-
Announcements
-
Please change your passwords ... 01/17/2023
Everyone is required to update your password for your CombatACE account now. Please follow this link to update your password: https://combatace.com/settings/password/ Please do not re-use your old passwords. We will be changing all passwords for all accounts, and you will be locked out if you don't update your password today. Spammers are gaining access to accounts with weak passwords and using those accounts to spam with. We will ban all compromised accounts that spam. To protect your account update your password.
-

Slant6
JUNIOR MEMBER-
Content count
178 -
Joined
-
Last visited
-
Days Won
1
Slant6 last won the day on January 10 2011
Slant6 had the most liked content!
Community Reputation
16 NeutralAbout Slant6

- Currently Viewing File: F-4 Skin Pack
-
Installing one of MyTai's F-4B skins for SF1 to SF2 F-4B_67. Following correct SF2 file path for decals; all show up except nose number only on left side. How do I fix this? [Decal001] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsl Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\nsr Position=1.35,-0.17 Rotation=0.0 Scale=8.625 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal005] MeshName=splitter_plate_left DecalLevel=3 DecalFacing=LEFT FilenameFormat=kill Position=5.995,-.141 Rotation=00.0 Scale=0.75 DecalMaxLOD=2 [Decal006] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal007] MeshName=vertical_stabilizer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal008] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 [Decal009] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFT Position=-5.55,1.74 Rotation=0.0 Scale=6.0 DecalMaxLOD=3 Reverse=TRUE [Decal010] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFR Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal011] MeshName=vertical_stabilizer DecalLevel=1 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\NFL Position=-5.85,1.75 Rotation=0.0 Scale=2.10 DecalMaxLOD=3 [Decal012] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal013] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal014] MeshName=fuselage_P DecalLevel=2 DecalFacing=LEFT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.40,2.20 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal015] MeshName=fuselage_P DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b_67\pacusnvf151 71\D\b Position=-3.38,-1.0 Rotation=0.0 Scale=5.0 DecalMaxLOD=3 [Decal016] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal017] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal018] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal019] MeshName=canopy_front_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal020] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 Reverse=TRUE [Decal021] MeshName=canopy_rear_outer DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\bln Position=7.0,0.0 Rotation=0.0 Scale=10.0 DecalMaxLOD=3 [Decal022] MeshName=fuselage_front DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\ls Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal023] MeshName=fuselage_front DecalLevel=2 DecalFacing=RIGHT FilenameFormat=f-4b\pacusnvf151 71\D\rs Position=7.50,-0.3 Rotation=0.0 Scale=5.80 DecalMaxLOD=3 [Decal024] MeshName=spoiler_left DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\usa Position=-4.0,-0.94 Rotation=37.5 Scale=3.2 DecalMaxLOD=3 [Decal025] MeshName=flap_inner_right DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=2.38,-1.56 Rotation=-14.0 Scale=0.50 DecalMaxLOD=4 [Decal026] MeshName=flap_inner_left DecalLevel=2 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\f Position=-2.38,-1.56 Rotation=14.0 Scale=0.50 DecalMaxLOD=4 [Decal027] MeshName=rudder DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpr Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal028] MeshName=rudder DecalLevel=2 DecalFacing=LEFT FilenameFormat=F-4B_67\pacusnvf151 71\D\fpl Position=-7.17,2.18 Rotation=0.0 Scale=0.3 DecalMaxLOD=4 [Decal029] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=F-4B_67\pacusnvf151 71\D\NL Position=4.90,-1.7 Rotation=-37.5 Scale=2.0 DecalMaxLOD=3
-
Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
-
Flight controller for SF2 question ?
Slant6 replied to sixstrings's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Logitech 3d. -
Most of Wings over Korea works fine, except for the Chinese Intervention (November 1950-August 1951) campaign. It always ends with a Red takeover of all Korea, rather than an initial rout of Blue forces followed by a Blue counter-offensive that pushes Red back (what really happened). Can this be fixed?
-
-
Slant6 started following Iranian F-14s in Retrospect and Anyone use a 1440p 27 inch monitor for SF2?
-
Anyone use a 1440p 27 inch monitor for SF2?
Slant6 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I’ve been using an old 24 inch 60hz 1080p monitor for some years now. It’s ok, but I’m thinking about upgrading to a 27 inch 1440p QHD monitor (144hz or better) not just for SF2 but other games as well as photo editing. Is anyone else using such a monitor; would it be too large? -
Will a newer, powerful CPU help with slowdowns?
Slant6 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Running a i5 2500 Sandy Bridge rig with a GTX 1050 ti vid card. Get slowdowns in Vietnam campaigns, especially the 2 Linebacker campaigns. Lots of SAMs/AAA and B-52 loads going off at once. Has anyone found that this goes away when upgrading to new generation Intel or Ryzen CPUs? BTW, ran MSI afterburner with SF2, and it does indeed use all 4 cores. -
OT I know but Cooper (and David Nicolle who’ve co-authored Osprey books about Arab MiGs vs Israel) have an admitted anti-Israel bias. Like most Americans I’m not happy about that.
-
-
SF2 NAA B-45B Tornado "Gunship" What-If by Veltro2k
Slant6 commented on Wrench's file in What If Hangar
-
-
Razbam Banshee landing gear not carrier-friendly
Slant6 replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
F2H-2. The early mark used in Korea. And I’m using the V2K banshee right now. Nice bird, and it’s carrier friendly. Just feel bad the one I paid for isn’t cutting it. At least I can use its cockpit. -
Razbam Banshee landing gear not carrier-friendly
Slant6 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Trying to Razbam's Banshee off of White Boy Samurai's CV14 carrier. But the landing gear doesn't work right. Front wheel breaks off and wing gear won't retract. Is there a reason or fix for this? Thanks.