EricJ Posted April 17, 2023 Author Posted April 17, 2023 (edited) You mean the modex numbers? EDIT: I checked the files and they're all there. There are no decals other than the modex number (1xx, 2xx, etc.), so after checking it checks out. Edited April 17, 2023 by EricJ Quote
loborojo Posted April 17, 2023 Posted April 17, 2023 I have checked, those numbers of the vf-2 are missing Quote
EricJ Posted April 17, 2023 Author Posted April 17, 2023 (edited) I don't understand, there should be more folders in there than that. And as a test I checked the download, and all the files are there, so I think you deleted the folders by accident. The VFA-2 (Late) skin is in the FA-18F_BlkII folder. The decals are in the FA-18F folder, which is missing. Did you delete them by accident? Edited April 18, 2023 by EricJ Quote
EricJ Posted April 24, 2023 Author Posted April 24, 2023 (edited) Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now: Edited April 25, 2023 by EricJ Quote
EricJ Posted April 25, 2023 Author Posted April 25, 2023 In going through the EA-6B Superpack I noted some progression in the power of the ALQ-99s that they modeled. So I added more power to the ALQ-99s that the Growlers use, and also the podded ones too (Low and High-band): Against Farid's SA-10 burn-through is about 15 miles or so. That's a bit better and probably realistic (I don't know how effective the real world one is of course, just taking the hint that they upgraded the pods over the years, and I'm sure it's pretty good so far). Replace the jammers and overwrite and you'll be good to go. It will be in a next update, but that won't be for some time. ALQ99.7z Quote
EricJ Posted April 25, 2023 Author Posted April 25, 2023 Also tweaked the ECM in the Block II birds (E/F) and EA-18Gs (RAAF included). Until it gets updated here are the new values: [ECM] ReferenceName=AN/ALQ-214v5 SystemType=ECM_JAMMER JammerType=DUAL_MODE JammerStrength=118.8 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 Simply copy and paste, and go fly. It will be included in a new update sometime. Quote
EricJ Posted April 26, 2023 Author Posted April 26, 2023 For the Growlers put this: ReferenceName=AN/ALQ-214v5 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=118.8 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 Quote
EricJ Posted May 3, 2023 Author Posted May 3, 2023 Updated Growler ECM, simply open your EA-18G_Data.ini and replace it with this. This should be a final edit until the miracle happens that ECM pods work (don't ask me when as I don't know either): [ECM] ReferenceName=ALQ-99 SystemType=ECM_JAMMER JammerType=NOISE_JAMMER JammerStrength=150.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 The next update will have this data. I don't know when I'll upload but figured players could use the better ECM. 1 Quote
EricJ Posted June 6, 2023 Author Posted June 6, 2023 Here are some updated decals for the EA-18G and the new skins that I've been putting out that have the new decal system installed. Simply overwrite the current ones and go fly. I can't update the decals.ini one by one but it now goes from 500 to 505 for the new textures. Objects.7z Quote
EricJ Posted June 8, 2023 Author Posted June 8, 2023 One of the improvements I'm seeking with the next update is the centerline tank being skinnable separate from the tanks. At present it's only one texture for the tanks and after some soul-searching I came to the decision to ask FastCargo to make a separate texture for the center tank. This will give skinners more flexibility in doing skins and unfortunately something that I obviously didn't think of due to lack of knowledge of USN schemes and the like. Well I managed to start the process with this 7z file having the extra tank skin already done. Thankfully there isn't much variation so here you go, all of the EA-18G skins that I have done so far. I may go back and re-upload skins (haven't been too motivated given all the work I've done) or just keep this handy for you all to use when you do download a skin. But here are the extra files for the center tank. It's just making sure you have it. Future skins after this post will have the center tank skin handy so no worries as I'll have them covered. Thus here are all of the EA-18G ones, pick and choose and hopefully the next update will have this feature. EA-18GSkins.7z Quote
EricJ Posted June 8, 2023 Author Posted June 8, 2023 Here are the F/A-18F Block II skin tanks. Again it will be some time before it'll be live, but I figured since nothing was happening I might as well knock it out. More than likely I won't re-upload the skins, and have to deal with people having issues to point to this post. FA-18F_BlkIISkins.7z 1 Quote
EricJ Posted June 8, 2023 Author Posted June 8, 2023 F/A-18E Block II tanks FA-18E_BlkIISkins.7z Quote
EricJ Posted June 8, 2023 Author Posted June 8, 2023 F/A-18E Block I skins FA-18E_BlkISkins.7z 1 Quote
EricJ Posted November 24, 2023 Author Posted November 24, 2023 (edited) You need to edit the options.ini for your install mod folder, or the game will default to the start year. As for bombs and stuff you need to download a weapons pack from the Downloads section, as there should be no issue with loading bombs and rockets shouldn't work as by default they're not setup due to the angled pylons. You need to edit this: [SingleMission] AircraftType=F-4E_75 Service=USAF MissionMap=DESERT MissionType=SWEEP MissionTime=RANDOM MissionWeather=RANDOM AirActivity=RANDOM AirDefenseActivity=RANDOM FlyAll=FALSE LoadMission=TRUE LoadMissionFilename=C:\Users\flank\Saved Games\ThirdWire\StrikeFighters2\Missions\SoCal Mountain Warfare Trainer.MSN MissionDate=1975 StartYear=1948 EndYear=2050 EditMission=FALSE Edited November 24, 2023 by EricJ Quote
EricJ Posted April 16, 2024 Author Posted April 16, 2024 Update for the Growlers for the current USN operations in the Persian Gulf: [LeftOuterWingStationAHM] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.6057,-0.9769,-0.1579 AttachmentAngles=-4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=LeftOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=LeftOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=-4.376,-3.085,-0.179 MaxExtentPosition=-4.717,-0.585,0.333 [RightOuterWingStationAHM] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.6057,-0.9769,-0.1579 AttachmentAngles=4.0,-3.0,0.0 LoadLimit=157.100000 DiameterLimit=0.179000 LengthLimit=3.66000 AllowedWeaponClass=IRM AttachmentType=USN ModelNodeName=RightOuterPylon PylonMass=135.7 PylonDragArea=0.03 LaunchRailNodeName=RightOuterAHMRail LaunchRailHeight=0.158 MinExtentPosition=4.376,-3.085,-0.179 MaxExtentPosition=4.717,-0.585,0.333 1 1 Quote
+dtmdragon Posted April 25, 2024 Posted April 25, 2024 Hi Eric, is the Next Generation Jamming pod AN/ALQ-249(V)1 in the works for the Growler at all by any chance? Quote
EricJ Posted April 25, 2024 Author Posted April 25, 2024 I was planning on it as I need to do a Block III version of the Growler, and the newer pods would need to be done. When that happens isn't set in stone, but it is planned. Quote
+dtmdragon Posted April 28, 2024 Posted April 28, 2024 On 26/04/2024 at 9:28 AM, EricJ said: I was planning on it as I need to do a Block III version of the Growler, and the newer pods would need to be done. When that happens isn't set in stone, but it is planned. Look forward to it mate! I noticed what I think is a typo with the engine nozzle animation settings. Try the values below and see what you think. They weren't opening and closing properly and I have tried to get the 'shape' of the nozzle at full AB/ Idol slightly tapered like the real thing. IdleNozzle=0.65 CruiseNozzle=0.0 MilNozzle=0.0 MaxNozzle=0.0 FullABNozzle=0.65 AfterburnerEffectSize=0.775 Quote
EricJ Posted April 28, 2024 Author Posted April 28, 2024 53 minutes ago, dtmdragon said: Look forward to it mate! I noticed what I think is a typo with the engine nozzle animation settings. Try the values below and see what you think. They weren't opening and closing properly and I have tried to get the 'shape' of the nozzle at full AB/ Idol slightly tapered like the real thing. IdleNozzle=0.65 CruiseNozzle=0.0 MilNozzle=0.0 MaxNozzle=0.0 FullABNozzle=0.65 AfterburnerEffectSize=0.775 I'll give it a shot, but where do I find this? In the [Engine] portion of the Data.ini? Quote
EricJ Posted April 28, 2024 Author Posted April 28, 2024 Nevermind, found it. Anyway looks pretty good so far. Quote
+dtmdragon Posted April 28, 2024 Posted April 28, 2024 15 minutes ago, EricJ said: I'll give it a shot, but where do I find this? In the [Engine] portion of the Data.ini? Correct, here is the entire section for the F/A-18F that I have changed to the values above. Arrows showing the changes. [Engine1] ReferenceName=General Electric F414-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=62300.00 SLThrustWet=97900.00 ThrustAngles=0.0,0.00,0.0 ThrustPosition=-0.4912,-6.7577,0.0799 ThrottleRate=0.75 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.61 IdleNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MilThrottle=0.65 MilRPM=0.90 MilNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MaxThrottle=0.78 MaxRPM=1.0 MaxNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-0.4912,-6.7577,0.0799 AfterburnerNodeName=LeftAB AfterburnerEmitterName=F18AfterburnerEmitter AfterburnerEffectSize=0.775 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MinExtentPosition=-0.889,-6.819,-0.296 MaxExtentPosition=0.889,-5.022,0.465 FireSuppression=TRUE GasTempMaxRPM=680.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=100.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 [Engine2] ReferenceName=General Electric F414-GE-400 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=TRUE NumAfterburnerStages=4 SLThrustDry=62300.00 SLThrustWet=97900.00 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.4912,-6.7577,0.0799 ThrottleRate=0.75 NozzleAnimationID=10 IdleThrottle=0.10 IdleRPM=0.61 IdleNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< CruiseThrottle=0.37 CruiseRPM=0.82 CruiseNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MilThrottle=0.65 MilRPM=0.90 MilNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MaxThrottle=0.78 MaxRPM=1.0 MaxNozzle=0.0 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=0.65 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< AltitudeTableNumData=10 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000 DryMachTableNumData=4 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.980,1.172,0.000 WetMachTableNumData=7 WetMachTableDeltaX=0.4 WetMachTableStartX=0.0 WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027 MaxInletTemperature=120 GyroscopicInertia= TSFCM0=0.505 TSFCM1=0.818 AfterburnerTSFC=1.776 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=0.4912,-6.7577,0.0799 AfterburnerNodeName=RightAB AfterburnerEmitterName=F18AfterburnerEmitter AfterburnerEffectSize=0.775 <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<<<<<<<<< MinExtentPosition=-0.889,-6.819,-0.296 MaxExtentPosition=0.889,-5.022,0.465 FireSuppression=TRUE GasTempMaxRPM=680.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=100.0 OilPressMaxRPM=35.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=12.0 LowOilTempDelta=400.0 1 Quote
EricJ Posted April 28, 2024 Author Posted April 28, 2024 Thanks it'll be in the next update in two weeks 1 2 Quote
EricJ Posted May 10, 2024 Author Posted May 10, 2024 Here you go, a little late but should work fine, as this is for Operation Prosperity Garden, simply copy and paste save and with the Mission Editor select it: [ProsperityGarden] Loadout[01].WeaponType=AIM-9X Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-9X Loadout[02].Quantity=1 Loadout[09].WeaponType=AIM-9X Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9X Loadout[10].Quantity=1 Loadout[17].WeaponType=AIM-120D Loadout[17].Quantity=2 Loadout[17].RackType=LAU-115CA Loadout[18].WeaponType=AIM-120D Loadout[18].Quantity=2 Loadout[18].RackType=LAU-115CA Loadout[28].WeaponType=ATFLIRSH Loadout[28].Quantity=1 Loadout[30].WeaponType=AIM-120D Loadout[30].Quantity=1 Loadout[31].WeaponType=Tank480_FA18EFG Loadout[31].Quantity=1 2 Quote
EricJ Posted August 3, 2024 Author Posted August 3, 2024 Here is the current (new) setting for the Super Hornets, Block II and III: [ECM] ReferenceName=AN/ALQ-214v5 SystemType=ECM_JAMMER JammerType=DUAL_MODE JammerStrength=100.0 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 And updated ALQ99G pod ALQ99G.7z Quote
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