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Say I download a fighter and it has an assigned nation, but I want to flight (or fight) that craft with another nation. In other words, how can I make a US aircraft into a Soviet aircraft, and use Soviet weapons with that craft?

 

More specifically, I want to change the allegiance of these fighter jets:

 

to Soviet:

F-14D

F-15 Active

F-19

F-24 Shadowcat

 

to US:

MIG-29OVT

 

Of course, I want to fly them with full weapon capabilities. How can I do this?

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Change it in the Aircraft's data.ini file (F-19 DATA.ini for example); I'm on my laptop right now so don't have access to the files/lines, but there should be a NATION or NATIONNAME or something. Switch it from USAF/USN/USMC/whatever to SOVIET. Though, if you want to keep the plane on the other side too, make a copy and rename the enemy plane. When you do, you'll have to change the plane's base ini (F-19.ini) to what you named the plane (say F-19SOV would be the folder name, so the plane's .ini would have to be F-19SOV.ini; the plane's data.ini shouldn't have to change, but the NATION line still has to read SOVIET in the data.ini for it to be on the Red side.)

 

I did something like that to make a TOPGUN install where the red force is comprised of F-14, F-18, A-4, and F-5 types, while the blue force has the same planes and also some AF types (F-15, F-16) as well.

 

EDIT: Also, for weapons, using the weapon editor you can add a nation to the weapon; so if you checked off "SOVIET" for, say the AIM-54, you should see it available for Soviet A/C with big enough AHM pylons, or add USAF or USN or NATO (etc) to the weapon pylon you want to carry a Western missile on an Eastern plane.

Edited by Caesar

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And change the "AttachmentType" to "WP,SOVIET" for all weapon stations!

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I see.

 

Sometime ago, I downloaded a US Su-27 from this site, which is similiar in design of the Soviet version jet. I noticed I slight contrast in there LOADOUT files. Check this:

 

In both versions, they had this for there station listings:

 

// Station 01 = Left Outer Wing - IRM

// Station 02 = Right Outer Wing - IRM

// Station 03 = Left Wing - IRM

// Station 04 = Right Wing - IRM

// Station 05 = Left Inner Wing - IRM,AHM,SAHM

// Station 06 = Right Inner Wing - IRM,AHM,SAHM

// Station 07 = Centerline Front Station - IRM,AHM,SAHM

// Station 08 = Centerline Rear Station - IRM,AHM,SAHM

// Station 09 = Left engine Station - IRM,AHM,SAHM

// Station 10 = Right engine Station - IRM,AHM,SAHM

 

However, the Soviet Flanker, had these for the AirToAir and AirToAirLongRange settings:

 

Loadout[01-04].WeaponType=R-73M1

Loadout[05,06].WeaponType=R-27ER

Loadout[07-10].WeaponType=R-77

 

(Of course, we all know this isn't exactly how it looked)

 

While the US Flanker had these settings:

 

Loadout[01-04].WeaponType=AIM-7P

Loadout[05-10].WeaponType=AIM-120C-1

 

 

Any reason for that?

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Being a "What If" aircraft, a US Flanker would have US weapons. I suppose the creator could've given it Eastern weaponry but opted for Western stuff. Not sure why no heaters, though.

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Being a "What If" aircraft, a US Flanker would have US weapons. I suppose the creator could've given it Eastern weaponry but opted for Western stuff. Not sure why no heaters, though.

 

Ah, so modifying the LOADOUT file isn't necessary?

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Technically no, so long as a weapon is available, you can load it. That said, if you were to use it in multiplayer, whatever the loadout.ini reads (so long as its valid) will appear on the plane, based on mission. However, you can save time by modifying the loadout.ini to read the baseline weapons you'd normally load. To actually make the weapons work, you do not need to modify the Loadout.ini. Pylon attachment types are in the aircraft data.ini, and the weapons themselves can be changed to be available for any number of nations.

Edited by Caesar

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Thanks. That's all I need to know. My brother loves WOE and he's been dying to fly with certain Soviet planes on the US side. After all, would you really want to fly a cool Mig-29 only to constantly get blown out of the air by F-15's?

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