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Hi everybody

I would to know how to make a different afterburner colour for the F-22...i've seen Transformers and if you looked at Starscream he has got blue AB....

i've tried to work with the gimp but the AB it's half yellow and half blue.

Is there here something to edit to make it blue?

 

[EmitterType001]

Name=F22A_burnerEmitter

EmissionType=ORIENTED_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=8000.000000

EmissionRate=0.0015

EmissionVolume=0.010000,0.010000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,-100.000000,0.000000

HasLightSource=TRUE

LightColor=0.605,0.396,0.442

LightRange=300.0

LightSrcOffset=0.0,0.0,1.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=ANIMATED_SPRITE

ParticleNumAnimationFrame=4

ParticleAnimationScale=0.5

ParticleRandomOrientation=FALSE

ParticleLifeTime=0.050000 //0.04

ParticleLifeTimeDeviation=0.025000

ParticleWeight=0.0000

ParticleRandomness=0.010000

ParticleDragFactor=12.000000

ParticleInheritence=0.900000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=1.0000,1.0000,0.50000,1.00000

ParticleColor[02].Time=0.3500000

ParticleColor[02].Value=0.20000,0.1000,0.0000,0.0100000

ParticleColor[03].Time=0.6

ParticleColor[03].Value=0.0000,0.0000,0.100000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.600000

ParticleSizeEnd=0.250000

ParticleSizeDeviation=0.005

TextureMaterial=F22ABmaterial

 

[F22ABmaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,0.5000000

DiffuseColor=1.000000,1.000000,1.000000,0.5000000

ZBufferOffset=1.000000

PriorityLevel=1

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F22A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_

 

the result is this

can any1 help me?

Cheers

Avenger Angel

post-35062-1249826156_thumb.jpg

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ooops i've forgotten this...

sorry

Avenger Angel

 

There is an afterburner pack in the DL section

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AA- Try this change and for future color changes refer to this little tool I did many moons ago. http://www.sfmods.com/rgbtool.html

 

From this:

 

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=1.0000,1.0000,0.50000,1.00000

ParticleColor[02].Time=0.3500000

ParticleColor[02].Value=0.20000,0.1000,0.0000,0.0100000

ParticleColor[03].Time=0.6

ParticleColor[03].Value=0.0000,0.0000,0.100000,0.000000

 

To this:

 

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.5382,0.7956,0.975,1.00000

ParticleColor[02].Time=0.3500000

ParticleColor[02].Value=0.20000,0.3978,0.7956,0.0100000

ParticleColor[03].Time=0.6

ParticleColor[03].Value=0.5382,0.7956,0.975,0.000000

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