Jump to content
Sign in to follow this  
Wrench

HELP! Need some new/custom TODs

Recommended Posts

While NOT absolutely critical for this upcoming terrain project, the 3 tiles shown below really need a version of the 'jungle' tga. Obviously, for a SoWesPac, or in fact ANY heavily jungle vegetated region!

 

It's always seemed a bit strange to me that these sea/river/jungle tiles have never existed ...

 

anyway, looking at some of the custom TODs I've done on the Desert tiles, am I correct in believing that IF one were to have to original ini for a tile, you can edit the TOD (to be created) by moving or removing the various 'trees' and other items in that function in the TE????? Or does one need the 'physical thingy' that the jungle tga attaches to?? As you can see, I'm not really up to speed with certain aspects of TOD creation (even after looking at Deuces tutorials) :dntknw:

 

Any and all help is appreiciated! The tgas, bmps and hm_bmps have all been created (which is a nothing job!) and I'll happily send them out to whomever; they just need that Usual Suspect ™ impenetrable, fetid stinking jungle. Infested with 'insects of unbelivable size', vines, creepers, and snipers. Also, said jungles make superb camo for hiding buildings in :yes:

 

TIA!!!

wrench

kevin stein

Share this post


Link to post
Share on other sites

Yes only ini is required, infact the most important one is the texturelist.ini as this is where coordinates aka mapping of the tree textures is stored.

I would glady make this for you but I don't have any of those ini's for GH2 :sorry:

I'm sure Stary will be able to provide more help though :smile:

Share this post


Link to post
Share on other sites

So, like any other 'new' tile, (like the various grassfield ones I've done), add the WoVTexturelist.ini, rename the 'j1.ini' with it's tree loction to match the new tiles, then open in the TE, remove/move/edit etc, the various 'tree' bits.??

 

I'll bug Stary too! :biggrin:

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Green Hell 2 has there IIRC... just some renaming (and pointing to valid bmp or tga file) should work

Share this post


Link to post
Share on other sites

You mean for the original SG-Riv tiles??? I've never actually seen TODs for these...have to look again! (i did create some new ones for use on Guadalcanal....)

 

but if ONLY for grass, they'd lack the 'fill in' jungle for the rest of tile. You wouldn't happen to have the ini for the J1 tile I could 'borrow' do you??? :wink: Try my hand at moving the tree locations around.....

 

TIA!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites
You mean for the original SG-Riv tiles??? I've never actually seen TODs for these...have to look again! (i did create some new ones for use on Guadalcanal....)

 

but if ONLY for grass, they'd lack the 'fill in' jungle for the rest of tile. You wouldn't happen to have the ini for the J1 tile I could 'borrow' do you??? :wink: Try my hand at moving the tree locations around.....

 

TIA!

 

wrench

kevin stein

 

Kevin, my apologies, seems you're right. I'll send you the whateverterrain_J1.ini (full forestal one) and the necessary objects description parts from my texturelist.ini, ok?

Edited by Stary

Share this post


Link to post
Share on other sites

Beauty bro!!! :good: you da MAN!!!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites
Beauty bro!!! :good: you da MAN!!!

 

wrench

kevin stein

 

Kevin,

 

Check PM :good:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..