SUICIDAL Posted November 10, 2009 Posted November 10, 2009 View File Cargo ship Cargo ship (SF-1 gen) by BANIDOS TEAM 3D Model:SUICIDAL Skins: TORNO To use this model you only have to release the contents of the GroundObject folder inside the folder the same name in your game... -This Model is FREEWARE . Feel free to use this mod for any future projects as long as proper credit is given... Submitter SUICIDAL Submitted 11/10/2009 Category Cargo and Transports 1 1 Quote
Mikeone Posted November 10, 2009 Posted November 10, 2009 XD I love to see the Yaght as a target! perhaps for a future Somalia mod *thinks* good mod thanks ^^ Quote
+EricJ Posted November 11, 2009 Posted November 11, 2009 Hehe nothing like showing those skinnies by popping them with a Maverick eh? Quote
SUICIDAL Posted November 11, 2009 Author Posted November 11, 2009 Thanks guys. those containers with a Maverick fly by water Eric.I forget something, if you want the boat to sink more later used this input to improve in each ships data ini, is this statement (well, in most cases) [GroundObjectData] DamagedModel= DestroyedModel=Akagi DestroyedEffect=LargeOilFire SinkTime=120.0<-- time is in seconds EmptyMass=37545454.45 wrench kevin stein Quote
Wrench Posted November 11, 2009 Posted November 11, 2009 and this too: [sound] EngineSoundName=ShipEngine.wav MovementSoundName=UnderWay.wav the wavs should be in some of my WW2 terrain mods (I know NorthAfrica for sure) I think Fubar did them originaly some years back wrench kevin stein 1 Quote
SUICIDAL Posted November 11, 2009 Author Posted November 11, 2009 THANKS WRENCH !!! Well now with this is spectacular. Wrench Rules... Marcos Quote
Wrench Posted November 11, 2009 Posted November 11, 2009 You're VERY welcome! SO, when are we going to get the sailboat and that other merchant vessel??? I forgot to mention, the ship sounds MUST be added to the SoundList.ini .... here's the entries, where *** is the next number in sequence: SoundFile***=ShipEngine SoundFile***=Underway and add these to the bottom of the listing: [shipEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [underWay] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=1500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 BTW, this works for ALL ships available, from the stock ones to any warship or carrier or whathaveyous wrench kevin stein 1 Quote
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