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Winston DoRight

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Everything posted by Winston DoRight

  1. Looking for a few good men to fly MAW multiplayer. I host IP games every day and we have a private Teamspeak 2 server. Our MAW install has a few extra a/c and I can provide you with all the downloads you need (easy installs). Prefer XP users but Vista/Win 7 welcome if you know how to setup for multiplayer to an XP host. * Must speak English. * Must be able to download files, unzip and move files and folders into your MAW install. * We fly Monday thru Friday from approx 10:00am to 5:00pm Pacific time. You don't have to fly every day but some commitment is required. * We have flights on Saturday and Sunday also with PTO, ETO and Over Flanders Fields. * 10:00am pacific time early start is convienent for European pilots. * You can be at any skill level, from beginner to pro. * All aids turned on (you can turn off what you don't like) Auto-mixture off. * We fly co-op missions, occasionally adversarial, never dogfights. Never flown MAW online before but are interested in trying it? I'll help you get setup and provide links to download the free expansion to Combat Flight Sim 3, the Teamspeak 2 software and setup instructions and it's all easy after that. Accepting only a few new pilots, PM me or reply here for more info.
  2. Taps for Multiplayer

    von Baur, as per your items 1-3 above: Item 1: I fixed all the invisible aircraft with the assistance of Stumpjumper and made the files available to all who played MP with us. The OFF developers never acknowledged or returned our emails about this. Item2: This problem still exists and is related to the low speeds these aircraft fly at and the increased level of detail of the OFF aircraft. This phenomena is absent from the original CFS3 and it's expansions because the WW2 aircraft fly much faster and the level of detail of the aircraft is much, much lower than the OFF models. Item3: Lag is pretty much completely eliminated by disabling virus programs while running OFF in multiplayer, especially on the host machine. Unfortunately most people had quit showing up for MP sessions by the time we discovered this. Developer solution 1: Too bad the OFF devs won't investigate the online code to see if it could be improved upon. If a few multiplayer issues could be fixed in the code, they would certainly put Rise of Flight out of business and OFF would be the definative WW1 sim online as well as single player. All OFF developers would then become rich and retire to their own private island in the South Pacific. Developer solution 2: Give us aircraft models with drastically reduced levels of detail that are either manually or automatically selected for flight when flying multiplayer. How hard could this be?
  3. Taps for Multiplayer

    Sorry Deadmeat, multiplayer has been confirmed dead in this sim. It was wonderful while it lasted but interest has faded away plus the old Microsoft multiplayer engine cannot handle the improvements that the OFF team have put into this game, not to mention other multiplayer issues that exist in OFF. Still it's the best single player WW1 sim ever, and Phase 4 might add a new dimension to that if and when it ever gets released. For multiplayer I suggest you download Rise of Flight. The full version is free now with 2 aircraft to fly, you'll have to buy other aircraft as you see fit. It works very well in multiplayer and many squadrons currently fly it and are always looking for new members. I've had my eye on Phase 4 for the last 1-1/2 years. If it gets released and people here report that multiplayer still works, and some people here want to try it again, I'll buy it and give it a go again. But I'm not holding my breath anymore!
  4. Taps for Multiplayer

    It's not a problem Polovski. We had Phase 3 working quite well at one point and I believe multiplayer has just run it's course. It was a great ride while it lasted and good times were had by all. I asked for 6 firm comittments and I would begin holding sessions again, but got only 4 people interested. Maybe interest will perk up again when Phase 4 is finally released. That's assuming multiplayer issues aren't present on the new release. I'm still undecided on a Phase 4 purchase as single player doesn't interest me much anymore. I'm flying WW2 in a highly modded version of IL-2 1946 with the Boys of 60. We are looking for a few good men to join us for coop allied missions. Anyone interested?
  5. Securom-- How to get rid of it?

    Best to use a version of IL-2 1946 that does not have securerom.
  6. There are three versions of IL-2 1946 that can be purchased WITHOUT securerom. The downloadable versions from Ubisoft and the downloadable version from gog.com contain no secure rom because there's no disk involved. Also the retail disk version that shows "T" for teen rating on the cover has no securerom protection.
  7. Another Format :(

    Blue screens of death can, and often are, hardware faults or intermittent hardware failures. Don't disount the fact that you may have a component defect. Problems with DVD drives, video cards, and add in sound cards can sometimes cause these.
  8. Taps for Multiplayer

    Once we get 6 firm committments to join, I'll post the necessary files and install sequence. There will then be a "test" session to see that everyone can connect before flight day. This is to insure that on flight day we can jump right in to flying and not have to waste time sorting out mismatches when we all just want to fly. Here's hoping we get the turnout for this to happen.
  9. Taps for Multiplayer

    Herr Prop-Wasche, it would be good to have you in MP. We only use the standard damage model however and this is not flexible. We used yours at one point, but that proved to be a hassle because you were always changing it and we were spending more time sorting out mismatches than we were flying. If we get this going again you're welcome to give it a try if you can return your install to original and put in the required extras (none of which affect single player functioning). We have a slightly modded version we fly but it's pretty easy to get up to our install IF you install, patch and add-on in a certain order. Getting a new player sorted is sometimes a challenge but so far we have an excellent record of success. You can always join a session or a flight in progress. If we get the requisite number of firm pledges to restart this, I'll again post the install procedure and required downloads for our game.
  10. Taps for Multiplayer

    Tks Vasco. Three down and three more to go!
  11. Taps for Multiplayer

    OK Simon. I will count us both in for the return. That makes two. Four more to go!
  12. Taps for Multiplayer

    There's nobody to blame except ourselves, we all let this fine Brotherhood of exceptional multiplayer pilots die out of our own disinterest. In the summer months many found other things to do and never returned. Vasco got a new job and honestly, I just forgot to check and see if there was ever a game up. After all, very few if any were flying anymore anyway. I know many were lost to RoF, but there's people like me who won't buy it. I just can't support that kind of DRM and money-hungry marketing. Is that a $200 sim yet? It could all return as easily as it ended, if enough interest were pledged again. I for one am tired of making missions and mini-campaigns and having no one show up to fly them. Maybe Phase 4 will stir up some new interest (if MP works in the new product). So if anyone wants to revive OFF multiplayer, just add your pledge here. If there's an interest of six players or more, I'll start up a Saturday session again. If not... well Ax, I'll see you in the WW2 skies of IL-2 with the Boys of 60! Don't miss the New Years Day MP Marathon! IL-2 WW1 is a reality:
  13. Songs for the Mess

    A different era, but war is timeless as far as the young men who fought in them were concerned. http://www.youtube.com/watch?v=NyetqMqClMc When I was a bachelor, I liv'd all alone I worked at the weaver's trade And the only, only thing that I ever did wrong Was to woo a fair young maid. I wooed her in the wintertime And in the summer, too And the only, only thing that I did that was wrong Was to keep her from the foggy, foggy dew. One night she came to my bedside When I was fast asleep. She laid her head upon my bed And she began to weep. She sighed, she cried, she damn near died She said what shall I do? So I hauled her into bed and covered up her head Just to keep her from the foggy foggy dew. So, I am a bachelor, I live with my son and we work at the weaver's trade. And every single time that I look into his eyes He reminds me of that fair young maid. He reminds me of the wintertime And of the summer, too, And of the many, many times that I held her in my arms Just to keep her from the foggy, foggy, dew.
  14. OT: Wings of Prey updated for more options

    Could someone who's running the PC version of this answer some questions for me? 1. Does this come on disk(s) or do you have to download it? 2. What kind of DRM does it force on you? 3. Do you have to be logged on to some shady server to play? 4. Can you turn off that damn music while flying? TIA
  15. Have we figured this out?

    Be careful what you ask for when you specify that you want the A.I. aircraft to fly at the same speed as you do. Consider this: As you climb out and away on your patrol, you'll have to fly slower (use less power) than before to allow your A.I. wingmen to catch up and maintain formation. We notice this in multiplayer, the flight leader can't fly at 100% power. If he does, often the other players can't keep up with him and begin to fall very far behind. It's unfortunate that the A.I can outperform your aircraft.... but it sure helps them to catch up and form up quickly and to maintain formation. Herr Prop-Wasche I will look for my notes on adding the pylons. I used to add the pylons to the A.I. only CFS3 WW2 planes but it's rather complex so now I just use different tactics to make up for their super-abilities. They are in hardcopy form so I'll probably have to scan them and PM them to you.
  16. Have we figured this out?

    Back when we first realized this in CFS3, we started adding invisible non-jettisonable weight and pylons to A.I. only standalone planes to fight against. It works perfectly. This should be easy in OFF because there's already so many A.I. only aircraft that we don't fly anyway. The devs just need to add some extra weight to these to equal a fuel and pilot load. Should be rather easy. Then you'll have realistic flying A.I. planes instead of the super performers that are now present in the game.
  17. Have we figured this out?

    The weight of the fuel and pilot are not modeled for the A.I. It's a CFS3 thing. You'll have to make up for it with cunning and resourcefulness.
  18. WW1 Air Combat Art Desktop

    Forgot where I got this but thanks to whoever made it.
  19. Vasco's Volunteers - 23 Oct 10

    I've got a few I could run, maybe Red-Dog too? I'll hang out on Teamspeak for awhile if anyone wants to fly.
  20. Disappearing AI flight members?

    Multiplayer problems are now at a minimum. We've now fixed all the aircraft that were broken in MP. Sometimes lag is seen as a jittery foe in your sights, but often the reason for that is the host (or the player) has forgotten to temporarily switch off his virus protection for the session. For years I also did not have my gaming computer hooked to the internet, but then I bought an inexpensive CAT5 cable of sufficient length to reach it. Now I can hook up either computer and then reboot the modem and I'm online with either one.
  21. Disappearing AI flight members?

    vonOben, it looks like you're ready to graduate up to multiplayer where we always comeback and land. (unless you've met your demise on the mission) The AI has many weaknesses and human players make for more interesting and satisfying flights. In multiplayer all kills must be confirmed by another human player to count. Care to join us?
  22. Vasco's Volunteers

    I'm online practically everyday on one Teamspeak server or another. If you'd like to get the final files and test before Saturday, just let me know and I'll check you out.
  23. Vasco's Volunteers

    No need to re-install if you have already followed the above steps in that order. Some have skipped the 1.32SuperPatch and mini patch and that's why they can't connect. If you have completed steps 1-6 already and have MadMatts already installed, just put the HitR expansion and the HitR patch on and follow the other steps and we'll test it. But if you have installed the optional damage model in MadMatts, you'll most likely have to start the install over. We fly on Saturday, so if you want a checkout, lets do it before that or get on early Saturday. We want to start flying ontime and have little time to solve problems on flight day. Vasco has a few extra aircraft you'll need to install as well that aren't on my list. They are the final thing you'll do before testing your installation.
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