Python 2) by Bunyap CBU-59/b by Bunyap ------------------------02Jan03 SkyFlash by Column5 Aspide by Bunyap AS-7(Kh-23) by Bunyap AS-7(Kh-66) by Bunyap ------------------------04Jan04 AGM-12B Bullpup by Bunyap AGM-12C Bullpup by Bunyap M36E3 by Bunyap M118 by Bunyap ------------------------05Jan04 M129 Leaflet Bomb by Bunyap Changes to weapons: - Changed Mk 82 mass to 240.8 (531 lb). - Changed Mk 83 mass to 446.79 (985 lb). - Changed Mk 84 mass to 983.58 (1970 lb). - Changed M117 mass to 371.95 (820 lb). - Changed Mk 20 mass to 215.91 (476 lb). - Changed Mk 20 number of bomblets to 247. - Re-named "BLU-1 Napalm" as "BLU-1 Fire Bomb" - Changed BLU-1 mass to 316.15 (697 lb full/unfinned). - Changed BLU-1 explosive mass to 278.96 (615 lb). - Changed SUU-23 Gun pod ammo to 1140 (1200 total with 50-70 not being fired to keep the feed chutes from collapsing.) - Changed SUU-23 mass to 788.78 (1739 lb) - Re-named WWII 100lb bomb as AN-M30. - Changed AN-M30 explosive mass as 24.5 (54 lb). - Re-named WWII 250 lb bomb to AN-M57. - Changed AN-M57 explosive mass as 55.8 (123 lb). - Re-named WWII 500 lb bomb to AN-M64. - Changed AN-M64 explosive mass as 118.85 (262 lb). - Re-named WWII 1000 lb bomb to AN-M65. - Changed AN-M65 explosive mass as 240.4 (530 lb). - Changed start/stop dates for WWII GP bombs to 1936/1960. (I've seen the exact dates somewhere before. I'll try to track them down.) -----------------------------------------------------------------(31Dec03) - Increased CBU-49 bomblets to 665. - Increased GBU-8 mass to 1019.22 (2247 lb) - Changed GBU-8 to TV homing bomb. - Changed M117 explosive mass to 175.01 (386 lb) - Changed Mk 83 explosive mass to 201.85 (445 lb) -----------------------------------------------------------------(03Jan04) - Changed R-550 start date to 1988 - Changed Super 530 start date to 1988 - Changed R-530 start date to 1963 - ----------------------------------------------------------------(04Jan04) - Changed all the GBU's back to missiles. (Bombs inop) - Added 90 sec delay for GBU booster fire to keep them from outrunning the aircraft. ------------------------------------------------------------------(05Jan04) - Added the following changes to missiles: TypeName=AIM-9B MaxTurnRate=12.000000 MinLaunchRange=1000.000000 BoosterAccel=24.500000 TypeName=AIM-9D StartYear=1965 MaxTurnRate=18.000000 SeekerRange=6400.000000 MinLaunchRange=1000.000000 MaxLaunchRange=17500.000000 BoosterDuration=4.700000 BoosterAccel=14.500000 TypeName=AIM-9E ExportStartYear=1969 MaxTurnRate=13.000000 SeekerRange=6000.000000 MinLaunchRange=900.000000 CapabilityFlags=0x00000200 BoosterAccel=26.500000 TypeName=AIM-9E-2 ExportStartYear=1970 MaxTurnRate=13.000000 SeekerRange=6000.000000 MinLaunchRange=900.000000 CapabilityFlags=0x00000200 TypeName=AIM-9G ExportStartYear=1970 MaxTurnRate=22.000000 SeekerRange=8800.000000 MinLaunchRange=900.000000 MaxLaunchRange=17700.000000 BoosterDuration=4.700000 BoosterAccel=14.500000 TypeName=AIM-9H ExportStartYear=1972 Accuracy=85.000000 LaunchReliability=90.000000 SeekerRange=8800.000000 MinLaunchRange=500.000000 MaxLaunchRange=17700.000000 CounterCountermeasure=30.000000 BoosterDuration=4.700000 BoosterAccel=15.000000 TypeName=AIM-9J ExportStartYear=1973 SeekerRange=7400.000000 MinLaunchRange=500.000000 CounterCountermeasure=30.000000 BoosterAccel=28.500000 TypeName=AIM-4D Explosives=3.900000 Accuracy=65.000000 LaunchReliability=70.000000 SeekerRange=6600.000000 Duration=32.000000 BoosterDuration=1.850000 TypeName=AA-2 Accuracy=60.000000 MaxTurnRate=12.000000 LockonChance=55.000000 SeekerFOV=3.500000 MinLaunchRange=1200.000000 MaxLaunchRange=5800.000000 BoosterDuration=2.450000 BoosterAccel=23.500000 TypeName=AA-2D Mass=88.500000 ExportStartYear=1975 MaxLaunchG=5.000000 LaunchReliability=80.000000 SeekerFOV=2.500000 SeekerGimbleLimit=40.000000 SeekerRange=6000.000000 MinLaunchRange=900.000000 NoiseRejection=40.000000 BoosterDuration=4.2500000 BoosterAccel=18.500000 TypeName=AA-8 StartYear=1974 ExportStartYear=1976 ExportAvailability=2 FusingDistance=1.000000 Accuracy=80.000000 LockonChance=80.000000 LaunchReliability=80.000000 SeekerFOV=2.400000 SeekerRange=4500.000000 MinLaunchRange=500.000000 MaxLaunchRange=7200.000000 CounterCountermeasure=30.000000 BoosterDuration=1.950000 ----------------------------------------(06Jan04) - Renamed "gunpod to "Aden Gunpod" - Changed Aden Gunpod Nation Name to RAF. - Changed settings for guided bombs to 331KillerBee's test settings. ----------------------------------------(07Jan04) - Changed settings for guided bombs to 331KillerBee's new test settings. - Changed start dates for numerous Soviet missiles. - Adjusted accuracy for several guided weapons. - Changed Aden Gunpod start date to 1960 Quote
Cretin Posted January 8, 2004 Posted January 8, 2004 Holy cow! I am MAJORLY impressed! What a piece of work! :D Quote
vliegern Posted January 8, 2004 Posted January 8, 2004 Wow!! B) Now if just there was a tutorial to learn how to use them , I dont know what are some weapons for...or how to use them Quote
firehawkordy Posted January 8, 2004 Posted January 8, 2004 I dont know what are some weapons for...or how to use them What do you want to know?,just ask and all shall be revealed. :D Seriously,PM me or post your questions in the forum and I or somebody will answer. Quote
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