Vasco Posted July 16, 2009 Posted July 16, 2009 Guys, If you haven't already done so, I strongly suggest you try out Fortiesboys' damage model in campaigns. The rate of structural failures and visible damage is markedly higher than our existing damage model (though not excessive) and it is an adjustment of our existing hardcore damage model. I suggest if it is well received by the majority that we adopt it as the standard in MP. Regards, Vasco
Winston DoRight Posted July 16, 2009 Posted July 16, 2009 I'll be testing it later today, I'll let you know.
Burning Beard Posted July 17, 2009 Posted July 17, 2009 I've been using it in campaign and haven't had any issues yet. Beard
sitting_duck Posted July 17, 2009 Posted July 17, 2009 Im assuming we are talking about the ver2.0 patch.... anyone wanting to see it in mp should post in this thread http://forum.combatace.com/index.php?showtopic=44498 if winder sees enough interest maybe we will include in the latest patch, which i think would be great.
Winston DoRight Posted July 17, 2009 Posted July 17, 2009 ......Im assuming we are talking about the ver2.0 patch.... Nope, were talking about Fortiesboys' ver 1.0 DM for campaign different from Herr Prop-Wasche's DM for campaign ver 2.0 I've just used this all day today in my Jasta2 campaign and I like it. I don't see the wings coming off quite so often as Herr Prop-Wasche's version but they still fly off quite often. I've used both the standard and strong gun models and this is usable with both although the strong guns setting is clearly overkill. Use the strongest gun settings and it's "wings off" or "flamers" each and every time. I'd like to test this in multiplayer missions, and some multiplayer dogfight testing as well, to see if this is suitable for online play.
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