+ChampionsVA56 Posted October 31, 2009 Posted October 31, 2009 View File F2H-2B Banshee skin for VF-11 Korean War Another skin for the A team Skunkworks F2H-2 Banshee. This time its VF-11....the "Red Rippers" off the USS Kearsarge (CV-33) in 1952. Place the VFA-11 file in your F2H-2 file and go fly it......ENJOY!! Submitter ChampionsVA56 Submitted 10/31/2009 Category F2H/F9F/F3H Skins Quote
Slant6 Posted October 31, 2009 Posted October 31, 2009 I have a transparent tail with that skin. Even resizing it to 512 x 512 didn't help. Any ideas? Thanks Quote
Wrench Posted October 31, 2009 Posted October 31, 2009 Sounds like a faulty tga (decal). Can you provide a sceenie to confirm? Also, is there more than 3 decals called out for that mesh?? wrench kevin stein Quote
Wrench Posted October 31, 2009 Posted October 31, 2009 (edited) As I suspected.... too many decals on the mesh (see 1st shot below) The issue is the aircraft ID/production designtor/service/BuNum should be ONE decal, as the number of decals per mesh has been exceeded. Rule of Thumb is not more than 3, although TK decals tutorial says you can use 4, but this always causes problems. To see how it's done, shot 2 is my VF-172 Banjo skin. Others to examine would be the various Korean Skyraider skins and the F9F-5 Panter update (all available here at CA) I've done. The Banjo skin only at my site. All the "F2H-2/Navy/BuNum" decals need to be tossed and recreated using the format you see that I used. They also don't need to be a massive 256x256 image with 12 pt text. As you can see in image 3, this is off one of the ADs, all is on one 128x128 decal. You control the in-game size via the decals ini Scale= statement. The font is AmrilloUSAF (albet not quite perfect for Navy/Marine aircraft, but close enough) Also, if using LESS than 18 individual numbers (which TK states in the minimum number for serial/modex/plane-in-group numbers) there's no real need for a numbers.lst, as having so few defeats it's purpose. My suggestion, remake the decals, and reupload the package. If you can't 'overwrite' the existing upload, upload a new one and PM one of us Moderators, and we'll delete the old. I'd also make triple sure the README is included IN the zip ... that's policy here at CA. You should also include the screenie, but that up to you. I always do. wrench kevin stein Edited October 31, 2009 by Wrench Quote
Slant6 Posted October 31, 2009 Posted October 31, 2009 As I suspected.... too many decals on the mesh (see 1st shot below) The issue is the aircraft ID/production designtor/service/BuNum should be ONE decal, as the number of decals per mesh has been exceeded. Rule of Thumb is not more than 3, although TK decals tutorial says you can use 4, but this always causes problems. To see how it's done, shot 2 is my VF-172 Banjo skin. Others to examine would be the various Korean Skyraider skins and the F9F-5 Panter update (all available here at CA) I've done. The Banjo skin only at my site. All the "F2H-2/Navy/BuNum" decals need to be tossed and recreated using the format you see that I used. They also don't need to be a massive 256x256 image with 12 pt text. As you can see in image 3, this is off one of the ADs, all is on one 128x128 decal. You control the in-game size via the decals ini Scale= statement. The font is AmrilloUSAF (albet not quite perfect for Navy/Marine aircraft, but close enough) Also, if using LESS than 18 individual numbers (which TK states in the minimum number for serial/modex/plane-in-group numbers) there's no real need for a numbers.lst, as having so few defeats it's purpose. My suggestion, remake the decals, and reupload the package. If you can't 'overwrite' the existing upload, upload a new one and PM one of us Moderators, and we'll delete the old. I'd also make triple sure the README is included IN the zip ... that's policy here at CA. You should also include the screenie, but that up to you. I always do. wrench kevin stein Wrench Thanks much for figuring this out. In the meantime I stumbled on a workaround. Paste this over your decal file for VF-11: [Decal001] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=2.4,0.285 Rotation=358 Scale=1.9 DecalMaxLOD=4 [Decal002] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=Insignia Position=2.4,0.285 Rotation=002 Scale=1.9 DecalMaxLOD=4 [Decal003] MeshName=Wing_Left DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-5.5,0.20 Scale=1.8 DecalMaxLOD=4 [Decal004] MeshName=Wing_Right DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=5.5,0.20 Scale=1.8 DecalMaxLOD=4 [Decal005] MeshName=Wing_Left DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-2H2/VFA-11/D/NAVY Position=-5.5,0.25 Scale=3.6 DecalMaxLOD=4 [Decal006] MeshName=Wing_Right DecalLevel=0 DecalFacing=TOP FilenameFormat=F-2H2/VFA-11/D/T Position=5.5,0.035 Scale=4.5 DecalMaxLOD=4 [Decal007] MeshName=Fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/NAVY Position=-4.5,0.6 Rotation=358 Scale=3.1 DecalMaxLOD=4 [Decal008] MeshName=Fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/NAVY Position=-4.5,0.6 Rotation=002 Scale=3.1 DecalMaxLOD=4 [Decal009] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/RipperE Position=3.2,0.55 Rotation=358 Scale=0.80 DecalMaxLOD=4 [Decal010] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/RipperE Position=3.2,0.50 Rotation=002 Scale=0.80 DecalMaxLOD=4 [Decal011] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/T Position=-6.3,2.1 Scale=6.0 DecalMaxLOD=4 [Decal012] MeshName=Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/T Position=-6.3,2.1 Scale=6.0 DecalMaxLOD=4 [Decal013] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/MBuNoH Position=-5.55,1.25 Scale=2.4 DecalMaxLOD=4 [Decal014] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/MBuNoH Position=-5.55,1.25 Scale=2.4 DecalMaxLOD=4 [Decal015] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/NoseNum Position=4.0,0.275 Rotation=358 Scale=3.0 DecalMaxLOD=4 [Decal016] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/NoseNum Position=4.0,0.275 Rotation=002 Scale=3.0 DecalMaxLOD=4 [Decal017] MeshName=Wing_Right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-2H2/VFA-11/D/NoseNum Position=4.65,0.1 Scale=3.3 DecalMaxLOD=4 [Decal018] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/NoseNum Position=-6.4,3.175 Scale=1.0 DecalMaxLOD=4 [Decal019] MeshName=Tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/NoseNum Position=-6.4,3.175 Scale=1.0 DecalMaxLOD=4 [Decal020] MeshName=Tail DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-2H2/VFA-11/D/BuNo Position=-5.55,1.175 Scale=2.4 DecalMaxLOD=4 [Decal021] MeshName=Tail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-2H2/VFA-11/D/BuNo Position=-5.525,1.175 Scale=2.4 DecalMaxLOD=4 Transparent tail problem goes away! Quote
Wrench Posted November 1, 2009 Posted November 1, 2009 Of course they'll work, as they're off the maxed-out mesh. Also puts them in incorrect locations; BuAer will have something to say about that fer sure!!! All things considered, it's simplier/easier to just do them right. I can make 25 decals like that in less than 2 hours (and that includes head breaks, cigertte breaks, soda breaks, p0rn breaks ... you get the idea)! The worst thing is the AmrilloUSAF font dosen't include the little dash (-) that has to be done in Photoshop with a 2 or 3 pixel square brush. That takes the longest. wrench kevinstein Quote
+ChampionsVA56 Posted November 21, 2009 Author Posted November 21, 2009 Have some mercy on those of us that are just learning. Although I had no issues with the BuNo and the mesh....I can see others did. So therefore any future releases will include a one part Bureau number to correct this. Appereciate your criticism of my work Kevin...steep learning curve for us new people who are trying to reach your level of knowledge. Quote
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