Avenger Angel Posted August 9, 2009 Posted August 9, 2009 Hi everybody I would to know how to make a different afterburner colour for the F-22...i've seen Transformers and if you looked at Starscream he has got blue AB.... i've tried to work with the gimp but the AB it's half yellow and half blue. Is there here something to edit to make it blue? [EmitterType001] Name=F22A_burnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.0015 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-100.000000,0.000000 HasLightSource=TRUE LightColor=0.605,0.396,0.442 LightRange=300.0 LightSrcOffset=0.0,0.0,1.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=ANIMATED_SPRITE ParticleNumAnimationFrame=4 ParticleAnimationScale=0.5 ParticleRandomOrientation=FALSE ParticleLifeTime=0.050000 //0.04 ParticleLifeTimeDeviation=0.025000 ParticleWeight=0.0000 ParticleRandomness=0.010000 ParticleDragFactor=12.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.0000,1.0000,0.50000,1.00000 ParticleColor[02].Time=0.3500000 ParticleColor[02].Value=0.20000,0.1000,0.0000,0.0100000 ParticleColor[03].Time=0.6 ParticleColor[03].Value=0.0000,0.0000,0.100000,0.000000 ParticleSizeTableType=LINEAR ParticleSizeStart=0.600000 ParticleSizeEnd=0.250000 ParticleSizeDeviation=0.005 TextureMaterial=F22ABmaterial [F22ABmaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,0.5000000 DiffuseColor=1.000000,1.000000,1.000000,0.5000000 ZBufferOffset=1.000000 PriorityLevel=1 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F22A_Afterburner.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_ the result is this can any1 help me? Cheers Avenger Angel Quote
Avenger Angel Posted August 9, 2009 Author Posted August 9, 2009 ooops i've forgotten this... sorry Avenger Angel Quote
Icarus999 Posted August 9, 2009 Posted August 9, 2009 ooops i've forgotten this... sorry Avenger Angel There is an afterburner pack in the DL section Quote
+Deuces Posted August 10, 2009 Posted August 10, 2009 AA- Try this change and for future color changes refer to this little tool I did many moons ago. http://www.sfmods.com/rgbtool.html From this: ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.0000,1.0000,0.50000,1.00000 ParticleColor[02].Time=0.3500000 ParticleColor[02].Value=0.20000,0.1000,0.0000,0.0100000 ParticleColor[03].Time=0.6 ParticleColor[03].Value=0.0000,0.0000,0.100000,0.000000 To this: ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.5382,0.7956,0.975,1.00000 ParticleColor[02].Time=0.3500000 ParticleColor[02].Value=0.20000,0.3978,0.7956,0.0100000 ParticleColor[03].Time=0.6 ParticleColor[03].Value=0.5382,0.7956,0.975,0.000000 Quote
Avenger Angel Posted August 11, 2009 Author Posted August 11, 2009 Nice work Deuces! Thanks a lot! Quote
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