AGOSTINO Posted August 5, 2009 Posted August 5, 2009 Where I found this EffectClassName ?? 1) SAMAirburstEffect 2) 30mmEffects Quote
+Stary Posted August 5, 2009 Posted August 5, 2009 particlesystem.ini...? or Effects folder if you have some custom ones installed Quote
AGOSTINO Posted August 5, 2009 Author Posted August 5, 2009 (edited) particlesystem.ini...? or Effects folder if you have some custom ones installed I need to add this to Hawk_data and 30MM_2A38M_data I.E. [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Do you remember this: http://forum.combatace.com/index.php?showtopic=41168 Edited August 5, 2009 by AGOSTINO Quote
+331Killerbee Posted August 6, 2009 Posted August 6, 2009 Where You find Question at? I must Know....Please find Answer to Question....Must do in SF2.... Quote
AGOSTINO Posted August 6, 2009 Author Posted August 6, 2009 Where You find Question at? I must Know....Please find Answer to Question....Must do in SF2.... Old Diego said: All that is needed is to add the "effect" to the specific weapon data ini. For example from the 9M38_data.ini add this code to the end of the data ini [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 Once added then becomes: [WeaponData001] TypeName=9M38 FullName=9M38 Buk (SA-11) ModelName=9M38 Mass=685.000000 Diameter=0.400000 Length=5.550000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1978 EndYear=1990 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=70.000000 FusingDistance=7.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=85 MaxTurnRate=19.000000 MaxLaunchG=5.000000 LockonChance=90 LaunchReliability=90 ArmingTime=1.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=20.000000 SeekerRange=60000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3500.000000 MaxLaunchRange=30000.000000 Duration=123.000000 CounterCountermeasure=82.000000 NoiseRejection=82.000000 CapabilityFlags=0x10000021 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.750000,0.000000 SustainerDuration=10.000000 SustainerAccel=5.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 And for these?? [WeaponData001] TypeName=Hawk FullName=MIM-23A HAWK ModelName=HawkA Mass=584.000000 Diameter=0.150000 Length=5.080000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=USMC StartYear=1959 EndYear=2010 Availability=3 BaseQuantity=200 Exported=TRUE ExportStartYear=1959 ExportEndYear=2010 ExportAvailability=3 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SAMAirburstEffect ??????????????????????????????? ReleaseDelay=0.000000 WarheadType=0 Explosives=54.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=15.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=95 ArmingTime=0.400000 SeekerFOV=120.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 MinLaunchRange=400.000000 MaxLaunchRange=28000.000000 Duration=120.000000 CounterCountermeasure=50.000000 NoiseRejection=50.000000 CapabilityFlags=0x10000003 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=30.000000 BoosterEffectName=R1 BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.600000,0.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerEffectName=R1 SustainerSoundName=MissileEngine SustainerPosition=0.000000,-2.600000,0.000000 InFlightEffectName=R1 InFlightSoundName=MissileEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [sAMAirburstEffect] ?????????????????????????????????????????? and this too: [GunData001] TypeName=30MM_2A38M FullName=30mm 2A38M Anti-Aircarft Gun Caliber=30.000000 ROF=2500.000000 MuzzleVel=960.000000 AmmoWt=0.389000 WarheadWt=0.047700 Reliability=97.000000 Accuracy=94.000000 AddLight=TRUE MaxLightRange=1300.000000 FireColor=0.270000,0.400000,0.400000 GunFireEffect=30mmFireEffect GunFireSound=Vulcan EffectClassName=30mmEffects ???????????????????????????????????? EffectTime=0.180000 TracerTexture=Tracer.tga TracerSize=0.400000 TracerDistFactor=0.003000 TracerLength=0.024000 MaxVisibleDist=5000.000000 MaxStreakVisibleDist=1200.000000 TimeFuzed=FALSE [30mmEffects] ?????????????????????????????????????? Quote
+FastCargo Posted August 6, 2009 Posted August 6, 2009 Try it and see if it works...it isn't that hard. You won't break anything. FC Quote
+Deuces Posted August 6, 2009 Posted August 6, 2009 There is no SAMAirburstEffect in the ParticleSystem, in was created way back in 2004. Quote
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